Ruins: Difference between revisions
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You will never find a Ruin in a [[Scarlet Orchard]] Glade with one of the Excavation Sites or a [[Sealed Forest]] Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in. | You will never find a Ruin in a [[Scarlet Orchard]] Glade with one of the Excavation Sites or a [[Sealed Forest]] Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in. | ||
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around | Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 10% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin. | ||
== Haunted Ruins == | == Haunted Ruins == | ||
[[File:Haunted Druid's Hut.png|thumb|300px|Haunted Druid's Hut]] | |||
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most [[buildings]] in the game. Cleansing a haunted Ruin requires 30 {{rl|Incense}}, {{rl|Tea}}, {{rl|Oil}}, {{rl|Resin}}, or {{rl|Scrolls}}, and imposes a working [[effect]] that lowers Global [[Resolve]] by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 {{rl|Planks}} or 15 {{rl|Oil}}, 15 {{rl|Sea Marrow}}, 15 {{rl|Coal}} for a moderate amount of [[resources]]. Base solve time is 3 minutes and 50 seconds. | |||
Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate. | |||
You can find the list of all possible cleansed buildings below: | You can find the list of all possible cleansed buildings below: |
Revision as of 00:10, 26 August 2024
Overview
Ruins are buildings found in Glades which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins.
- Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
- Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
- Salvaging a building will give some resources to Viceroys.
- Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
- Cleansed housing has 6 slots instead of 2.
- Cleansed Service buildings have a powerful additional effect.
Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.
Ruins map generation
Based on a sample of 1000 Dangerous Glades[1], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous Glade is roughly between 50 and 56%.
You will never find a Ruin in a Scarlet Orchard Glade with one of the Excavation Sites or a Sealed Forest Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 10% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.
Haunted Ruins
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most buildings in the game. Cleansing a haunted Ruin requires 30 Incense, Tea, Oil, Resin, or Scrolls, and imposes a working effect that lowers Global Resolve by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 Planks or 15 Oil, 15 Sea Marrow, 15 Coal for a moderate amount of resources. Base solve time is 3 minutes and 50 seconds.
Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate.
You can find the list of all possible cleansed buildings below:
- Flawless Brewery
- Flawless Cellar
- Flawless Cooperage
- Flawless Druid's Hut
- Flawless Leatherworker
- Flawless Rain Mill
- Flawless Smelter
- Holy Market
- Holy Temple
- Hallowed Herb Garden
- Hallowed Small Farm
- Purified Beaver House*
- Purified Fox House*
- Purified Harpy House*
- Purified Human House*
- Purified Lizard House*
*Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.
World Modifiers affecting Ruins
References
1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248