Marshlands: Difference between revisions

From Against the Storm Official Wiki
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{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
|+
|- style="font-weight:bold; text-align:center;"
|- style="font-weight:bold; text-align:center;"
! Primary Resources
! Primary Resources
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! Speed<br />per Unit
! Speed<br />per Unit
! Specialization <br /> Bonus
! Specialization <br /> Bonus
|-
|- style="vertical-align:middle;"
| rowspan="2" | {{rl|Grain|large}}
| rowspan="2" | {{rl|Grain|large}}
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field
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| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
|-
|- style="vertical-align:middle;"
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field
| [[File:PlantFiber.png|32px]] 20%
| [[File:PlantFiber.png|32px]] 20%
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|- style="vertical-align:middle;"
| rowspan="2" | {{rl|Mushrooms|large}}
| rowspan="2" | {{rl|Mushrooms|large}}
| colspan="2" | 70 → [[File:DebugNode_MarshlandsMushroomBig_icon.png|32px]] Grasscap Mushrooms
| colspan="2" | 70 → [[File:DebugNode_MarshlandsMushroomBig_icon.png|32px]] Grasscap Mushrooms
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| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
|-
|- style="vertical-align:middle;"
| colspan="2" | 15 → [[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms
| colspan="2" | 15 → [[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms
| [[File:Insects.png|32px]] 20%
| [[File:Insects.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|- style="vertical-align:middle;"
| rowspan="2" | {{rl|Stone|large}}
| rowspan="2" | {{rl|Stone|large}}
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
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| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | ''none''
|-
|- style="vertical-align:middle;"
| colspan="2" | 20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit
| colspan="2" | 20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%
|-
|-
| rowspan="2" | {{rl|Meat|large}}<br /><br />{{rl|Eggs|large}}
| rowspan="2" style="vertical-align:middle;" | {{rl|Meat|large}}<br /><br />{{rl|Eggs|large}}
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode_SnakeNestBig_icon.png|32px]] Snake Nest
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br />70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_SnakeNestBig_icon.png|32px]] Snake Nest
| [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Leather.png|32px]] 40% + [[File:Meat.png|32px]] 20%
| [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br />[[File:Leather.png|32px]]100%<br /><br />[[File:Leather.png|32px]] 40% + [[File:Meat.png|32px]] 20%
| {{bl|Trappers' Camp|large}}{{2Star}}
| style="vertical-align:middle;" | {{bl|Trappers' Camp|large}}{{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center; vertical-align:middle;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="text-align:center; vertical-align:middle;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
|-
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode_SnakeNestSmall_icon.png|32px]] Snake Nest
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Leather.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}}{{1Star}}
| style="text-align:center;" | 00:25
|-
|-
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br />15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_SnakeNestSmall_icon.png|32px]] Snake Nest
| [[File:Leather.png|32px]] 20%<br />[[File:Leather.png|32px]] 20%<br /><br />[[File:Leather.png|32px]] 20%
| style="vertical-align:middle;" | {{bl|Small Trappers' Camp|large}}{{1Star}}
| style="text-align:center; vertical-align:middle;" | 00:25
|- style="vertical-align:middle;"
| {{rl|Copper Ore|large}}<br /><br />{{rl|Coal|large}}
| {{rl|Copper Ore|large}}<br /><br />{{rl|Coal|large}}
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit<br /><br />30 → [[File:Icon Resource Coal.png|32px]] Coal Deposit
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit<br /><br />30 → [[File:Icon Resource Coal.png|32px]] Coal Deposit

Revision as of 12:29, 15 December 2023

The Marshlands

Overview

A harsh and cold land that has been claimed by many different, and extremely resilient species of fungi. The ground here is extremely hard and rocky, making it difficult to farm. This region is most famous for the giant organisms that can be found in its forests.


Effects

GatheringKnowledge.png
Gathering Knowledge
The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps.
GiantOrganisms.png
Giant Organisms
The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.

