Marshlands: Difference between revisions
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Revision as of 16:48, 27 November 2023
Overview
A harsh and cold land that has been claimed by many different, and extremely resilient species of fungi. The ground here is extremely hard and rocky, making it difficult to farm. This region is most famous for the giant organisms that can be found in its forests.
Effects
Resources
The Coral Forest has an Small amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Mushwood Trees |
2 | Mushrooms 15% Leather 5% |
A giant fungal tree covered in a leathery bark. |
Natural Resources
Primary Resources |
Charges → Resource Deposits | Bonus Resources | Gathering Building | Worker Slots |
Specialization Bonus |
Build Cost | |
---|---|---|---|---|---|---|---|
Wheat |
82 → Swamp Wheat Field (LARGE) → |
20% + 100% |
Foragers' Camp ★★ | 2 | Farming Human |
10 Wood 3 Parts | |
24 → Swamp Wheat Field (SMALL)→ |
20% | Small Foragers' Camp ★ | |||||
Mushrooms |
82 → Grasscap Mushrooms (LARGE) → |
40% |
Herbalists' Camp ★★ | 2 | Alchemy Harpy |
10 Wood 3 Parts | |
27 → Grasscap Mushrooms (SMALL) → |
20% |
Small Herbalists' Camp ★★ | |||||
Stone |
72 → Stone Deposit → (LARGE) | 30% + 30% + 10% | Stonecutters' Camp ★★ | 2 | none | 10 Wood 3 Parts | |
32 → Stone Deposit (SMALL) → | 20% + 20% | ||||||
Meat Insects Eggs |
82 → Leech Broodmother (LARGE) → 82 → Snake Nest (LARGE) → |
60% + 20% + 100% 40% + 20% |
Trappers' Camp ★★ | 2 | Meat Production Lizard |
10 Wood 3 Parts | |
27 → Leech Broodmother (SMALL) → 27 → Snake Nest (SMALL) → |
20% 20% |
Small Trappers' Camp ★★ | 2 | ||||
Copper Ore Coal |
75 → Copper Ore → 120 → Coal → |
30% 30% |
Mine ★★ | 4 | Engineering Beaver |
2 Planks 2 Bricks 2 Parts |
Unique Forbidden Glades and Resources
The Marshlands only has 3 Forbidden Glades, each with their own unique Giant Resource. Viceroys need to own Advanced Camp Blueprints to take advantage of these resources.
Leviathan | Charges → Resource | Bonuse Resources | Gathering Building | Worker Slots |
Specialization Bonus |
Build Cost | |
---|---|---|---|---|---|---|---|
Ancient Proto Wheat |
1011 → | 40% + 40% + 30% + 5% | Foragers' Camp★★ | 2 | Farming Human |
10 Wood 3 Parts | |
Dead Leviathan |
1011 → | 40% + 30% + 30% + 30% | Trappers' Camp★★ |
2 | Meat Production Lizard |
10 Wood 3 Parts | |
Giant Proto Fungus |
1011 → | 40% + 40% + 40% + 30% | Herbalists' Camp ★★ | 2 | Alchemy Harpy |
10 Wood 3 Parts |