Soldier Equipment: Difference between revisions

From Xenonauts 2 Official Wiki
Line 13: Line 13:
! Fire Modes
! Fire Modes
|-
|-
| [[File:Ballistic pistol.png|50px]] Ballistic Pistol
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol
| 28 Kinetic
| 28 Kinetic
| 0
| 0
Line 23: Line 23:
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU)
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU)
|-
|-
| [[File:Ballistic rifle.png|50px]] Ballistic Rifle
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle
| 34 Kinetic
| 34 Kinetic
| 0
| 0
Line 33: Line 33:
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU)
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU)
|-
|-
| [[File:Ballistic shotgun.png|50px]] Ballistic Shotgun
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun
| 3x28 Kinetic
| 3x28 Kinetic
| 0
| 0
Line 43: Line 43:
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU)
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU)
|-
|-
| [[File:Ballistic sniper.png|50px]] Ballistic Sniper Rifle
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle
| 40 Kinetic
| 40 Kinetic
| 10
| 10
Line 53: Line 53:
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU)
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU)
|-
|-
| [[File:Ballistic lmg.png|50px]] Ballistic Machinegun
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun
| 34 Kinetic
| 34 Kinetic
| 0
| 0
Line 63: Line 63:
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU)
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU)
|-
|-
| [[File:Grenade launcher.png|50px]] H.E.V.Y. Launcher
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher
| 35 Kinetic
| 35 Kinetic
| 100
| 100

Revision as of 13:20, 2 June 2023

Each soldier can only carry a limited loadout for missions.

Weapons

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Weight Fire Modes
Ballistic pistol.png Ballistic Pistol 28 Kinetic 0 -2 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
Ballistic rifle.png Ballistic Rifle 34 Kinetic 0 -2 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Ballistic shotgun.png Ballistic Shotgun 3x28 Kinetic 0 -2 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
Ballistic sniper.png Ballistic Sniper Rifle 40 Kinetic 10 -2 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
Ballistic lmg.png Ballistic Machinegun 34 Kinetic 0 -2 20 1.5% 50 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
Grenade launcher.png H.E.V.Y. Launcher 35 Kinetic 100 -2 16 +12% 4 40 Normal Shot (60% Acc, 24% TU)
Aimed Shot (105% Acc, 34% TU)

Equipment

Modules