Resources

The Marshlands has an Small amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood.png Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Mushwood Tree.png
Mushwood Trees
2 Mushrooms Mushrooms 15%
Leather Leather 5%
A giant fungal tree covered in a leathery bark.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Grain Grain 70 → DebugNode SwampWheatBig icon.png Swamp Wheat Field PlantFiber.png 20% + PlantFiber.png 100% Foragers' Camp Foragers' Camp★★ 00:17 Icon Spec Farm 64x64.png Farming

Human circle.png Human
12 → DebugNode SwampWheatSmall icon.png Swamp Wheat Field PlantFiber.png 20% Small Foragers' Camp Small Foragers' Camp 00:25
Mushrooms Mushrooms 70 → DebugNode MarshlandsMushroomBig icon.png Grasscap Mushrooms Insects.png 40% Herbalists' Camp Herbalists' Camp★★ 00:17 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
15 → DebugNode MarshlandsMushroomSmall icon.png Grasscap Mushrooms Insects.png 20% Small Herbalists' Camp Small Herbalists' Camp 00:25
Stone Stone 60 → DebugNode StoneBig icon.png Stone Deposit Roots.png 30% + Insects.png 30% + CopperOre.png 10% Stonecutters' Camp Stonecutters' Camp★★ 00:05 none
20 → DebugNode StoneSmall icon.png Stone Deposit Roots.png 20% + Insects.png 20%
Meat Meat

Eggs Eggs
70 → DebugNode LeechBroodmotherBig icon.png Leech Broodmother
70 → DebugNode SnailBroodmotherBig icon.png Slickshell Broodmother

70 → DebugNode SnakeNestBig icon.png Snake Nest
Leather.png60% + Eggs.png 20% + Leather.png 100%
Leather.png100%

Leather.png 40% + Meat.png 20%
Trappers' Camp Trappers' Camp★★ 00:17 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
15 → DebugNode LeechBroodmotherSmall icon.png Leech Broodmother
15 → DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother

15 → DebugNode SnakeNestSmall icon.png Snake Nest
Leather.png 20%
Leather.png 20%

Leather.png 20%
Small Trappers' Camp Small Trappers' Camp 00:25
Copper Ore Copper Ore

Coal Coal
20 → Icon Resource CopperOre.png Copper Deposit

30 → Icon Resource Coal.png Coal Deposit
Clay.png 30%

Stone.png 30%
Mine icon.png

Mine ★★
00:29 Engineering.png Engineering

Beaver circle.png Beaver

Unique Forbidden Glades and Resources

The Marshlands only has 3 Forbidden Glades, each with their own unique Giant Resource. Viceroys need to own Advanced Camp Blueprints to take advantage of these resources.

Leviathan Charges → Resource Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
DebugNode Marshlands InfiniteGrain icon.png
Ancient Proto Wheat
999 → Grain.png Reeds.png 40% + Herbs.png 40% + Oil.png 30% + Amber.png 5% Foragers' Camp Foragers' Camp★★ 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
DebugNode Marshlands InfiniteMeat icon.png
Dead Leviathan
999 → Meat.png Leather.png 40% + SeaMarrow.png 30% + Jerkey.png 30% + CrystalizedDew.png 30% Trappers' Camp Trappers' Camp★★
2 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
DebugNode Marshlands InfiniteMushroom icon.png
Giant Proto Fungus
999 → Mushrooms.png Pigment.png 40% + Waterskins.png 40% + Insects.png 40% + PickledGoods.png 30% Herbalists' Camp Herbalists' Camp ★★ 2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts

Strategy

The Marshlands is regarded as one of the harder biomes, due to having a limited selection of resources, with two (copper ore and coal) requiring the mine, and a lack of fertile soil. A good practice on the marshlands is to draft at least one advanced camp (trapper's, herbalist's, or forager's) to make use of resource nodes found in dangerous glades. It is generally not advised to choose a building that requires fertile soil, as it is much less abundant on The Marshlands than on any other biome.

Seeing as the marshlands has both coal and copper as potential resources, it can be a good idea to choose a blueprint with a copper bar recipe to potentially benefit from said resources. Additionally, choosing a caravan option with beavers included can be a good idea, as beavers benefit from +5 resolve when working in a mine.

Other species that work well in the marshlands are lizards and harpies, as their specialities in trapper's and herbalist's camps are great for making use of the available resources. The abundance of meat and especially of mushrooms, makes choosing the "Meat Specialization" and "Fungal Guide" epic cornerstones a powerful pick, especially during the first year, as the player will likely find many nodes of the appropriate types in glades. Keep in mind that choosing these blueprints will hinder the player's ability to make use of the giant nodes' secondary resources, as more time will be taken to deliver the primary resource, rather than actually harvesting from the node.

See Also