Services Needs: Difference between revisions

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In addition to shelter and food, Villagers need [[Services]], such as [[Education]] or [[Leisure]]. Once a Villager's need for a Service is satisfied, they receive a larger bonus to [[Resolve]] than from their other needs.
== Overview ==


For convenience and since it also differs by Species, the need for [[Coats]] is also included here even though it is not technically a Service. Being satisfied by Coats does not result in as large of a Resolve bonus as being satisfied by a Service.
In addition to [[Shelter Need|Shelter]] and [[Food Need|Food]], [[Villagers]] need access to ''Services'', which represent comfort and relaxation beyond survival. Villagers who have satisfied their need for these Services receive a larger bonus to their [[Resolve]] than they do from satisfying their other needs for shelter and food. To satisfy an entire village and win through gaining Resolve, you will likely have to provide more than one Service.


Species differ in which of the [[Services]] they desire. The following is a summary of these needs by Species, then by Service:
== Consumption and Satisfaction ==


[[File:Species Servies Needs.png|thumb|360px|This diagram illustrates the connections between Species and Services (and Coats).]]
Satisfying a Service Need requires consumption of a [[Resources#Service_Goods|service-related good]]. These goods are manufactured through multi-step production chains requiring several different [[Blueprints]], or they can be purchased from certain [[Trading|Traders]].
{| class="wikitable"
 
! By Species !! By Service
[[Villagers]] can consume more than one service-related good to satisfy more than one of their required Service needs within one resting period. Like with food, access to services can be disabled through [[Consumption Control]], and denying the service incurs a Resolve penalty.
|- style="vertical-align:top;"
 
Villagers satisfy their need for Services at the same time they satisfy their need for food, when they rest at the [[Hearth]]. They consume one of the service-related goods if the corresponding [[Buildings#City_Buildings_2|Service Building]] has the good in stock (at the building, not at the Warehouse) and at least one worker. They do not visit the service building itself, and the service building does not need to be fully staffed.
 
Note that [[Clothing Need]] satisfied by [[Coats]] is not a Service Need, because there is no service-related building for Coats.
 
== List of Service Needs ==
 
Each Service can satisfy more than one [[Species]]. Correspondingly, each of the five different Species require different combinations of the possible Services available. The following shows the relationships between Service (and the service-related good) and Species.
 
The Service Building is also listed for convenience. See the next section for a Building-related table that may help you with your settlement strategy.
 
