Foxes: Difference between revisions
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{{Version|1.4}} | |||
[[File:Fox_Portrait.png|thumb|360px|A Fox]] | [[File:Fox_Portrait.png|thumb|360px|A Fox]] | ||
== Overview == | == Overview == | ||
{{species link|Foxes|med}} are majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with [[Blightrot]] through long exposure to [[Rainwater]], which caused some visible side-effects. Foxes are | {{species link|Foxes|med}} are majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with [[Blightrot]] through long exposure to [[Rainwater]], which caused some visible side-effects. Foxes are great at working with the {{Specialization link|Forest}} and feel comfortable working in buildings infected with Blightrot. | ||
Their | Their [[Starting Ability]] is to reveal the location of the closest [[Rainwater Geyser]]. Foxes have a base [[Resolve]] of 5, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] is at 15. With a [[Decadence]] level of 5 and a [[Hunger Tolerance]] of 3, Foxes are one of the first to starve and die. '''They are immune to [[Forest Hostility]]''' and make for a [[species]] favored by all Viceroys. | ||
== Consumption and Satisfaction == | == Consumption and Satisfaction == | ||
Like all [[species]], Foxes need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Porridge}}'s increased double production chance. | |||
<gallery mode= | <gallery mode=nolines class="center" widths="100px" heights="100px"> | ||
Icon_Resource_PickledGoods.png | [[Pickled Goods]] | Icon_Resource_PickledGoods.png| [[Pickled Goods]] | ||
Icon_Resource_Porridge.png | [[Porridge]] | Icon_Resource_Porridge.png| [[Porridge]] | ||
Icon_Resource_Skewers.png|[[Skewers]] | Icon_Resource_Skewers.png|[[Skewers]] | ||
Icon_Need_Religion.png| [[Religion]] | |||
Icon | Icon Service Treatment.png| [[Treatment]] | ||
Icon_Need_BasicHousing.png| [[Basic Housing]] | |||
Icon_Need_FoxHousing.png| [[Fox Housing]] | |||
File:Icon Resource Boots 1.png | [[Boots]] | |||
</gallery> | </gallery> | ||
== | == Proficiency & Comfort == | ||
[[Foxes]]' Proficiency specialization is {{Specialization link|Forest}}. It grants [[Foxes]] +5% [[Glade Event]] working speed bonus when working on [[Glade Events]]. | |||
[[Foxes]]' Comfort specialization is [[Blightrot]]. It grants [[Foxes]] 5 [[Resolve]] when working in the [[buildings]] infected with [[Blightrot]]. | |||
== Fox-specific buildings == | |||
== | These [[buildings]] appear as [[Reputation]] rewards only when Foxes are on the map. They can still spawn as [[Ruins]]. | ||
* {{bl|Beanery|medium}} | |||
* {{bl|Teahouse|medium}} | |||
* {{bl|Tea Doctor|medium}} | |||
== Cornerstones and Perks == | |||
{{Perks|description=Fox}} | |||
== Strategy == | == Strategy == | ||
==Trivia== | == Trivia == | ||
[[File:FoxGroup.png|100px|left|alt=A Group of Foxes]] | [[File:FoxGroup.png|100px|left|alt=A Group of Foxes]] | ||
* There are multiple Fox Traders, named [[Trader_Wares#Alune%20Soulgazer|Alune Soulgazer]] and [[Trader_Wares#Ruenhar%20Brightclaw|Ruenhar Brightclaw]].<br /> | * There are multiple Fox Traders, named [[Trader_Wares#Alune%20Soulgazer|Alune Soulgazer]] and [[Trader_Wares#Ruenhar%20Brightclaw|Ruenhar Brightclaw]].<br /> | ||
* Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe. | * Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe. | ||
* They also have two voice pitches, high and low. | * They also have two voice pitches, high and low. | ||
* Foxes were added during Early Access in the Sentinels of the Forest [[update]] after a community vote, where they got 11,197 votes or ~57% of total votes[[#References|<sup>[1]</sup>]]. | |||
* Before [[update]] 1.4, Foxes' Comfort specialization used to be {{Specialization link|Rainwater}}. | |||
* Before [[update]] 1.4, Foxes had {{Service link|Brawling|med}} and {{Service link|Luxury|med}} [[need]]s instead of {{Service link|Religion}} and [[Boots]]. | |||
<br /> | <br /> | ||
== References == | |||
1. Favoring update blog post on Steam | |||
https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english | |||
== See Also == | == See Also == | ||
[[Harpies]] | |||
[[Lizards]] | |||
[[Frogs]] | |||
[[Category:Complex Needs]] | [[Category:Complex Needs]] |
Latest revision as of 22:58, 16 October 2024
Overview
Foxes are majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side-effects. Foxes are great at working with the Forest and feel comfortable working in buildings infected with Blightrot.
Their Starting Ability is to reveal the location of the closest Rainwater Geyser. Foxes have a base Resolve of 5, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 5 and a Hunger Tolerance of 3, Foxes are one of the first to starve and die. They are immune to Forest Hostility and make for a species favored by all Viceroys.
Consumption and Satisfaction
Like all species, Foxes need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Porridge's increased double production chance.
Proficiency & Comfort
Foxes' Proficiency specialization is Forest. It grants Foxes +5% Glade Event working speed bonus when working on Glade Events.
Foxes' Comfort specialization is Blightrot. It grants Foxes 5 Resolve when working in the buildings infected with Blightrot.
Fox-specific buildings
These buildings appear as Reputation rewards only when Foxes are on the map. They can still spawn as Ruins.
Cornerstones and Perks
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Forest Affinity Forest Affinity | None | Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. | x | x | x | x | x | 0 |
Fox Friendship | Rare | 2 additional Foxes will come with each group of newcomers. | x | x | Ord | x | x | 0 |
Fox Pack Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | x | x | Ord | x | x | 0 |
Strategy
Trivia
- There are multiple Fox Traders, named Alune Soulgazer and Ruenhar Brightclaw.
- Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe.
- They also have two voice pitches, high and low.
- Foxes were added during Early Access in the Sentinels of the Forest update after a community vote, where they got 11,197 votes or ~57% of total votes[1].
- Before update 1.4, Foxes' Comfort specialization used to be Rainwater.
- Before update 1.4, Foxes had Brawling and Luxury needs instead of Religion and Boots.
References
1. Favoring update blog post on Steam https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english
See Also
Harpies Lizards Frogs