UFOs

From Xenonauts 2 Official Wiki

UFO health is slightly reduced if there is 1 interceptor in battle and slightly increased if there are 3 interceptors in battle. This setting can be disabled in campaign options.

The following enemies may be encountered on air missions:

UFO Size Health Armor Speed (KM/H) Turn Rate (deg/sec) Weapons Reward if shot over land
Fighter.png Fighter Very Small 105 0 2850 120 Light Blaster (5 damage, -0.5 destruction)
Plasma Missiles (25 damage, -3 destruction)
Salvage
Scout.png Scout Small 150 5 1800 20 Cutter Beam (9 damage, -1 destruction, 2 penetration) Crashed UFO mission
Observer.png Observer Small 375 0 3300 15 Light Lance (8 damage, -2 destruction, 8 penetration) Crashed UFO mission
Destroyer.png Destroyer Medium 175 20 2400 20 Light Cannon (10 damage, -5 destruction)
Light Beam (3 damage, -2 destruction)
Crashed UFO mission
Abductor.png Abductor Medium 280 36 3600 20 Light Cannon (10 damage, -5 destruction)
Medium Beam (8 damage, -2 destruction, 5 penetration)
Crashed UFO mission
Bomber.png Bomber Large 550 0 3150 20 Medium Beam (8 damage, -2 destruction, 5 penetration)
Fusion Artillery (15 damage, -3 destruction)
Salvage