{| class="wikitable sortable"
! Service !! Corresponding Service Good !! Species Satisfied !!class=unsortable| Service Building Options
|-
| [[Brawling]]
| [[Training Gear]]
| [[Fox]]
|
|
# [[Human]]
* [[Clan Hall]]
## [[File:Icon_Need_Leisure.png|32px]] [[Leisure]]
* [[Explorers' Lodge]]
## [[File:Icon_Need_Religion.png|32px]] [[Religion]]
* [[Tea Doctor]]
## [[File:Coats.png|32px]] [[Coats]]
|-
# [[Beaver]]
| [[Brawling]]
## [[File:Icon_Need_Education.png|32px]] [[Education]]
| [[Training Gear]]
## [[File:Icon_Need_Leisure.png|32px]] [[Leisure]]
| [[Lizard]]
## [[File:Icon_Need_Luxury.png|32px]] [[Luxury]]
## [[File:Coats.png|32px]] [[Coats]]
# [[Lizard]]
## [[File:Icon Need Brawling.png|32px]] [[Brawling]]
## [[File:Icon_Need_Religion.png|32px]] [[Religion]]
# [[Harpy]]
## [[File:Icon Need Brawling.png|32px]] [[Brawling]]
## [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]]
## [[File:Icon_Need_Education.png|32px]] [[Education]]
|
|
# [[File:Icon Need Brawling.png|32px]] [[Brawling]]
* [[Clan Hall]]
## [[Lizard]]
* [[Explorers' Lodge]]
## [[Harpy]]
* [[Tea Doctor]]
# [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]]
|-
## [[Harpy]]
| [[Education]]
# [[File:Icon_Need_Education.png|32px]] [[Education]]
| [[Scrolls]]
## [[Beaver]]
| [[Beaver]]
## [[Harpy]]
|
# [[File:Icon_Need_Leisure.png|32px]] [[Leisure]]
*[[Explorers' Lodge]]
## [[Human]]
*[[Forum]]
## [[Beaver]]
*[[Temple]] [[Holy Temple|(or Holy Temple)]]
# [[File:Icon_Need_Luxury.png|32px]] [[Luxury]]
|-
## [[Beaver]]
| [[Education]]
# [[File:Icon_Need_Religion.png|32px]] [[Religion]]
| [[Scrolls]]
## [[Human]]
| [[Harpy]]
## [[Lizard]]
|
# [[File:Coats.png|32px]] [[Coats]]
* [[Explorers' Lodge]]
## [[Human]]
* [[Forum]]
## [[Beaver]]
* [[Temple]] [[Holy Temple|(or Holy Temple)]]
|-
| [[Leisure]]
| [[Ale]]
| [[Beaver]]
|
* [[Forum]]
* [[Monastery]]
* [[Tavern]]
|-
| [[Leisure]]
| [[Ale]]
| [[Human]]
|
*[[Forum]]
*[[Monastery]]
*[[Tavern]]
|-
| [[Luxury]]
| [[Wine]]
| [[Beaver]]
|
* [[Guild House]]
* [[Market]] [[Holy Market|(or Holy Market)]]
* [[Tavern]]
|-
| [[Luxury]]
| [[Wine]]
| [[Fox]]
|
* [[Guild House]]
* [[Market]] [[Holy Market|(or Holy Market)]]
* [[Tavern]]
|-
| [[Religion]]
| [[Incense]]
| [[Human]]
|
* [[Clan Hall]]
* [[Monastery]]
* [[Temple]] [[Holy Temple|(or Holy Temple)]]
|-
| [[Religion]]
| [[Incense]]
| [[Lizard]]
|
* [[Clan Hall]]
* [[Monastery]]
* [[Temple]] [[Holy Temple|(or Holy Temple)]]
|-
| [[Treatment]]
| [[Tea]]
| [[Fox]]
|
* [[Bath House]]
* [[Market]] [[Holy Market|(or Holy Market)]]
* [[Tea Doctor]]
|-
| [[Treatment]]
| [[Tea]]
| [[Harpy]]
|
* [[Bath House]]
* [[Market]] [[Holy Market|(or Holy Market)]]
* [[Tea Doctor]]
|}
|}


== Service Buildings ==


== Strategy ==
Most Service Buildings provide more than one Service. Since many settlements will get a limited choice of Blueprints of Service Buildings, this table can help you anticipate which will be best, based on the Species in your settlement.
Based on the relationships above and the Species you have in your map, you technically only need to work '''one''' Building and to provide the consumable goods for both Services in that Building to satisfy everyone. '''The [[Tavern]] (Leisure & Brawling) or the [[Temple]] (Religion & Education) will always work,''' because each offers complementary Services that can satisfy all four Species without needing any other Service Building. In addition:
 
