|
|
Line 23: |
Line 23: |
| | 0 | | | 0 |
| | 20 | | | 20 |
| | $10000 | | | $10,000 |
| |- | | |- |
| | '''Warden Armor''' | | | '''Warden Armor''' |
Line 35: |
Line 35: |
| | 0 | | | 0 |
| | 25 | | | 25 |
| | $50000<br>12 Alien Alloys | | | $50,000<br>12 Alien Alloys |
| |} | | |} |
|
| |
|
Line 156: |
Line 156: |
| | 6 | | | 6 |
| | N/A | | | N/A |
| | $10000 | | | $10,000 |
| |- | | |- |
| | [[File:Stun gun.png|70px]] Stun Gun | | | [[File:Stun gun.png|70px]] Stun Gun |
Line 169: |
Line 169: |
| | 6 | | | 6 |
| | 1 | | | 1 |
| | $20000 | | | $20,000 |
| |- | | |- |
| | [[File:Accelerated pistol.png|70px]] Accelerated Pistol | | | [[File:Accelerated pistol.png|70px]] Accelerated Pistol |
Line 182: |
Line 182: |
| | 6 | | | 6 |
| | 1 | | | 1 |
| | $15000<br>3 Alien Alloys | | | $15,000<br>3 Alien Alloys |
| |- | | |- |
| | [[File:Accelerated rifle.png|70px]] Accelerated Rifle | | | [[File:Accelerated rifle.png|70px]] Accelerated Rifle |
Line 195: |
Line 195: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $25000<br>5 Alien Alloys | | | $25,000<br>5 Alien Alloys |
| |- | | |- |
| | [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun | | | [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun |
Line 208: |
Line 208: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $25000<br>5 Alien Alloys | | | $25,000<br>5 Alien Alloys |
| |- | | |- |
| | [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle | | | [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle |
Line 221: |
Line 221: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $25000<br>5 Alien Alloys | | | $25,000<br>5 Alien Alloys |
| |- | | |- |
| | [[File:Accelerated lmg.png|70px]] Accelerated Machinegun | | | [[File:Accelerated lmg.png|70px]] Accelerated Machinegun |
Line 234: |
Line 234: |
| | 12 | | | 12 |
| | 2 | | | 2 |
| | $25000<br>5 Alien Alloys | | | $25,000<br>5 Alien Alloys |
| |- | | |- |
| | [[File:Electroshock pistol.png|70px]] Electroshock Pistol | | | [[File:Electroshock pistol.png|70px]] Electroshock Pistol |
Line 247: |
Line 247: |
| | 6 | | | 6 |
| | 1 | | | 1 |
| | $35000<br>20 Alien Alloys | | | $35,000<br>20 Alien Alloys |
| |- | | |- |
| | [[File:Electroshock rifle.png|70px]] Electroshock Rifle | | | [[File:Electroshock rifle.png|70px]] Electroshock Rifle |
Line 260: |
Line 260: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>35 Alien Alloys | | | $50,000<br>35 Alien Alloys |
| |- | | |- |
| | [[File:Laser pistol.png|70px]] Laser Pistol | | | [[File:Laser pistol.png|70px]] Laser Pistol |
Line 273: |
Line 273: |
| | 6 | | | 6 |
| | 1 | | | 1 |
| | $25000<br>3 Alien Alloys<br>4 Alenium | | | $25,000<br>3 Alien Alloys<br>4 Alenium |
| |- | | |- |
| | [[File:Laser rifle.png|70px]] Laser Rifle | | | [[File:Laser rifle.png|70px]] Laser Rifle |
Line 286: |
Line 286: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $40000<br>5 Alien Alloys<br>8 Alenium | | | $40,000<br>5 Alien Alloys<br>8 Alenium |
| |- | | |- |
| | [[File:Laser shotgun.png|70px]] Laser Shotgun | | | [[File:Laser shotgun.png|70px]] Laser Shotgun |
Line 299: |
Line 299: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $40000<br>5 Alien Alloys<br>8 Alenium | | | $40,000<br>5 Alien Alloys<br>8 Alenium |
| |- | | |- |
| | [[File:Laser sniper.png|70px]] Precision Laser | | | [[File:Laser sniper.png|70px]] Precision Laser |
Line 312: |
Line 312: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>5 Alien Alloys<br>8 Alenium | | | $50,000<br>5 Alien Alloys<br>8 Alenium |
| |- | | |- |
| | [[File:Laser lmg.png|70px]] Laser Machinegun | | | [[File:Laser lmg.png|70px]] Laser Machinegun |
Line 325: |
Line 325: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>5 Alien Alloys<br>8 Alenium | | | $50,000<br>5 Alien Alloys<br>8 Alenium |
