Research

From Xenonauts 2 Official Wiki

If a research project is not selected then each scientist will produce $25 per hour.

Project Unlocked engineering projects Requirements
Combat Vehicles Sentry Gun vehicle
MARS Combat Platform vehicle
Alien Magnetic Weapons Accelerated weapons
Accelerated Cannon air weapons
Alien Magnetic Weapon resource
Warden Combat Armor Warden Armor Alien Alloys resource
Alenium Power Alenium Generator base upgrade Alenium resource
Laser Weaponry Laser weapons Alenium resource
X-3 Dragonfly Dropship Dragonfly Dropship aircraft Alenium Power research
X-55 Phantom Interceptor Phantom Interceptor aircraft Alenium Power research
Heavy Lasers Laser Cannon
Laser Autorifle
Laser Battery base upgrade
Laser Lance air weapons
Laser Weaponry research
UFO Hull Plating Alloy Plating
Angel: Allow Playing
Crashed UFO (Destroyer) mission completed
Guardian Battle Armor Guardian Armor UFO Hull Plating research
Alien Plasma Weapons Lasers: Ammo Recharge Alien Plasma Weapon resource
Alenium Explosives Alenium Grenades
Alenium Rockets
Alenium Warheads air weapons
Alenium Bomb resource
Alien Electronics Buzzard Jetpack
Advanced Tactical Module
Alien Electronics resource
Advanced Stun Weapons Electroshock Pistol
Electroshock Rifle
Electroshock Grenades
Alien Electronics research
Stalker Armor Stalker Armor Alien Electronics research
Gauss Weaponry Gauss weapons Alien Electronics research
Heavy Gauss Weaponry Gauss Cannon
Gauss Autorifle
Gauss Blaster air equipment
Gauss Battery base upgrade
Gauss Weaponry research
Tissue Regeneration Advanced Medkit
Automed Module
Surgical Center base upgrade
Alien Surgical Table resource
Reinforced Alloys Assault Shield Upgrade
Actuator Module
Reinforced Plating
Angel: Reinforced Plating
Phantom: Reinforced Plating
Reinforced Alloys resource
Exosuit Armor Exosuit Armor Reinforced Alloys research
Nanofabrication Alien Alloys resources
Alenium resources
Alien Base mission completed
Fusion Explosives Fusion Grenade Upgrade
Fusion Rockets
Fusion Warheads air weapons
Defeated a Bomber UFO
Xenobiology (plot) Stun Baton equipment
Stun Gun equipment
+$240000 Monthly Funding
Alien Scanner resource
Quantum Teleportation (plot) +$240000 Monthly Funding Xenobiology (plot) research
Alien Origins (plot) Quantum Array
+$240000 Monthly Funding
Captured Mentarch resource
Cleaner Device (plot) Cleaner Base mission completed

Interrogations

Each alien species has an interrogation project, which is only made available after capturing the enemy during a mission. Each completed interrogation project improves Training Rate by 1 and damage against all aliens of the same species by 15%.