Clothing Needs: Difference between revisions
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(version 1.4.15 pass. added Clothing needs and their species, Clothing needs' Resolve bonus and passive effects sections. redid the overview. changed the screenshot to include boots) |
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{{Version|1. | {{Version|1.4.15}} | ||
[[File:Coats.png|thumb | [[File:Boots and Coats.png|thumb|Coats and Boots.]] | ||
== Overview == | == Overview == | ||
{{rl|Coats}} are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new {{rl|Coats}} to wear. | All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}. | ||
As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither {{rl|Boots}} nor {{rl|Coats}} require a Service [[building]]. Coats and Boots are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new {{rl|Coats}} to wear. | |||
== Clothing needs and their species == | |||
3 / 6 species can utilize {{rl|Coats}}: | |||
* {{Species link|Beavers|med}} | |||
* {{Species link|Harpies|med}} | |||
* {{Species link|Humans|med}} | |||
4 / 6 Species can utilize {{rl|Boots}}: | |||
* {{Species link|Foxes|med}} | |||
* {{Species link|Frogs|med}} | |||
* {{Species link|Harpies|med}} | |||
* {{Species link|Lizards|med}} | |||
== Clothing needs' Resolve bonus and passive effects == | |||
{{rl|Coats|med}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied. | |||
{{rl|Boots|med}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied. | |||
== See Also == | == See Also == | ||
* [[ | * [[Complex Need]] | ||
* [[Housing Need]] | * [[Housing Need]] | ||
* [[Services Need]] | * [[Services Need]] |
Revision as of 23:50, 5 October 2024
Overview
All villagers like wearing clothes. There are two Clothing needs: Boots and Coats.
As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots nor Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Coats to wear.
Clothing needs and their species
3 / 6 species can utilize Coats:
4 / 6 Species can utilize Boots:
Clothing needs' Resolve bonus and passive effects
Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.
Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.