Abandoned Caches

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(Redirected from Medium Abandoned Cache)

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Caches of different sizes.

Overview

Abandoned Caches are stockpiles of materials found as you explore glades. They count as Glade Events and range between Small, Medium, and Large. They require Tools Tools, Stone Stone, Sea Marrow Sea Marrow or Training Gear Training Gear in order to open or send, costing more resources the bigger their size is.

Small Caches only appear in Small Glades, however Medium and Large Caches can appear both in Dangerous and Forbidden Glades. Forbidden Glades seem to be weighted towards Large Caches; Dangerous - towards Medium Caches.

When opening Caches, you not only get more Resources the bigger the Cache is, but also higher quality Resources.

Small Caches

Options Break Open
≤ P8: 01:00
≥ P9: 01:30
Send to Citadel FlatIcon Loy.png Loyalty
≤ P8: 02:00
≥ P9: 03:00
Settler 06 Stone Stone or 02 Training Gear Training Gear or 06 Sea Marrow Sea Marrow 3 Tools Tools
Pioneer 08 Stone Stone or 03 Training Gear Training Gear or 08 Sea Marrow Sea Marrow 5 Tools Tools
Veteran 10 Stone Stone or 04 Training Gear Training Gear or 10 Sea Marrow Sea Marrow 6 Tools Tools
Viceroy+ 12 Stone Stone or 05 Training Gear Training Gear or 12 Sea Marrow Sea Marrow 9 Tools Tools
Rewards +1 Bricks Bricks
+1 Fabric Fabric
+1 Planks Planks
+10% Villager Speed on Roads
+15% Trader Arrival Speed
20 Ale Ale
01 Ancient Tablet Ancient Tablet
15 Barrels Barrels
15 Bricks Bricks
10 Copper Bars Copper Bars
20 Coal Coal
20 Coats Coats
20 Copper Ore Copper Ore
25 Clay Clay
30 Berries Berries
30 Eggs Eggs
20 Flour Flour
30 Grain Grain
30 Herbs Herbs
30 Insects Insects
30 Meat Meat
30 Mushrooms Mushrooms
20 Oil Oil
04 Parts Parts
20 Pottery Pottery
25 Plant Fiber Plant Fiber
25 Reed Reed
30 Roots Roots
30 Vegetables Vegetables
02 Wildfire Essence Wildfire Essence
20 Wine Wine
0.5 Reppoint.png Reputation Point
10 Amber Amber

Medium Caches

Options Break Open
≤ P8: 01:00
≥ P9: 01:30
Send to Citadel
≤ P8: 02:00
≥ P9: 03:00
Settler 10 Stone Stone or 04 Training Gear Training Gear or 10 Sea Marrow Sea Marrow 05 Tools Tools
Pioneer 12 Stone Stone or 05 Training Gear Training Gear or 12 Sea Marrow Sea Marrow 07 Tools Tools
Veteran 16 Stone Stone or 06 Training Gear Training Gear or 16 Sea Marrow Sea Marrow 10 Tools Tools
Viceroy+ 20 Stone Stone or 08 Training Gear Training Gear or 20 Sea Marrow Sea Marrow 15 Tools Tools
Rewards 20 Bricks Bricks
05 Parts Parts
20 Fabric Fabric
25 Barrels Barrels
30 Flour Flour
25 Dye Dye
30 Pottery Pottery
02 Ancient Tablet Ancient Tablet
30 Coal Coal
30 Oil Oil
30 Ale Ale
25 Coats Coats
25 Incense Incense
25 Scrolls Scrolls
15 Copper Bars Copper Bars
30 Copper Ore Copper Ore
20 Crystalized Dew Crystalized Dew
06 Pack of Trade Goods Pack of Trade Goods
40 Berries Berries
40 Eggs Eggs
40 Grain Grain
40 Herbs Herbs
40 Meat Meat
40 Mushrooms Mushrooms
40 Roots Roots
40 Vegetables Vegetables
35 Clay Clay
30 Leather Leather
35 Reed Reed
+25% Trader Arrival Speed
+2 Ale
+1 Resin
+2 Barrels
+10% Villager Speed
+5 Scout Carry Speed
20 Purging Fire Purging Fire
02 Wildfire Essence Wildfire Essence
0.75 Reppoint.png Reputation Point
20 Amber Amber

