The following enemies may be encountered on land missions.
Alien
|
Health
|
Time Units
|
Accuracy
|
Strength
|
Reflexes
|
Bravery
|
Type
|
Body Size
|
Abilities
|
Cleaner |
40 |
60 |
65 |
60 |
50 |
50 |
Living |
Medium |
|
Secton |
45 |
80 |
50 |
60 |
75 |
40 |
Living |
Small |
- Psionic Triangulation: +50 Accuracy if another Secton is within 8 tiles
|
Mantid |
45 |
75 |
65 |
60 |
50 |
35 |
Living |
Small |
- Compound Eyes: 270° vision arc
- Mantid Bite: melee attack with high chance to cause Bleeding Wounds
|
Mentarch |
50 |
40 |
60 |
60 |
50 |
50 |
Living |
Medium |
- Hovering: moves above ground
|
Sebillian |
85 |
60 |
60 |
60 |
25 |
50 |
Living |
Medium |
- Regeneration (20): restore 20 HP each turn
- Bad Eyesight: -2 Accuracy per tile
- Scaled Skin (5): +5 Armor
- Sebillian Claws: melee attack with high chance to cause Bleeding Wounds
|
Psyon |
60 |
60 |
65 |
60 |
50 |
60 |
Living |
Medium |
- Mesmerize: if a xenonaut in the Psyon's field of view misses with an attack it will either suffer Morale damage or be mind-controlled for a turn
|
Reaper |
60 |
60 |
90 |
60 |
50 |
100 |
Living |
Medium |
- Larval Infestation: xenonauts killed in melee will reanimate as Zombies
|
Wraith |
70 |
60 |
75 |
60 |
70 |
50 |
Living |
Medium |
- Cloaking Field: attacks against the Wraith suffer -2 Accuracy per tile
|
Servitor |
60 |
60 |
60 |
60 |
50 |
100 |
Robotic |
Small |
- Auto-Heal Ray: if an alien within 6 tiles suffers damage it will be healed for 50% of the damage taken
- Explosive Death (40): if killed causes 40 damage around it
|
Cyberdrone |
150 |
60 |
60 |
60 |
50 |
100 |
Robotic |
Large |
- Frontal Armor: gains armor against attacks made in a 280° arc in front of it
- Acoustic Sensors: orientates towards footsteps, gunfire and explosions
- Hovering: moves above ground
|