* If you don't have '''Harpies''' in your map, then you can also choose the [[Monastery]] (Religion & Leisure). And no one will need the Cleanliness Service from the [[Bath House]].
{| class="wikitable sortable"
* If you don't have '''Lizards''' in your map, then you can also choose the [[Forum]] (Leisure & Education).
! Service Building !! Service Provided !! Species Satisfied !! Consumed Good
* If you don't have '''Beavers''' in your map, then you can also choose the [[Clan Hall]] (Brawling & Religion). And no one will need the Luxury Service from the [[Guild House]].
|-
* If you don't have '''Humans''' in your map, then you can also choose the [[Explorers' Lodge]] (Brawling & Education).
| [[Bath House]]
| [[Treatment]]
| [[Fox]]
| [[Tea]]
|-
| [[Bath House]]
| [[Treatment]]
| [[Harpy]]
| [[Tea]]
|-
| [[Clan Hall]]
| [[Brawling]]
| [[Fox]]
| [[Training Gear]]
|-
| [[Clan Hall]]
| [[Brawling]]
| [[Lizard]]
| [[Training Gear]]
|-
| [[Clan Hall]]
| [[Religion]]
| [[Human]]
| [[Incense]]
|-
| [[Clan Hall]]
| [[Religion]]
| [[Lizard]]
| [[Incense]]
|-
| [[Explorers' Lodge]]
| [[Brawling]]
| [[Fox]]
| [[Training Gear]]
|-
| [[Explorers' Lodge]]
| [[Brawling]]
| [[Lizard]]
| [[Training Gear]]
|-
| [[Explorers' Lodge]]
| [[Education]]
| [[Beaver]]
| [[Scrolls]]
|-
| [[Explorers' Lodge]]
| [[Education]]
| [[Harpy]]
| [[Scrolls]]
|-
| [[Forum]]
| [[Education]]
| [[Beaver]]
| [[Scrolls]]
|-
| [[Forum]]
| [[Education]]
| [[Harpy]]
| [[Scrolls]]
|-
| [[Forum]]
| [[Leisure]]
| [[Beaver]]
| [[Ale]]
|-
| [[Forum]]
| [[Leisure]]
| [[Human]]
| [[Ale]]
|-
| [[Guild House]]
| [[Luxury]]
| [[Beaver]]
| [[Wine]]
|-
| [[Guild House]]
| [[Luxury]]
| [[Fox]]
| [[Wine]]
|-
| [[Market]] [[Holy Market|(or Holy Market)]]
| [[Luxury]]
| [[Beaver]]
| [[Wine]]
|-
| [[Market]] [[Holy Market|(or Holy Market)]]
| [[Luxury]]
| [[Fox]]
| [[Wine]]
|-
| [[Market]] [[Holy Market|(or Holy Market)]]
| [[Treatment]]
| [[Fox]]
| [[Tea]]
|-
| [[Market]] [[Holy Market|(or Holy Market)]]
| [[Treatment]]
| [[Harpy]]
| [[Tea]]
|-
| [[Monastery]]
| [[Leisure]]
| [[Beaver]]
| [[Ale]]
|-
| [[Monastery]]
| [[Leisure]]
| [[Human]]
| [[Ale]]
|-
| [[Monastery]]
| [[Religion]]
| [[Human]]
| [[Incense]]
|-
| [[Monastery]]
| [[Religion]]
| [[Lizard]]
| [[Incense]]
|-
| [[Tavern]]
| [[Leisure]]
| [[Beaver]]
| [[Ale]]
|-
| [[Tavern]]
| [[Leisure]]
| [[Human]]
| [[Ale]]
|-
| [[Tavern]]
| [[Luxury]]
| [[Beaver]]
| [[Wine]]
|-
| [[Tavern]]
| [[Luxury]]
| [[Fox]]
| [[Wine]]
|-
| [[Tea Doctor]]
| [[Brawling]]
| [[Fox]]
| [[Training Gear]]
|-
| [[Tea Doctor]]
| [[Brawling]]
| [[Lizard]]
| [[Training Gear]]
|-
| [[Tea Doctor]]
| [[Treatment]]
| [[Fox]]
| [[Tea]]
|-
| [[Tea Doctor]]
| [[Treatment]]
| [[Harpy]]
| [[Tea]]
|-
| [[Temple]] [[Holy Temple|(or Holy Temple)]]
| [[Education]]
| [[Beaver]]
| [[Scrolls]]
|-
| [[Temple]] [[Holy Temple|(or Holy Temple)]]
| [[Education]]
| [[Harpy]]
| [[Scrolls]]
|-
| [[Temple]] [[Temple|(or Holy Temple)]]
| [[Religion]]
| [[Human]]
| [[Incense]]
|-
| [[Temple]] [[Temple|(or Holy Temple)]]
| [[Religion]]
| [[Lizard]]
| [[Incense]]
|}


