Complex Needs: Difference between revisions

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* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}


{| class="wikitable" style="font-weight:bold; text-align:center;"
* All Species Housing give +3 [{Resolve]] to each [[Villager]] affected.
|-
* Houses can be Upgraded to earn +1 additional [[Resolve]].
! style="background-color:#eaecf0;" | Species
! style="vertical-align:middle;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]]
! style="vertical-align:middle; background-color:#eaecf0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]]
! style="vertical-align:middle;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]]
! style="vertical-align:middle; background-color:#eaecf0;" | [[File:Human_circle.png|32px]]<br />[[Human]]
! style="vertical-align:middle;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]]
|- style="font-weight:normal;"
| style="font-weight:bold; background-color:#eaecf0;" | Resolve
| +3
| style="background-color:#eaecf0;" | +4
| +3
| style="background-color:#eaecf0;" | +3
| +3
|}
 
Houses can be Upgraded to earn +1 [[Resolve]].


== Clothing Need ==
== Clothing Need ==

Revision as of 15:59, 16 December 2023

The Consumption Control Panel Controlling Services and Foods Needs

Overview

Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:

Fulfilling these Needs

Complex Food & Services

All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.

Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

The Services need the following Goods to be fulfilled:

Species Complex Foods Clothing Services
Jerky.png
Jerky
Porridge.png
Porridge
Skewers.png
Skewers
Biscuits.png
Biscuits
Pie.png
Pie
Icon Resource PickledGoods.png
Pickled Goods
Coats.png
Coats
Icon Service Leisure.png
Leisure
Icon Service Brawling.png
Brawling
Icon Need Religion.png
Religion
Icon Service Education.png
Education
Icon Service Luxury.png
Luxury
Icon Service Treatment.png
Treatment
Beavers Beavers +5 +8 +8 +10 +8
Foxes Foxes +4 +5 +8 +8 +10 +10
Harpies Harpies +4 +5 +5 +10 +10
Humans Humans +4 +5 +5 +8 +8
Lizards Lizards +5 +4 +5 +8 +8 +8

Transposed:

Species Beavers Beavers Foxes Foxes Harpies Harpies Humans Humans Lizards Lizards
Complex Foods Jerky.png
Jerky
+4 +5
Porridge.png
Porridge
+4 +4
Skewers.png
Skewers
+5 +4
Biscuits.png
Biscuits
+5 +5 +5
Pie.png
Pie
+5 +5 +5
Icon Resource PickledGoods.png
Pickled Goods
+8 +8 +8
Clothing Coats.png
Coats
+5 +5 +5
Services Icon Service Leisure.png
Leisure
+8 +8
Icon Service Brawling.png
Brawling
+8 +8
Icon Need Religion.png
Religion
+8 +8
Icon Service Education.png
Education
+10 +10
Icon Service Luxury.png
Luxury
+8 +10
Icon Service Treatment.png
Treatment
+10 +10


For more information, please see Complex Food.

Complex Housing Need

Villagers can stay in Shelter icon.png Basic Shelters and Big Shelter icon.png Large Shelters, but they will prefer their own Species Specific housing. These are:

  • All Species Housing give +3 [{Resolve]] to each Villager affected.
  • Houses can be Upgraded to earn +1 additional Resolve.

Clothing Need

3 / 5 Species use Coats Coats to boost Resolve by +5, these are:

New Coats Coats will be used every time a Villager takes a break, much like Food.

For more information, please see Services Need.