Soldier Equipment: Difference between revisions

From Xenonauts 2 Official Wiki
Line 6: Line 6:
! Damage
! Damage
! Penetration (armor)
! Penetration (armor)
! Destruction
! Destruction (armor per hit)
! Range (tiles)
! Range (tiles)
! Hit Bonus (per tile)
! Hit Bonus (per tile)
Line 16: Line 16:
| 28 Kinetic
| 28 Kinetic
| 0
| 0
| -2 Armor per hit
| -2
| 12
| 12
| 2.25%
| 2.25%
Line 24: Line 24:
|-
|-
| Ballistic Rifle
| Ballistic Rifle
| 34
| 34 Kinetic
| 0
| 0
| -2 Armor per hit
| -2
| 20
| 20
| 1.5%
| 1.5%
Line 34: Line 34:
|-
|-
| Ballistic Shotgun
| Ballistic Shotgun
| 3x28
| 3x28 Kinetic
| 0
| 0
| -2 Armor per hit
| -2
| 10
| 10
| 6.25%
| 6.25%
Line 44: Line 44:
|-
|-
| Ballistic Sniper Rifle
| Ballistic Sniper Rifle
| 40
| 40 Kinetic
| 10
| 10
| -2 Armor per hit
| -2
| 30
| 30
| 0%
| 0%
Line 52: Line 52:
| 20
| 20
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU)
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU)
|-
| Ballistic Machinegun
| 34 Kinetic
| 0
| -2
| 20
| 1.5%
| 50
| 26
|-
| H.E.V.Y. Launcher
| 35 Kinetic
| 100
| -2
| 16
| +12%
| 4
| 40
|}
|}



Revision as of 12:59, 2 June 2023

Each soldier can only carry a limited loadout for missions.

Weapons

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Weight Fire Modes
Ballistic Pistol 28 Kinetic 0 -2 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
Ballistic Rifle 34 Kinetic 0 -2 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Ballistic Shotgun 3x28 Kinetic 0 -2 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
Ballistic Sniper Rifle 40 Kinetic 10 -2 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
Ballistic Machinegun 34 Kinetic 0 -2 20 1.5% 50 26
H.E.V.Y. Launcher 35 Kinetic 100 -2 16 +12% 4 40

Equipment

Modules