== See Also ==
== See Also ==
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[[Category:Buildings]]
[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Services]]
[[Category:Services]]
[[Category:Villagers]]
[[Category:Villagers]]

Revision as of 18:44, 30 October 2023

Overview

In addition to Shelter and Food, Villagers need access to Services, which represent comfort and relaxation beyond survival. Villagers who have satisfied their need for these Services receive a larger bonus to their Resolve than they do from satisfying their other needs for shelter and food. To satisfy an entire village and win through gaining Resolve, you will likely have to provide more than one Service.

Consumption and Satisfaction

Satisfying a Service Need requires consumption of a service-related good. These goods are manufactured through multi-step production chains requiring several different Blueprints, or they can be purchased from certain Traders.

Villagers can consume more than one service-related good to satisfy more than one of their required Service needs within one resting period. Like with food, access to services can be disabled through Consumption Control, and denying the service incurs a Resolve penalty.

Villagers satisfy their need for Services at the same time they satisfy their need for food, when they rest at the Hearth. They consume one of the service-related goods if the corresponding Service Building has the good in stock (at the building, not at the Warehouse) and at least one worker. They do not visit the service building itself, and the service building does not need to be fully staffed.

Note that Clothing Need satisfied by Coats is not a Service Need, because there is no service-related building for Coats.

List of Service Needs

Each Service can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Services available. The following shows the relationships between Service (and the service-related good) and Species.

The Service Building is also listed for convenience. See the next section for a Building-related table that may help you with your settlement strategy.

Service Corresponding Service Good Species Satisfied Service Building Options
Brawling Training Gear Fox
Brawling Training Gear Lizard
Education Scrolls Beaver
Education Scrolls Harpy
Leisure Ale Beaver
Leisure Ale Human
Luxury Wine Beaver
Luxury Wine Fox
Religion Incense Human
Religion Incense Lizard
Treatment Tea Fox
Treatment Tea Harpy

Service Buildings

Most Service Buildings provide more than one Service. Since many settlements will get a limited choice of Blueprints of Service Buildings, this table can help you anticipate which will be best, based on the Species in your settlement.

Service Building Service Provided Species Satisfied Consumed Good
Bath House Treatment Fox Tea
Bath House Treatment Harpy Tea
Clan Hall Brawling Fox Training Gear
Clan Hall Brawling Lizard Training Gear
Clan Hall Religion Human Incense
Clan Hall Religion Lizard Incense
Explorers' Lodge Brawling Fox Training Gear
Explorers' Lodge Brawling Lizard Training Gear
Explorers' Lodge Education Beaver Scrolls
Explorers' Lodge Education Harpy Scrolls
Forum Education Beaver Scrolls
Forum Education Harpy Scrolls
Forum Leisure Beaver Ale
Forum Leisure Human Ale
Guild House Luxury Beaver Wine
Guild House Luxury Fox Wine
Market (or Holy Market) Luxury Beaver Wine
Market (or Holy Market) Luxury Fox Wine
Market (or Holy Market) Treatment Fox Tea
Market (or Holy Market) Treatment Harpy Tea
Monastery Leisure Beaver Ale
Monastery Leisure Human Ale
Monastery Religion Human Incense
Monastery Religion Lizard Incense
Tavern Leisure Beaver Ale
Tavern Leisure Human Ale
Tavern Luxury Beaver Wine
Tavern Luxury Fox Wine
Tea Doctor Brawling Fox Training Gear
Tea Doctor Brawling Lizard Training Gear
Tea Doctor Treatment Fox Tea
Tea Doctor Treatment Harpy Tea
Temple (or Holy Temple) Education Beaver Scrolls
Temple (or Holy Temple) Education Harpy Scrolls
Temple (or Holy Temple) Religion Human Incense
Temple (or Holy Temple) Religion Lizard Incense

See Also

Complex Food Need