Aliens

From Xenonauts 2 Official Wiki

The following enemies may be encountered on land missions.

Alien Health Time Units Accuracy Strength Reflexes Bravery Type Body Size Abilities
Cleaner 40 60 65 60 50 50 Living Medium
Secton 45 80 50 60 75 40 Living Small
  • Psionic Triangulation: +50 Accuracy if another Secton is within 8 tiles
Mantid 45 75 65 60 50 35 Living Small
  • Compound Eyes: 270° vision arc
  • Mantid Bite: melee attack with high chance to cause Bleeding Wounds
Mentarch 50 40 60 60 50 50 Living Medium
  • Hovering: moves above ground
Sebillian 85 60 60 60 25 50 Living Medium
  • Regeneration (20): restore 20 HP each turn
  • Bad Eyesight: -2 Accuracy per tile
  • Scaled Skin (5): +5 Armor
  • Sebillian Claws: melee attack with high chance to cause Bleeding Wounds
Psyon 60 60 65 60 50 60 Living Medium
  • Mesmerize: if a xenonaut in the Psyon's field of view misses with an attack it will either suffer Morale damage or be mind-controlled for a turn
Reaper 60 60 90 60 50 100 Living Medium
  • Larval Infestation: xenonauts killed in melee will reanimate as Zombies
Wraith 70 60 75 60 70 50 Living Medium
  • Cloaking Field: attacks against the Wraith suffer -2 Accuracy per tile
Servitor 60 60 60 60 50 100 Robotic Small
  • Auto-Heal Ray: if an alien within 6 tiles suffers damage it will be healed for 50% of the damage taken
  • Explosive Death (40): if killed causes 40 damage around it
Cyberdrone 150 60 60 60 50 100 Robotic Large
  • Frontal Armor: gains armor against attacks made in a 280° arc in front of it
  • Acoustic Sensors: orientates towards footsteps, gunfire and explosions
  • Hovering: moves above ground