World Events: Difference between revisions
Line 52: | Line 52: | ||
| Lose 5 years | | Lose 5 years | ||
| Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games | | Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games | ||
| Pay | | Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | | Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | ||
|- | |- | ||
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| Lose 20 {{rl|Coal}} | | Lose 20 {{rl|Coal}} | ||
| Gain 2 [[Villagers]] | | Gain 2 [[Villagers]] | ||
| Lose | | Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 30 {{rl|Grain}} and 15 {{rl|Pack of Provisions}} | | Gain 30 {{rl|Grain}} and 15 {{rl|Pack of Provisions}} | ||
|- | |- | ||
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|- | |- | ||
| {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler | | {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler | ||
| Lose 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles<br />Win with | | Lose 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles<br />Win with 40% Increased Impatience Speed | ||
| Gain 50 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles and 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | | Gain 50 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles and 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | ||
| Lose 5 [[File:SealFragment.png|16px]]<br />Win with | | Lose 5 [[File:SealFragment.png|16px]]<br />Win with 65% Increased Impatience Speed | ||
| Gain 15 [[File:SealFragment.png|16px]] Seal Fragments | | Gain 15 [[File:SealFragment.png|16px]] Seal Fragments | ||
|- | |- |
Revision as of 15:59, 7 March 2024
Overview
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require Meta Resources to solve, while others require you to complete a Settlement under certain conditions.
World Events and their Details
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and Villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.
Event | Option 1 Requirement |
Option 1 Rewards |
Option 2 Requirements |
Option 2 Rewards |
---|---|---|---|---|
![]() Bankrupt Trader |
Win with 150 ![]() |
Gain 1 Villager |
Win Before Year 8 ends, with 250 ![]() |
Gain 3 Villagers |
![]() Brass Order Engineer |
Pay 10 ![]() |
Gain 25 ![]() |
Win before year 9 ends with 3 Hearths upgraded to District Level (3) | Gain 15 ![]() |
![]() Cloaked Wanderer |
Lose 2 ![]() |
Gain 5 ![]() |
Become cursed for 2 games (8 Villagers die at the start of Year 8) |
Gain 10 ![]() |
![]() Commenda Contract |
Win a game before Year 8 ends, with 150 ![]() |
Gain 10 ![]() ![]() |
- | - |
![]() Crashed Airship |
Win before Year 8 ends, with 300 ![]() |
Gain 20 ![]() ![]() |
Lose 3 ![]() |
Traders arrive 25% Faster and their Perks and Blueprints costs 25% less for the next game |
![]() Wandering Eremite |
Lose 5 years | Blueprint rerolls cost 10 less ![]() |
Pay 25 ![]() |
Gain 5 ![]() |
![]() Fire Moths |
Lose 1 Villager | Gain 6 ![]() |
Gain 3 ![]() ![]() |
Gain Hostility For every 90 seconds of Sacrificing, a Villager dies. Sacrificing multiple fuels at the same time will make the timer go faster. Effects last until 1 successful game in the current Cycle. |
![]() First Dawn Company Caravan |
Lose 20 ![]() |
Gain 2 Villagers | Lose 35 ![]() |
Gain 30 ![]() ![]() |
![]() Followers of the Forsaken Gods |
Lose 2 Villagers | Gain 4 ![]() |
Win before Year 8 ends with 10 dead Villagers | Gain 25 ![]() 5 Reserve Embarkation Points |
![]() The Gambler |
Lose 20 ![]() Win with 40% Increased Impatience Speed |
Gain 50 ![]() ![]() |
Lose 5 ![]() Win with 65% Increased Impatience Speed |
Gain 15 ![]() |
![]() Hanged Viceroy |
Win with nobody leaving. They can still die. |
Gain 2 Villager | - | - |
![]() Obsidian Loremaster |
Win after completing 2 Forbidden Glade Events | Gain 20 ![]() 10 ![]() |
- | - |
![]() Shelled Mosquito Nest |
Lose 20 ![]() |
Gain 5 ![]() |
Win with NO Orders and 50% slower Trader arrival speed. | Gain 4 Reserve Embarkation Points and 40 ![]() |
![]() Roaming Fishmen Tribe |
Lose 30 ![]() |
Gain 15 ![]() |
Lose 30 ![]() |
Gain 15 ![]() |
![]() Sadarth the Wise |
Lose 10 ![]() |
A chosen World Map Modifier will appear | Lose 10 ![]() |
Gain 25 ![]() |
![]() Somber Procession |
Open no more than 1 Dangerous Glade | Gain 10 ![]() ![]() |
Lose 3 Reserve Embarkation Points | Villagers with species specific housing needs fulfilled gain +2 Resolve (Active for 3 games) |
![]() Storm Ant Column |
Start the game without any food. | Gain 20 ![]() |
- | - |
![]() Stormbird Egg |
Gain 30 ![]() |
-2 Resolve during the storm for 2 games | Lose 5 ![]() |
+15% Global Production Speed |