UFOs: Difference between revisions
From Xenonauts 2 Official Wiki
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! Turn Rate (deg/sec) | ! Turn Rate (deg/sec) | ||
! Weapons | ! Weapons | ||
! Reward if shot over land | |||
|- | |- | ||
| [[File:Fighter.png|35px]] Fighter || Very Small || 105 || 0 || 2850 || 120 || Light Blaster<br>Plasma Missiles | | [[File:Fighter.png|35px]] Fighter || Very Small || 105 || 0 || 2850 || 120 || Light Blaster<br>Plasma Missiles || Salvage | ||
|- | |- | ||
| [[File:Scout.png|35px]] Scout || Small || 150 || 5 || 1800 || 20 || Cutter Beam | | [[File:Scout.png|35px]] Scout || Small || 150 || 5 || 1800 || 20 || Cutter Beam || Crashed UFO mission | ||
|- | |- | ||
| [[File:Observer.png|35px]] Observer || Small || 375 || 0 || 3300 || 15 || Light Lance | | [[File:Observer.png|35px]] Observer || Small || 375 || 0 || 3300 || 15 || Light Lance || Crashed UFO mission | ||
|- | |- | ||
| [[File:Destroyer.png|35px]] Destroyer || Medium || 175 || 20 || 2400 || 20 || Light Beam<br>Light Cannon | | [[File:Destroyer.png|35px]] Destroyer || Medium || 175 || 20 || 2400 || 20 || Light Beam<br>Light Cannon || Crashed UFO mission | ||
|- | |- | ||
| [[File:Abductor.png|35px]] Abductor || Medium || 280 || 36 || 3600 || 20 || Light Cannon<br>Medium Beam | | [[File:Abductor.png|35px]] Abductor || Medium || 280 || 36 || 3600 || 20 || Light Cannon<br>Medium Beam || Crashed UFO mission | ||
|- | |- | ||
| [[File:Bomber.png|35px]] Bomber || Large || 550 || 0 || 3150 || 20 || Medium Beam<br>Fusion Artillery | | [[File:Bomber.png|35px]] Bomber || Large || 550 || 0 || 3150 || 20 || Medium Beam<br>Fusion Artillery || Salvage | ||
|} | |} |
Revision as of 23:06, 30 June 2023
UFO health is slightly reduced if there is 1 interceptor in battle and slightly increased if there are 3 interceptors in battle. This setting can be disabled in campaign options.
The following enemies may be encountered on air missions: