Soldiers: Difference between revisions
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== | == MARS combat platforms == | ||
Combat | MARS Combat Platforms can be constructed in Engineering once the required research project has been completed. They cost $250000 to produce and have an upkeep cost of $5000. Once constructed they can be used in place of regular xenonauts. MARS Combat Platforms use their own loadout separate from human xenonauts. Their armor is upgraded automatically. MARS Combat Platforms have the following stats: | ||
MARS Combat Platforms | |||
* 80 Health | * 80 Health | ||
* 80 Time Units | * 80 Time Units | ||
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* 50 Reflexes | * 50 Reflexes | ||
* 50 Bravery | * 50 Bravery | ||
* Robotic unit - are immune to stun damage, gas damage and morale effects but vulnerable to EMP damage | |||
MARS Combat Platforms can be outfitted with heavy plating, increasing their Armor HP by 15 at the cost of 12 Time Units. | |||
== Sentry guns == | == Sentry guns == |
Revision as of 17:12, 30 June 2023
Stats
Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
Stats | Effects | Progress Points |
---|---|---|
Time Units | Determines combat Time Units (TU) | +10 per TU spent on movement |
Health | Determines maximum Hit Points (HP) | +1 per increase in other attributes |
Accuracy | Determines weapon Accuracy | +20 per TU spent on firing weapons |
Strength | Determines Carrying Weight, grenade throw range and resistance to Recoil | +10 per TU spent on movement when using at least 80% Carry Weight |
Reflexes | Determines the frequency of Reaction Fire | +20 per TU unused at the end of the turn |
Bravery | Determines Morale effects and resistance to psionic attacks | +50 per point of Suppression received |
Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.
Rank
Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty
Rank | Bravery if Commander |
---|---|
Private | -10 |
Corporal | -5 |
Sergeant | 0 |
Sergeant Major | +4 |
Lieutenant | +8 |
Captain | +12 |
Major | +16 |
Colonel | +20 |
Medals
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 medals available for each xenonaut:
MARS combat platforms
MARS Combat Platforms can be constructed in Engineering once the required research project has been completed. They cost $250000 to produce and have an upkeep cost of $5000. Once constructed they can be used in place of regular xenonauts. MARS Combat Platforms use their own loadout separate from human xenonauts. Their armor is upgraded automatically. MARS Combat Platforms have the following stats:
- 80 Health
- 80 Time Units
- 45 Accuracy
- 60 Strength
- 50 Reflexes
- 50 Bravery
- Robotic unit - are immune to stun damage, gas damage and morale effects but vulnerable to EMP damage
MARS Combat Platforms can be outfitted with heavy plating, increasing their Armor HP by 15 at the cost of 12 Time Units.
Sentry guns
Sentry Guns can be constructed in Engineering once the Combat Vehicles research project has been completed. Each one costs $40000 and has an upkeep cost of $2000. They can only be used during base defense. Sentry guns have the following stats:
- 80 Health
- 40 Time Units
- 50 Accuracy
- 100 Strength
- 75 Reflexes
- 100 Bravery