| |- | | |- |
| | [[File:Gauss pistol.png|70px]] Gauss Pistol | | | [[File:Gauss pistol.png|70px]] Gauss Pistol |
Line 338: |
Line 338: |
| | 6 | | | 6 |
| | 1 | | | 1 |
| | $50000<br>15 Alien Alloys<br>5 Alenium | | | $50,000<br>15 Alien Alloys<br>5 Alenium |
| |- | | |- |
| | [[File:Gauss rifle.png|70px]] Gauss Rifle | | | [[File:Gauss rifle.png|70px]] Gauss Rifle |
Line 351: |
Line 351: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>25 Alien Alloys<br>10 Alenium | | | $50,000<br>25 Alien Alloys<br>10 Alenium |
| |- | | |- |
| | [[File:Gauss shotgun.png|70px]] Gauss Shotgun | | | [[File:Gauss shotgun.png|70px]] Gauss Shotgun |
Line 364: |
Line 364: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>25 Alien Alloys<br>10 Alenium | | | $50,000<br>25 Alien Alloys<br>10 Alenium |
| |- | | |- |
| | [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle | | | [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle |
Line 377: |
Line 377: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>25 Alien Alloys<br>10 Alenium | | | $50,000<br>25 Alien Alloys<br>10 Alenium |
| |- | | |- |
| | [[File:Gauss lmg.png|70px]] Gauss Machinegun | | | [[File:Gauss lmg.png|70px]] Gauss Machinegun |
Line 390: |
Line 390: |
| | 12 | | | 12 |
| | 1 | | | 1 |
| | $50000<br>25 Alien Alloys<br>10 Alenium | | | $50,000<br>25 Alien Alloys<br>10 Alenium |
| |} | | |} |
|
| |
|
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however.
Armor
|
Armor HP
|
Hardness
|
Weight
|
Production cost
|
Tactical Suit
|
0
|
0
|
0
|
Free
|
Defender Armor
|
12
|
0
|
20
|
$10,000
|
Warden Armor
|
25
|
0
|
12
|
$25000 4 Alien Alloys
|
Guardian Armor
|
36
|
0
|
25
|
$50,000 12 Alien Alloys
|
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.
Weapon
|
Damage
|
Penetration (armor)
|
Destruction (armor per hit)
|
Range (tiles)
|
Hit Bonus (per tile)
|
Capacity (shots)
|
Weight
|
Fire Modes
|
Size
|
Ammo Size
|
Production cost
|
Combat knife
|
26 Kinetic
|
0
|
-2
|
1
|
+100%
|
0
|
10
|
Melee (90% Acc, 25% TU)
|
6
|
N/A
|
Free
|
Ballistic Pistol
|
28 Kinetic
|
0
|
-2
|
12
|
2.25%
|
15
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
Free
|
Ballistic Rifle
|
34 Kinetic
|
0
|
-2
|
20
|
1.5%
|
20
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
Free
|
Ballistic Shotgun
|
3x28 Kinetic
|
0
|
-2
|
10
|
6.25%
|
8
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
Free
|
Ballistic Sniper Rifle
|
40 Kinetic
|
10
|
-2
|
30
|
0%
|
5
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
Free
|
Ballistic Machinegun
|
34 Kinetic
|
0
|
-2
|
20
|
1.5%
|
50
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
2
|
Free
|
H.E.V.Y. Launcher
|
35 Kinetic
|
100
|
-2
|
16
|
+12%
|
4
|
40
|
Normal Shot (60% Acc, 24% TU) Aimed Shot (105% Acc, 34% TU)
|
12
|
2
|
Free
|
Stun Baton
|
20 Stun 30 Emp
|
25
|
0
|
1
|
0%
|
0
|
12
|
Melee (90% Acc, 25% TU)
|
6
|
N/A
|
$10,000
|
Stun Gun
|
15 Stun 22 Emp
|
25
|
0
|
6
|
+4.5%
|
3
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$20,000
|
Accelerated Pistol
|
32 Kinetic
|
5
|
-2
|
12
|
2.25%
|
15
|
10
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$15,000 3 Alien Alloys
|
Accelerated Rifle
|
38 Kinetic
|
5
|
-2
|
20
|
1.5%
|
20
|
25
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
$25,000 5 Alien Alloys
|
Accelerated Shotgun
|
3x32 Kinetic
|
3
|
-2
|
10
|
6.25%
|
8
|
25
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
$25,000 5 Alien Alloys
|
Accelerated Sniper Rifle
|
44 Kinetic
|
12
|
-2
|
30
|
0%
|
5
|
25
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
$25,000 5 Alien Alloys
|
Accelerated Machinegun
|
38 Kinetic
|
5
|
-2
|
20
|
1.5%
|
50
|
32
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
