Cookhouse: Difference between revisions

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{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
== Perks and Cornerstones ==
{{PerkSearch|name=Bigger Grill}}
{{PerkSearch|name=Biscuit Diet}}
{{PerkSearch|name=Spices}}
{{PerkSearch|name=Bigger Pans}}
{{PerkSearch|name=Big Phials}}


== Strategies ==
== Strategies ==

Revision as of 11:56, 26 April 2024

This article was last updated during version 0.63.2. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Cookhouse

Production Building
(Food Production)

Can produce: Skewers Skewers (★★), Biscuits Biscuits (★★), Dye Dye (★★). Can use: Drizzle Water Drizzle Water.

Specialization bonus:
Warmth Warmth (Comfort) Lizards
Blightrot Blightrot (Comfort) Foxes

Cookhouse icon.png

4 Worker round.png Worker round.png Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

8Planks Planks
4Bricks Bricks
5City score
50Build time
4 × 3Building size

Not movable

ID = 'Cookhouse'

Overview

The Cookhouse is a Food Production Building that is available from the beginning of the game as a Blueprint you can choose on each mission. It has a larger footprint than the other Buildings that make similar products.

The Cookhouse's Specialization is Icon Spec Fire 64x64.png Warmth. This is a Comfortable Specialization type, so the Lizards that work in the Cookhouse will gain +5 to their Resolve.

Production Chain

Berries are an important ingredient in the Cookhouse's Recipes. And Insects are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and Flour, then you can make everything the Cookhouse offers.

Recipes in the Cookhouse

The Cookhouse produces two Complex Foods and Pigment, which is a Crafting Material used in Scrolls (for Education) and Tea (for Treatment) or for producing Packs of Trade Goods.

3 recipes in the Cookhouse.
Building Grade Ingredient #1 Ingredient #2 Product
Cookhouse
★★
1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
10 Biscuits Biscuits
Cookhouse
★★
2:06
4 Insects Insects
4 Berries Berries
4 Copper Ore Copper Ore
4 Scales Scales
3 Coal Coal
10 Dye Dye
Cookhouse
★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers


Perks and Cornerstones

2 perks named Bigger Grill.
PerkRarityDescriptionSource(s)Price
Bigger Grill Bigger Grill Rare "+3 to <sprite name="[food processed] skewers"> Skewers production. Gain an additional <sprite name="[food processed] skewers"> Skewers every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Bigger Grill Bigger Grill Uncommon "+2 to <sprite name="[food processed] skewers"> Skewers production. Gain an additional <sprite name="[food processed] skewers"> Skewers every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
1 perks named Biscuit Diet.
PerkRarityDescriptionSource(s)
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
1 perks named Spices.
PerkRarityDescriptionSource(s)
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
2 perks named Bigger Pans.
PerkRarityDescriptionSource(s)Price
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production. Gain an additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, fishing, or production)."
  • purchased from a Trader
24 Amber
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production. Gain an additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
3 perks named Big Phials.
PerkRarityDescriptionSource(s)Price
Big Phials Big Phials Uncommon "+2 to <sprite name="[crafting] dye"> Dye production. Gain an additional <sprite name="[crafting] dye"> Dye every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • purchased from a Trader
16 Amber
Big Phials Big Phials Rare "+3 to <sprite name="[crafting] dye"> Dye production. Gain an additional <sprite name="[crafting] dye"> Dye every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Big Phials Big Phials Epic "+5 to <sprite name="[crafting] dye"> Dye production. Gain an additional <sprite name="[crafting] dye"> Dye every yield (from gathering, farming, fishing, or production)."
  • from Order rewards


Strategies

Being able to make both Skewers and Biscuits in one Building means the Cookhouse can satisfy at least one Complex Food Need from any Species in your settlement. It is especially great for Harpies, who only need Jerky from elsewhere to have all their Complex Food Needs met.


The Cookhouse is one of just a few Buildings that can produce two different Complex Foods. This short list includes:

You can park extra Lizards in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.

If your settlement produces excess Grain (or Flour from Grain), consider adding a Ranch, which can use that Grain to produce both the Meat and Eggs that the Cookhouse can turn into Skewers.

Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its Complex Foods. Make sure you get a Provisioner (★★), Supplier (★★), or Rain Mill (★★★) going first, so your Workers can start making Biscuits right away.

Making Jerky first is a big multiplier for turning Insects or Meat into Skewers. If you have the Smokehouse or Butcher, for example, and can afford to spend Fuel-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky. If you have Lizards or Harpies in your map, Jerky will be a Complex Food need. Be careful not to spend all of your Jerky as ingredients for Skewers, despite the efficiency of using the Jerky as the Skewers ingredient.