Research

From Xenonauts 2 Official Wiki

Research projects

If a research project is not selected then each scientist will produce $25 per hour.

Project Unlocked engineering projects Requirements
Combat Vehicles Sentry Gun vehicle
MARS Combat Platform vehicle
Alien Magnetic Weapons Accelerated weapons
Accelerated Cannon air weapon
Alien Magnetic Weapon resource
Warden Combat Armor Warden Armor Alien Alloys resource
Alenium Power Alenium Generator base upgrade Alenium resource
Laser Weaponry Laser weapons Alenium resource
X-3 Dragonfly Dropship X-3 Dragonfly Dropship aircraft Alenium Power research
X-55 Phantom Interceptor X-55 Phantom Interceptor aircraft Alenium Power research
Heavy Lasers Laser Cannon
Laser Autorifle
Laser Battery Upgrade base upgrade
Laser Lance air weapon
Laser Weaponry research
UFO Hull Plating Alloy Plating upgrade
Angel: Allow Playing
Crashed UFO (Destroyer) mission completed
Guardian Battle Armor Guardian Armor UFO Hull Plating research
Alien Plasma Weapons Guardian Battle Armor soldier armor
Improved Lasers upgrade
Alien Plasma Weapon resource
Alenium Explosives Alenium Grenades
Alenium Rockets
Alenium Warheads air weapon
Alenium Bomb resource
Xenobiology (plot) Stun Baton equipment
Stun Gun equipment
+$240000 Monthly Funding
Alien Scanner resource
Quantum Teleportation (plot) +$240000 Monthly Funding Xenobiology (plot) research
Cleaner Device (plot) Cleaner Base mission completed

FROM OLD VERSION

Project Unlocked engineering projects Requirements
Alien Alloys Warden Combat Armor soldier armor
Alloy Plating upgrade
Alien Alloys resources
Alien Alloys resource
Alien Electronics Buzzard Jetpack soldier equipment
Advanced Tactical Module upgrade
Alien Electronics resource
Alien Psi-Amp Morale: Mind Shield soldier armor
Mind Shield Module soldier equipment
Alien Psi-Amp resource
Alien Hyperdrive Plot advancement Alien Hyperdrive resource
Advanced Stun Weapons Electroshock Pistol
Electroshock Rifle
Electroshock Grenade
Alien Electronics
Gauss Weaponry Gauss weapons Alien Electronics
Heavy Gauss Weaponry Vehicle Gauss Weapons upgrade
Gauss SMG (vehicles) upgrade
Gauss Cannon aircraft equipment
Gauss Battery base upgrade
Gauss Weaponry

Interrogations

Each alien species has an interrogation project, which is only made available after capturing the enemy during a mission. Each completed interrogation project improves Training Rate by 1 and damage against all aliens of the same species by 15%.