Soldier Equipment: Difference between revisions
From Xenonauts 2 Official Wiki
No edit summary |
|||
Line 121: | Line 121: | ||
== Equipment == | == Equipment == | ||
Each equipment adds a one-use ability to the soldier | |||
{| class="wikitable" | |||
! Equipment | |||
! Use Cost (TU) | |||
! Weight | |||
! Size | |||
|- | |||
| C4 Charge | |||
| 5 | |||
| 15 | |||
| 6 | |||
|- | |||
| Medikit | |||
| 25 | |||
| 15 | |||
| 6 | |||
|} | |||
== Modules == | == Modules == |
Revision as of 15:53, 2 June 2023
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however.
Armor | Armor HP | Hardness | Weight |
---|---|---|---|
Tactical Suit | 0 | 0 | 0 |
Defender Armor | 12 | 0 | 20 |
Weapons
Weapons can be equipped in the Primary slot. Knives and pistols can be equipped in the Secondary slot as well.
Equipment
Each equipment adds a one-use ability to the soldier
Equipment | Use Cost (TU) | Weight | Size |
---|---|---|---|
C4 Charge | 5 | 15 | 6 |
Medikit | 25 | 15 | 6 |