Glade Events: Difference between revisions
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===Escaped Convicts=== | ===Escaped Convicts=== | ||
[[File:EscapedConvictsLong.png|center|]] | |||
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>'' | |||
{| class="wikitable" style="float:left; width:49%;"font-weight:bold; text-align:center; vertical-align:middle;"" | |||
! colspan="6" style="text-align:center; font-weight:bold; background-color:#ffccc9;" | Viceroy - Prestige 20 | |||
|- style="text-align:center; font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="text-align:center; font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal; text-align:center;" | |||
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random Goods<br />10 - 30 Random Goods<br />2 {{rl|Ancient Tablet}}s<br /> | |||
| colspan="2" | 2 Random [[Abandoned Caches]] Destroyed<br />1 Impatience Point | |||
| colspan="2" | 0.75 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}} | |||
|- style="font-weight:normal; text-align:center;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal; text-align:center;" | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}} | |||
| - | |||
|- | |||
| colspan="2" style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -8 to Global [[Resolve]] | |||
| colspan="2" | | |||
|} | |||
===Fallen Beaver Traders=== | ===Fallen Beaver Traders=== | ||
===Fallen Fox Scouts=== | ===Fallen Fox Scouts=== |
Revision as of 12:02, 25 November 2023
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are five types of Glade Events:
Events
UNDER CONSTRUCTION
Small Glade Events
Dangerous Glade Events
Ancient Burial Site
Settler - Veteran | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
Random Cornerstone 20 - 40 Random Goods 20 - 40 Random Goods 20 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 | |||
Solve Time: | |||||
20 Pie 20 Jerky 20 Skewers 20 Biscuits 20 Pickled Goods |
20 Incense 20 Tea 20 Scrolls |
03:00 | 5 Tools 5 Pack of Building Materials |
- | |
Working Effects: | Working Effects: | ||||
- | +5 Hostility for every 5 felled trees. |
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
Random Cornerstone 5 Ancient Tablets 30 - 40 Random Goods 30 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 | |||
Solve Time: | |||||
60 Pie 60 Jerky 60 Skewers 60 Biscuits 60 Pickled Goods |
60 Incense 60 Tea 60 Scrolls |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Tools 15 Pack of Building Materials |
- |
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Escaped Convicts
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 2 Ancient Tablets |
2 Random Abandoned Caches Destroyed 1 Impatience Point |
0.75 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 Training Gear 15 Tools 45 Stone |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve |