Soldier Equipment: Difference between revisions

From Xenonauts 2 Official Wiki
No edit summary
Line 1: Line 1:
Each soldier can only carry a limited loadout for missions.
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.


== Armor ==
== Armor ==
Line 32: Line 32:
! Weight
! Weight
! Fire Modes
! Fire Modes
! Size
! Ammo Size
|-
|-
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol
Line 42: Line 44:
| 8
| 8
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU)
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU)
| 6
| 1
|-
|-
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle
Line 52: Line 56:
| 20
| 20
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU)
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU)
| 12
| 1
|-
|-
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun
Line 62: Line 68:
| 20
| 20
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU)
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU)
| 12
| 1
|-
|-
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle
Line 72: Line 80:
| 20
| 20
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU)
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU)
| 12
| 1
|-
|-
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun
Line 82: Line 92:
| 26
| 26
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU)
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU)
| 12
| 2
|-
|-
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher
Line 92: Line 104:
| 40
| 40
| Normal Shot (60% Acc, 24% TU)<br>Aimed Shot (105% Acc, 34% TU)
| Normal Shot (60% Acc, 24% TU)<br>Aimed Shot (105% Acc, 34% TU)
| 12
| 2
|}
|}



Revision as of 15:38, 2 June 2023

Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.

Armor

Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however.

Armor Armor HP Hardness Weight
Tactical Suit 0 0 0
Defender Armor 12 0 20

Weapons

Weapons can be equipped in the Primary slot. Pistols can be equipped in the Secondary slot as well.

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Weight Fire Modes Size Ammo Size
Ballistic pistol.png Ballistic Pistol 28 Kinetic 0 -2 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1
Ballistic rifle.png Ballistic Rifle 34 Kinetic 0 -2 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
12 1
Ballistic shotgun.png Ballistic Shotgun 3x28 Kinetic 0 -2 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
12 1
Ballistic sniper.png Ballistic Sniper Rifle 40 Kinetic 10 -2 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
12 1
Ballistic lmg.png Ballistic Machinegun 34 Kinetic 0 -2 20 1.5% 50 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
12 2
Grenade launcher.png H.E.V.Y. Launcher 35 Kinetic 100 -2 16 +12% 4 40 Normal Shot (60% Acc, 24% TU)
Aimed Shot (105% Acc, 34% TU)
12 2

Equipment

Modules