Large Caches

Options Break Open
≤ P8: 01:00
≥ P9: 01:30
Send to Citadel
≤ P8: 02:00
≥ P9: 03:00
Settler 20 Stone Stone or 08 Training Gear Training Gear or 20 Sea Marrow Sea Marrow 08 Tools Tools
Pioneer 25 Stone Stone or 10 Training Gear Training Gear or 25 Sea Marrow Sea Marrow 12 Tools Tools
Veteran 30 Stone Stone or 12 Training Gear Training Gear or 30 Sea Marrow Sea Marrow 16 Tools Tools
Viceroy+ 40 Stone Stone or 16 Training Gear Training Gear or 40 Sea Marrow Sea Marrow 24 Tools Tools
Rewards 30 Bricks Bricks
08 Parts Parts
30 Fabric Fabric
35 Barrels Barrels
40 Flour Flour
40 Dye Dye
40 Pottery Pottery
03 Ancient Tablet Ancient Tablet
40 Coal Coal
40 Oil Oil
40 Ale Ale
35 Coats Coats
40 Incense Incense
40 Scrolls Scrolls
40 Wine Wine
20 Copper Bars Copper Bars
30 Copper Ore Copper Ore
30 Crystalized Dew Crystalized Dew
10 Pack of Luxury Goods Pack of Luxury Goods
10 Pack of Trade Goods Pack of Trade Goods
50 Grain Grain
50 Herbs Herbs
50 Meat Meat
50 Clay Clay
40 Leather Leather
50 Reed Reed
40 Tea Tea
+1 Stone Stone
+1 Fabric Fabric
+2 Pottery Pottery
+1 Clay Clay
+5 Carry Amount Woodcutters
04 Wildfire Essence Wildfire Essence
10 Purging Fire Purging Fire
1 Reppoint.png Reputation Point
30 Amber Amber

Perks and Cornerstones

Abandoned Cache Perks and Cornerstones
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Prosperous Archaeology Prosperous Archaeology Epic The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. x Cor x Rel x 0
Reckless Plunder Reckless Plunder Legendary Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits). x Cor x x x 0
Salvaging Tools Salvaging Tools Rare Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 Copper Ore Copper Ore and 30 Wood Wood. x x x Rel Tra 21
Scout's Toolbox Scout's Toolbox Uncommon Scouts can open chests 40% faster. x x x x Tra 14
Silent Looting Silent Looting Epic Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. x Cor x x x 0

Strategy

  • Foxes Foxes' Forest Forest Specialization will speed up the opening / sending process.
  • Assigning a Scout to work on opening a Cache saves relatively little time compared to assigning a Scout to haul the resources to storage. In a labor crunch, you can spend that work time elsewhere.
  • Consider building a Warehouse next to a Cache to speed up the hauling process after opening it, especially if you have Reckless Plunder or Old Fedora Hat.
  • When your Tools Tools production is limited and you want to maximize Reputation gain, Small and Medium Caches are going to be more efficient than Large Caches. Small Caches offer the best Tools-to-Reputation ratio.
  • If you happen to build up a large amount of Tools Tools and run out of Caches, consider cutting through to several big Glades at the same time to close out the game by sending the Caches you find (before any of the Glade Event consequences come into effect).
  • As with all Glade Events, walking speed and carrying capacity Effects, like Light as a Feather from a Harpies Harpies Firekeeper, are going to greatly speed up both how soon your Scouts start solving the Event and the rate of hauling resources.
  • As with all Glade Events, Haulers do not interact with Caches in any capacity.