Soldiers

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Revision as of 21:05, 2 June 2023 by Kami-sama (talk | contribs)

Stats

Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.

Stats Effects Progress Points
Time Units Determines combat Time Units (TU) +10 per TU spent on movement
Health Determines maximum Hit Points (HP) +1 per increase in other attributes
Accuracy Determines weapon Accuracy +20 per TU spent on firing weapons
Strength Determines Carrying Weight, grenade throw range and resistance to Recoil +10 per TU spent on movement when using at least 80% Carry Weight
Reflexes Determines the frequency of Reaction Fire +20 per TU unused at the end of the turn
Bravery Determines Morale effects and resistance to psionic attacks +50 per point of Suppression received

Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.

Rank

Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty

Rank Bravery if Commander
Private -10
Corporal -5
Sergeant 0
Sergeant Major +4
Lieutenant +8
Captain +12
Major +16
Colonel +20

Medals

Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 models available for each xenonaut:

Medal Requirements
Award For Bravery Completed a UFO Crashsite mission
Award For Courage Completed a Terror Site mission
Award For Valor Completed an Alien Base mission
Crimson Heart Suffered 30 HP damage during a mission
Crux Solaris Eliminated 4 hostile units during the same mission
Distinguished Service Medal Completed 10 missions
Gallantry Citation Completed a mission where 50% Xenonauts were casualties
Golden Star Eliminated 5 hostile units

Combat platforms

Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts.