Seasons: Difference between revisions
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{{Version|1.3.4}} | |||
[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']] | |||
== Overview == | |||
There are 3 Seasons, and each is unique in terms of [[Farming]] tasks, [[Forest Mysteries]], and [[Rainwater]] Collection. A passage of 3 seasons marks a year. Depending on the [[Difficulty]] you start a settlement at, a typical in-game year lasts 10 or 12 minutes. | |||
The three Seasons are: | |||
* Drizzle Season | |||
* Clearance Season | |||
* Storm Season | |||
=== | == Seasons == | ||
=== | === Drizzle === | ||
[[File:Drizzle.png|48px|left]] | |||
{| | * Duration: 4:00 | ||
* Positive [[Forest Mysteries]] are active. | |||
| | * [[Cornerstones]] are earned at the start of this season for the first 10 years of a settlement. | ||
| [[ | ==== Unique Tasks ==== | ||
* Planting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. [[Farm Field]] Double Yield chances are calculated during planting. | |||
* {{rl|Drizzle Water}} is collected in [[Rainwater]] Collectors. | |||
=== Clearance === | |||
[[File:Clearance.png|48px|left]] | |||
* Duration: 4:00 | |||
* None of the [[Forest Mysteries]] are active. | |||
==== Unique Tasks ==== | |||
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. | |||
* {{rl|Clearance Water}} is collected in [[Rainwater]] Collectors. | |||
=== Storm === | |||
[[File:Storm 2.png|48px|left]] | |||
| [[ | * Duration before [[Prestige]] 2: 2:00. Duration at Prestige 2 and higher: 4:00 | ||
* Negative [[Forest Mysteries]] are active. | |||
* Seal [[Plagues]] are active. | |||
* [[Blightrot]] Cysts activate and spread [[Corruption]]. | |||
* [[Traders]] will not arrive. | |||
==== Unique Tasks ==== | |||
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. Plowed [[Farm Fields]] receive 10% extra chance for Double Yields. | |||
* {{rl|Storm Water}} is collected in [[Rainwater]] Collectors. | |||
== Cornerstones and Perks == | |||
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}} | |||
{{Perks|description=during the storm}} |
Latest revision as of 16:49, 6 May 2024
Overview
There are 3 Seasons, and each is unique in terms of Farming tasks, Forest Mysteries, and Rainwater Collection. A passage of 3 seasons marks a year. Depending on the Difficulty you start a settlement at, a typical in-game year lasts 10 or 12 minutes.
The three Seasons are:
- Drizzle Season
- Clearance Season
- Storm Season
Seasons
Drizzle
- Duration: 4:00
- Positive Forest Mysteries are active.
- Cornerstones are earned at the start of this season for the first 10 years of a settlement.
Unique Tasks
- Planting takes place on the Small Farm, Plantation, Herb Garden, and Homestead. Farm Field Double Yield chances are calculated during planting.
- Drizzle Water is collected in Rainwater Collectors.
Clearance
- Duration: 4:00
- None of the Forest Mysteries are active.
Unique Tasks
- Harvesting takes place on the Small Farm, Plantation, Herb Garden, and Homestead.
- Clearance Water is collected in Rainwater Collectors.
Storm
- Duration before Prestige 2: 2:00. Duration at Prestige 2 and higher: 4:00
- Negative Forest Mysteries are active.
- Seal Plagues are active.
- Blightrot Cysts activate and spread Corruption.
- Traders will not arrive.
Unique Tasks
- Plowing takes place on the Small Farm, Plantation, Herb Garden, and Homestead. Plowed Farm Fields receive 10% extra chance for Double Yields.
- Storm Water is collected in Rainwater Collectors.
Cornerstones and Perks
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Clearance Totem | Rare | +25% to Clearance duration. | x | x | x | x | Tra | 22 |
Drizzle Totem | Rare | +25% to Drizzle duration. | x | x | x | x | Tra | 24 |
Storm Shield | Rare | -15% to Storm duration. | x | x | x | x | Tra | 22 |
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Airbender | None | Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. | x | x | x | Rel | x | 0 |
Badge of Courage | Epic | A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. | x | x | x | x | Tra | 28 |
Improvised Tools | Legendary | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools. | x | Cor | x | x | x | 0 |
Improvised Tools (Stormforged) | Mythic | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools. | Alt | x | x | x | x | 0 |
Woodpecker Technique | Legendary | Gain 2 Insects every time woodcutters cut down a tree during the Storm. | x | Cor | x | x | x | 0 |
Woodpecker Technique (Stormforged) | Mythic | Gain 5 Insects every time woodcutters cut down a tree during the Storm. | Alt | x | x | x | x | 0 |