Interception: Difference between revisions

From Xenonauts 2 Official Wiki
(Created page with "The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options: * '''Commence Attack''': Starts an air battle between the interceptors and the UFO. * '''Autoresolve Attack''': Automatically resolves the air battle between the interceptor...")
 
No edit summary
Line 12: Line 12:
* '''Afterburners''': Increases movement speed but disables weapons and evasive rolls.
* '''Afterburners''': Increases movement speed but disables weapons and evasive rolls.
* '''Retreat''': Interceptor flies away from the UFO until it escapes the combat map.
* '''Retreat''': Interceptor flies away from the UFO until it escapes the combat map.
== Interceptors ==
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack. Interceptors can be equipped with various weapons.
{| class="wikitable"
! Weapon
! Damage
! Penetration (armor)
! Destruction (armor)
! Reload Time (sec)
! Range
! Fire Arc
! Ammo
! Evasive Roll
! Production cost
|-
| [[File:Cannon tier1.png|90px]] Autocannon
| 5
| 0
| -0.5
| 0.25
| 3
| 30
| 40
| <span style="color:green;">'''Enabled'''</span>
| Free
|-
| [[File:Missile tier1.png|90px]] Sidewinder Missile
| 25
| 0
| -1
| 0.25
| 5.5
| 25
| 4
| <span style="color:green;">'''Enabled'''</span>
| 100000 Funds
|-
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo
| 30
| 20
| -10
| 1
| 7
| 12
| 2
| <span style="color:red;">'''Disabled'''</span>
| 100000 Funds
|-
| [[File:Cannon tier2.png|90px]] Accelerated Cannon
| 7
| 1
| -0.5
| 0.25
| 3
| 20
| 40
| <span style="color:green;">'''Enabled'''</span>
| 120000 Funds<br>10 Alien Alloys
|-
| [[File:Missile tier2.png|90px]] Alenium Missile
| 40
| 0
| -2
| 0.25
| 5.5
| 25
| 4
| <span style="color:green;">'''Enabled'''</span>
| 120000 Funds<br>8 Allenium
|-
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo
| 50
| 25
| -15
| 1
| 7
| 12
| 2
| <span style="color:red;">'''Disabled'''</span>
| 120000 Funds<br>10 Allenium
|}

Revision as of 11:48, 3 June 2023

The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options:

  • Commence Attack: Starts an air battle between the interceptors and the UFO.
  • Autoresolve Attack: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle.
  • Tail Target: Interceptors will follow the UFO until they run out of fuel and can attack at any point.
  • Tail Until Over Land: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.

If an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology.

Air combat

Air combat takes place in real-time. Interceptors can execute the following maneuvers.

  • Evasive Roll: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.
  • Afterburners: Increases movement speed but disables weapons and evasive rolls.
  • Retreat: Interceptor flies away from the UFO until it escapes the combat map.

Interceptors

Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack. Interceptors can be equipped with various weapons.

Weapon Damage Penetration (armor) Destruction (armor) Reload Time (sec) Range Fire Arc Ammo Evasive Roll Production cost
Cannon tier1.png Autocannon 5 0 -0.5 0.25 3 30 40 Enabled Free
Missile tier1.png Sidewinder Missile 25 0 -1 0.25 5.5 25 4 Enabled 100000 Funds
Torpedo tier1.png Skylance Torpedo 30 20 -10 1 7 12 2 Disabled 100000 Funds
Cannon tier2.png Accelerated Cannon 7 1 -0.5 0.25 3 20 40 Enabled 120000 Funds
10 Alien Alloys
Missile tier2.png Alenium Missile 40 0 -2 0.25 5.5 25 4 Enabled 120000 Funds
8 Allenium
Torpedo tier2.png Alenium Torpedo 50 25 -15 1 7 12 2 Disabled 120000 Funds
10 Allenium