Each soldier can only carry a limited loadout for missions.
Weapons
Weapon
|
Damage
|
Penetration (armor)
|
Destruction (armor per hit)
|
Range (tiles)
|
Hit Bonus (per tile)
|
Capacity (shots)
|
Weight
|
Fire Modes
|
Ballistic Pistol
|
28 Kinetic
|
0
|
-2
|
12
|
2.25%
|
15
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
Ballistic Rifle
|
34 Kinetic
|
0
|
-2
|
20
|
1.5%
|
20
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
Ballistic Shotgun
|
3x28 Kinetic
|
0
|
-2
|
10
|
6.25%
|
8
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
Ballistic Sniper Rifle
|
40 Kinetic
|
10
|
-2
|
30
|
0%
|
5
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
Ballistic Machinegun
|
34 Kinetic
|
0
|
-2
|
20
|
1.5%
|
50
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
H.E.V.Y. Launcher
|
35 Kinetic
|
100
|
-2
|
16
|
+12%
|
4
|
40
|
Normal Shot (60% Acc, 24% TU) Aimed Shot (105% Acc, 34% TU)
|
Equipment
Modules