Soldier Equipment: Difference between revisions

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Each soldier can only carry a limited loadout for missions.
Each soldier can only carry a limited loadout for missions.
== Armor ==
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however.
{| class="wikitable"
! Armor
! Armor HP
! Hardness
! Weight
|-
| '''Tactical Suit'''
| 0
| 0
| 0
|-
| '''Defender Armor'''
| 12
| 0
| 20
|}


== Weapons ==
== Weapons ==

Revision as of 15:32, 2 June 2023

Each soldier can only carry a limited loadout for missions.

Armor

Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however.

Armor Armor HP Hardness Weight
Tactical Suit 0 0 0
Defender Armor 12 0 20

Weapons

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Weight Fire Modes
Ballistic pistol.png Ballistic Pistol 28 Kinetic 0 -2 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
Ballistic rifle.png Ballistic Rifle 34 Kinetic 0 -2 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Ballistic shotgun.png Ballistic Shotgun 3x28 Kinetic 0 -2 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
Ballistic sniper.png Ballistic Sniper Rifle 40 Kinetic 10 -2 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
Ballistic lmg.png Ballistic Machinegun 34 Kinetic 0 -2 20 1.5% 50 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
Grenade launcher.png H.E.V.Y. Launcher 35 Kinetic 100 -2 16 +12% 4 40 Normal Shot (60% Acc, 24% TU)
Aimed Shot (105% Acc, 34% TU)

Equipment

Modules