Interception: Difference between revisions
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== Interceptors == | == Interceptors == | ||
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack. Interceptors can be equipped with | Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack. | ||
{| class="wikitable" | |||
! Interceptor | |||
! Health | |||
! Armor | |||
! Top Speed (KM/H) | |||
! Turn Rate (DEG/SEC) | |||
! Range (KM) | |||
! Cost | |||
|- | |||
| X-25 Angel || 100 || 0 || 2160 || 60 || 2232 || 350000 Funds | |||
|- | |||
| X-55 Phantom || 150 || 5 || 3600 || 90 || 12000 || 500000 Funds<br>40 Alien Alloys<br>40 Alenium | |||
|} | |||
=== Weapons === | |||
Interceptors can be equipped with the following weapons. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon |
Revision as of 11:52, 3 June 2023
The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options:
- Commence Attack: Starts an air battle between the interceptors and the UFO.
- Autoresolve Attack: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle.
- Tail Target: Interceptors will follow the UFO until they run out of fuel and can attack at any point.
- Tail Until Over Land: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.
If an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology.
Air combat
Air combat takes place in real-time. Interceptors can execute the following maneuvers.
- Evasive Roll: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.
- Afterburners: Increases movement speed but disables weapons and evasive rolls.
- Retreat: Interceptor flies away from the UFO until it escapes the combat map.
Interceptors
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack.
Interceptor | Health | Armor | Top Speed (KM/H) | Turn Rate (DEG/SEC) | Range (KM) | Cost |
---|---|---|---|---|---|---|
X-25 Angel | 100 | 0 | 2160 | 60 | 2232 | 350000 Funds |
X-55 Phantom | 150 | 5 | 3600 | 90 | 12000 | 500000 Funds 40 Alien Alloys 40 Alenium |
Weapons
Interceptors can be equipped with the following weapons.