2
|
$25,000 5 Alien Alloys
|
Electroshock Pistol
|
48 Stun 35 Emp
|
0
|
-2
|
8
|
2.25%
|
3
|
8
|
Snap Shot (45% Acc, 20% TU) Normal Shot (80% Acc, 30% TU)
|
6
|
1
|
$35,000 20 Alien Alloys
|
Electroshock Rifle
|
60 Stun 40 Emp
|
0
|
-2
|
12
|
1.5%
|
3
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 40% TU) Aimed Shot (130% Acc, 56% TU) Burst Shot X3 (45% Acc, 60% TU)
|
12
|
1
|
$50,000 35 Alien Alloys
|
Laser Pistol
|
33 Thermal
|
0
|
-8
|
12
|
2.25%
|
5
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$25,000 3 Alien Alloys 4 Alenium
|
Laser Rifle
|
40 Thermal
|
0
|
-8
|
20
|
1.5%
|
5
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
$40,000 5 Alien Alloys 8 Alenium
|
Laser Shotgun
|
3x33 Thermal
|
0
|
-8
|
10
|
6.25%
|
4
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
$40,000 5 Alien Alloys 8 Alenium
|
Precision Laser
|
46 Thermal
|
10
|
-15
|
30
|
0%
|
3
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
$50,000 5 Alien Alloys 8 Alenium
|
Laser Machinegun
|
40 Thermal
|
0
|
-8
|
25
|
1.5%
|
30
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
1
|
$50,000 5 Alien Alloys 8 Alenium
|
Gauss Pistol
|
50 Kinetic
|
10
|
-4
|
12
|
2.25%
|
15
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$50,000 15 Alien Alloys 5 Alenium
|
Gauss Rifle
|
60 Kinetic
|
10
|
-4
|
20
|
1.5%
|
20
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Gauss Shotgun
|
3x50 Kinetic
|
10
|
-4
|
10
|
6.25%
|
8
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Gauss Sniper Rifle
|
70 Kinetic
|
20
|
-4
|
30
|
0%
|
5
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Gauss Machinegun
|
60 Kinetic
|
10
|
-4
|
25
|
1.5%
|
50
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Combat platform weapons
The following weapons can only be used by combat platforms.
Weapon
|
Damage
|
Penetration (armor)
|
Destruction (armor per hit)
|
Range (tiles)
|
Hit Bonus (per tile)
|
Capacity (shots)
|
Fire Modes
|
Tipe
|
Cannon
|
70 Kinetic
|
0
|
-10
|
30
|
1%
|
20
|
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
|
Primary
|
Rocket Launcher Turret
|
36 Kinetic
|
0
|
-10
|
25
|
1%
|
6
|
Normal Shot (120% Acc, 50% TU) Salvo Fire X3 (120% Acc, 60% TU)
|
Primary
|
Ballistic Autorifle
|
34 kinetic
|
0
|
-2
|
20
|
1.25%
|
100
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
Secondary
|
Smoke Launcher
|
None
|
100
|
0
|
12
|
12%
|
4
|
Normal Shot (45% Acc, 20% TU) Aimed Shot (80% Acc, 28% TU)
|
Secondary
|
Laser Cannon
|
95 Thermal
|
0
|
-10
|
30
|
1%
|
20
|
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
|
Primary
|
Gauss Cannon
|
120 Kinetic
|
0
|
-10
|
30
|
1%
|
20
|
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
|
Primary
|
Gauss Autorifle
|
60 kinetic
|
10
|
-4
|
20
|
1.25%
|
100
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
Secondary
|
Equipment
Each equipment adds a one-use ability to the xenonaut:
Equipment
|
Use Cost (TU)
|
Weight
|
Size
|
C4 Charge
|
5
|
15
|
6
|
Medikit
|
25
|
15
|
6
|
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength.
Grenade
|
Damage
|
Damage Type
|
Destruction (armor)
|
Blast Radius (tiles)
|
Weight
|
Size
|
Demolition Charge
|
25 Thermal
|
-12
|
1.5
|
6
|
4
|
Flashbang Grenade
|
0
|
0
|
2.5
|
6
|
1
|
Fragmentation Grenade
|
35 Kinetic
|
-2
|
2.5
|
6
|
1
|
Smoke Grenade
|
1 Stun
|
0
|
2.5
|
6
|
1
|
Alenium Charge
|
32 Thermal
|
-20
|
1.5
|
6
|
4
|
Alenium Grenade
|
50 Kinetic
|
-3
|
2.5
|
6
|
1
|
Electroshock Grenade
|
70 Stun 50 Emp
|
0
|
2.5
|
6
|
1
|
Modules
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.
Tier 1
|
Tier 2
|
Module
|
Bonus
|
Module
|
Bonus
|
Steel Plates
|
+3 Armor
|
Alloy Plates
|
+5 Armor
|
Tactical Module
|
+5 Accuracy
|
Advanced Tactical Module
|
+10 Accuracy
|