Beginner's Guide
From Xenonauts 2 Official Wiki
Strategy layer
The strategy layer can run at the following speeds:
- Slow: 5 seconds pass every real world second.
- Normal: 5 minutes pass every real world second.
- Fast: 20 minutes pass every real world second.
- Fastest: 100 minutes pass every real world second.
The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using squadrons. Each squadron can have up to 3 interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and if shot down over land it will enable a UFO Crash Site tactical mission that allows recovering valuable alien technology. Once a squadron reaches an UFO it will bring the following options:
- Commence Attack: Starts an air battle between the squadron and the UFO.
- Autoresolve Attack: Automatically resolves the air battle between the squadron and the UFO.
- Tail Target: Squadron will follow the UFO until they run out of fuel and can attack at any point.
- Tail Until Over Land: Squadron will follow the UFO until it travels over land and then re-engage the UFO. This will ensure shooting down the UFO will always enable a UFO Crash Site tactical mission.