Interception: Difference between revisions
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(Created page with "The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options: * '''Commence Attack''': Starts an air battle between the interceptors and the UFO. * '''Autoresolve Attack''': Automatically resolves the air battle between the interceptor...") |
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* '''Afterburners''': Increases movement speed but disables weapons and evasive rolls. | * '''Afterburners''': Increases movement speed but disables weapons and evasive rolls. | ||
* '''Retreat''': Interceptor flies away from the UFO until it escapes the combat map. | * '''Retreat''': Interceptor flies away from the UFO until it escapes the combat map. | ||
== Interceptors == | |||
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack. Interceptors can be equipped with various weapons. | |||
{| class="wikitable" | |||
! Weapon | |||
! Damage | |||
! Penetration (armor) | |||
! Destruction (armor) | |||
! Reload Time (sec) | |||
! Range | |||
! Fire Arc | |||
! Ammo | |||
! Evasive Roll | |||
! Production cost | |||
|- | |||
| [[File:Cannon tier1.png|90px]] Autocannon | |||
| 5 | |||
| 0 | |||
| -0.5 | |||
| 0.25 | |||
| 3 | |||
| 30 | |||
| 40 | |||
| <span style="color:green;">'''Enabled'''</span> | |||
| Free | |||
|- | |||
| [[File:Missile tier1.png|90px]] Sidewinder Missile | |||
| 25 | |||
| 0 | |||
| -1 | |||
| 0.25 | |||
| 5.5 | |||
| 25 | |||
| 4 | |||
| <span style="color:green;">'''Enabled'''</span> | |||
| 100000 Funds | |||
|- | |||
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo | |||
| 30 | |||
| 20 | |||
| -10 | |||
| 1 | |||
| 7 | |||
| 12 | |||
| 2 | |||
| <span style="color:red;">'''Disabled'''</span> | |||
| 100000 Funds | |||
|- | |||
| [[File:Cannon tier2.png|90px]] Accelerated Cannon | |||
| 7 | |||
| 1 | |||
| -0.5 | |||
| 0.25 | |||
| 3 | |||
| 20 | |||
| 40 | |||
| <span style="color:green;">'''Enabled'''</span> | |||
| 120000 Funds<br>10 Alien Alloys | |||
|- | |||
| [[File:Missile tier2.png|90px]] Alenium Missile | |||
| 40 | |||
| 0 | |||
| -2 | |||
| 0.25 | |||
| 5.5 | |||
| 25 | |||
| 4 | |||
| <span style="color:green;">'''Enabled'''</span> | |||
| 120000 Funds<br>8 Allenium | |||
|- | |||
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo | |||
| 50 | |||
| 25 | |||
| -15 | |||
| 1 | |||
| 7 | |||
| 12 | |||
| 2 | |||
| <span style="color:red;">'''Disabled'''</span> | |||
| 120000 Funds<br>10 Allenium | |||
|} |
Revision as of 11:48, 3 June 2023
The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options:
- Commence Attack: Starts an air battle between the interceptors and the UFO.
- Autoresolve Attack: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle.
- Tail Target: Interceptors will follow the UFO until they run out of fuel and can attack at any point.
- Tail Until Over Land: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.
If an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology.
Air combat
Air combat takes place in real-time. Interceptors can execute the following maneuvers.
- Evasive Roll: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.
- Afterburners: Increases movement speed but disables weapons and evasive rolls.
- Retreat: Interceptor flies away from the UFO until it escapes the combat map.
Interceptors
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack. Interceptors can be equipped with various weapons.