Seasons: Difference between revisions

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Each settlement goes 3 cycling seasons:
{{Version|1.3.4}}
# '''Dizzle''' lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']]
# '''Clearance''' lasts 4:15 minutes. Crops are harvested.
== Overview ==
# '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
There are 3 Seasons, and each is unique in terms of [[Farming]] tasks, [[Forest Mysteries]], and [[Rainwater]] Collection. A passage of 3 seasons marks a year. Depending on the [[Difficulty]] you start a settlement at, a typical in-game year lasts 10 or 12 minutes.


== Forest Mysteries ==
The three Seasons are:
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
* Drizzle Season
{| class="wikitable"
* Clearance Season
! Forest Mystery !! Type !! Effects !! Required Hostility !! Description
* Storm Season
|-
 
| [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).''
== Seasons ==
|-
 
| Euphoric Vapors || <span style="color:green;">'''Positive'''</span> || +1 Resolve from Complex Food || 0 || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.''
=== Drizzle ===
|-
[[File:Drizzle.png|48px|left]]
| [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.''
* Duration: 4:00
|-
* Positive [[Forest Mysteries]] are active.
| [[File:Yellow 09.png|25px]] Fresh Breeze || <span style="color:green;">'''Positive'''</span> || Villagers with Complex Food and Housing move 20% faster || 0 || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.''
* [[Cornerstones]] are earned at the start of this season for the first 10 years of a settlement.
|-
==== Unique Tasks ====
| [[File:Violet 24 modified.png|25px]] Heavy Drops || <span style="color:green;">'''Positive'''</span> || +5 Sparkdew production || 0 || ''Gain additional Sparkdew every yield (from gathering, farming, or production).''
* Planting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. [[Farm Field]] Double Yield chances are calculated during planting.
|-
* {{rl|Drizzle Water}} is collected in [[Rainwater]] Collectors.
| Mushrooms After the Rain || <span style="color:green;">'''Positive'''</span> || +3 Mushroom Production || 0 || ''Gain additional Mushrooms every yield (from gathering, farming, or production).''
=== Clearance ===
|-
[[File:Clearance.png|48px|left]]
| [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.''
* Duration: 4:00
|-
* None of the [[Forest Mysteries]] are active.
| [[File:Storm.png|25px]] Looming Darkness || <span style="color:red;">'''Negative'''</span> || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.''
==== Unique Tasks ====
|-
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}.
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || <span style="color:red;">'''Negative'''</span> || -10 Global Resolve for 3 minutes after discovering a Glade || 1 || ''Discovering a Glade during the Storm will decrease Global Resolve.''
* {{rl|Clearance Water}} is collected in [[Rainwater]] Collectors.
|-
=== Storm ===
| [[File:B 13.png|25px]] Fog || <span style="color:red;">'''Negative'''</span> || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.''
[[File:Storm 2.png|48px|left]]
|-
* Duration before [[Prestige]] 2: 2:00. Duration at Prestige 2 and higher: 4:00
| [[File:SpellBook01 55.png|25px]] Regular Storm || <span style="color:red;">'''Negative'''</span> || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 || ''Homeless villagers are especially vulnerable during the Storm.''
* Negative [[Forest Mysteries]] are active.
|-
* Seal [[Plagues]] are active.
| [[File:SpellBook01 07.png|25px]] Strange Lights || <span style="color:red;">'''Negative'''</span> || People without Services have a 20% chance to destroy the yield || 4 || ''People report seeing strange visages in the woods. They need something to put their minds at ease.''
* [[Blightrot]] Cysts activate and spread [[Corruption]].
|}
* [[Traders]] will not arrive.
==== Unique Tasks ====
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. Plowed [[Farm Fields]] receive 10% extra chance for Double Yields.
* {{rl|Storm Water}} is collected in [[Rainwater]] Collectors.
 
== Cornerstones and Perks ==
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}}
{{Perks|description=during the storm}}

Latest revision as of 16:49, 6 May 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The only thing certain is the Storm.

Overview

There are 3 Seasons, and each is unique in terms of Farming tasks, Forest Mysteries, and Rainwater Collection. A passage of 3 seasons marks a year. Depending on the Difficulty you start a settlement at, a typical in-game year lasts 10 or 12 minutes.

The three Seasons are:

  • Drizzle Season
  • Clearance Season
  • Storm Season

Seasons

Drizzle

Drizzle.png
  • Duration: 4:00
  • Positive Forest Mysteries are active.
  • Cornerstones are earned at the start of this season for the first 10 years of a settlement.

Unique Tasks

Clearance

Clearance.png

Unique Tasks

Storm

Storm 2.png

Unique Tasks

Cornerstones and Perks

Season duration Perks
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Clearance Totem Clearance Totem Rare +25% to Clearance duration. x x x x Tra 22
Drizzle Totem Drizzle Totem Rare +25% to Drizzle duration. x x x x Tra 24
Storm Shield Storm Shield Rare -15% to Storm duration. x x x x Tra 22
6 Perks mentioning 'during the storm'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Airbender Airbender None Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. x x x Rel x 0
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x x x Tra 28
Improvised Tools Improvised Tools Legendary Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools Tools. x Cor x x x 0
Improvised Tools (Stormforged) Improvised Tools (Stormforged) Mythic Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools Tools. Alt x x x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x 0