Ruins: Difference between revisions
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== Overview == | == Overview == | ||
Ruins are [[buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed. | Ruins are [[buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins. | ||
* Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building. | * Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building. | ||
** Viceroys usually '''do not''' gain the [[blueprint]], so be careful, should you want to demolish it. | ** Viceroys usually '''do not''' gain the [[blueprint]], so be careful, should you want to demolish it. | ||
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Constructed buildings can be turned into Ruins by the [[Viceroy_-_P20_Glade_Events#Lightning_Catcher | Lightning Catcher]] [[Glade Event]] and [[Forest_Mysteries#Simple_Negative_Forest_Mysteries | Devastation]] [[Forest Mystery]]. | Constructed buildings can be turned into Ruins by the [[Viceroy_-_P20_Glade_Events#Lightning_Catcher | Lightning Catcher]] [[Glade Event]] and [[Forest_Mysteries#Simple_Negative_Forest_Mysteries | Devastation]] [[Forest Mystery]]. | ||
== Ruins map generation == | |||
Based on a sample of 1000 Dangerous Glades[[#References|<sup>[1]</sup>]], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous [[Glade]] is roughly between 50 and 56%. | |||
You will never find a Ruin in a [[Scarlet Orchard]] Glade with one of the Excavation Sites or a [[Sealed Forest]] Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in. | |||
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 5% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin. | |||
== Haunted Ruins == | |||
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most [[buildings]] in the game. Cleansing a haunted Ruin requires 30 {{rl|Incense}}, {{rl|Tea}}, {{rl|Oil}}, {{rl|Resin}}, or {{rl|Scrolls}}, and imposes a working [[effect]] that lowers Global [[Resolve]] by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 {{rl|Planks}} or 15 {{rl|Oil}}, 15 {{rl|Sea Marrow}}, 15 {{rl|Coal}} for a moderate amount of [[resources]]. Base solve time is 3 minutes and 50 seconds. | |||
You can find the list of all possible cleansed buildings below: | |||
* {{bl|Flawless Brewery|med}} | |||
* {{bl|Flawless Cellar|med}} | |||
* {{bl|Flawless Cooperage|med}} | |||
* {{bl|Flawless Druid's Hut|med}} | |||
* {{bl|Flawless Leatherworker|med}} | |||
* {{bl|Flawless Rain Mill|med}} | |||
* {{bl|Flawless Smelter|med}} | |||
* {{bl|Holy Market|med}} | |||
* {{bl|Holy Temple|med}} | |||
* {{bl|Hallowed Herb Garden|med}} | |||
* {{bl|Hallowed Small Farm|med}} | |||
* Purified Beaver House* | |||
* Purified Fox House* | |||
* Purified Harpy House* | |||
* Purified Human House* | |||
* Purified Lizard House* | |||
<nowiki>*</nowiki>Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing. | |||
== World Modifiers affecting Ruins == | == World Modifiers affecting Ruins == | ||
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| style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in [[Glades]] is much higher. | | style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in [[Glades]] is much higher. | ||
|} | |} | ||
== References == | |||
1. Testing done by Discord user @aphannnt | |||
https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248 |
Revision as of 02:40, 25 August 2024
Overview
Ruins are buildings found in Glades which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins.
- Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
- Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
- Salvaging a building will give some resources to Viceroys.
- Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
- Cleansed housing has 6 slots instead of 2.
- Cleansed Service buildings have a powerful additional effect.
Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.
Ruins map generation
Based on a sample of 1000 Dangerous Glades[1], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous Glade is roughly between 50 and 56%.
You will never find a Ruin in a Scarlet Orchard Glade with one of the Excavation Sites or a Sealed Forest Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 5% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.
Haunted Ruins
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most buildings in the game. Cleansing a haunted Ruin requires 30 Incense, Tea, Oil, Resin, or Scrolls, and imposes a working effect that lowers Global Resolve by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 Planks or 15 Oil, 15 Sea Marrow, 15 Coal for a moderate amount of resources. Base solve time is 3 minutes and 50 seconds.
You can find the list of all possible cleansed buildings below:
- Flawless Brewery
- Flawless Cellar
- Flawless Cooperage
- Flawless Druid's Hut
- Flawless Leatherworker
- Flawless Rain Mill
- Flawless Smelter
- Holy Market
- Holy Temple
- Hallowed Herb Garden
- Hallowed Small Farm
- Purified Beaver House*
- Purified Fox House*
- Purified Harpy House*
- Purified Human House*
- Purified Lizard House*
*Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.
World Modifiers affecting Ruins
References
1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248