Soldiers: Difference between revisions
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== Medals == | == Medals == | ||
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 | Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 medals available for each xenonaut: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Medal | ! Medal |
Revision as of 19:31, 3 June 2023
Stats
Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
Stats | Effects | Progress Points |
---|---|---|
Time Units | Determines combat Time Units (TU) | +10 per TU spent on movement |
Health | Determines maximum Hit Points (HP) | +1 per increase in other attributes |
Accuracy | Determines weapon Accuracy | +20 per TU spent on firing weapons |
Strength | Determines Carrying Weight, grenade throw range and resistance to Recoil | +10 per TU spent on movement when using at least 80% Carry Weight |
Reflexes | Determines the frequency of Reaction Fire | +20 per TU unused at the end of the turn |
Bravery | Determines Morale effects and resistance to psionic attacks | +50 per point of Suppression received |
Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.
Rank
Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty
Rank | Bravery if Commander |
---|---|
Private | -10 |
Corporal | -5 |
Sergeant | 0 |
Sergeant Major | +4 |
Lieutenant | +8 |
Captain | +12 |
Major | +16 |
Colonel | +20 |
Medals
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 medals available for each xenonaut:
Combat platforms
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts. Their armor is upgraded automatically. They can be outfitted with heavy armor, increasing their Armor HP by 15 at the cost of 12 Time Units.