Beginner's Guide: Difference between revisions

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* '''Fastest''': 100 minutes pass every real world second.
* '''Fastest''': 100 minutes pass every real world second.


The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and may spawn a UFO Crash Site tactical mission that allows recovering valuable alien technology.
The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using squadrons. Each squadron can have up to 3 interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and if shot down over land it will enable a UFO Crash Site tactical mission that allows recovering valuable alien technology. Once a squadron reaches an UFO it will bring the following options:
* '''Commence Attack''': Starts an air battle between the squadron and the UFO.
* '''Autoresolve Attack''': Automatically resolves the air battle between the squadron and the UFO.
* '''Tail Target''': Squadron will follow the UFO until they run out of fuel and can attack at any point.
* '''Tail Until Over Land''': Squadron will follow the UFO until it travels over land and then re-engage the UFO. This will ensure shooting down the UFO will always enable a UFO Crash Site tactical mission.

Revision as of 11:38, 2 June 2023

Strategy layer

The strategy layer can run at the following speeds:

  • Slow: 5 seconds pass every real world second.
  • Normal: 5 minutes pass every real world second.
  • Fast: 20 minutes pass every real world second.
  • Fastest: 100 minutes pass every real world second.

The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using squadrons. Each squadron can have up to 3 interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and if shot down over land it will enable a UFO Crash Site tactical mission that allows recovering valuable alien technology. Once a squadron reaches an UFO it will bring the following options:

  • Commence Attack: Starts an air battle between the squadron and the UFO.
  • Autoresolve Attack: Automatically resolves the air battle between the squadron and the UFO.
  • Tail Target: Squadron will follow the UFO until they run out of fuel and can attack at any point.
  • Tail Until Over Land: Squadron will follow the UFO until it travels over land and then re-engage the UFO. This will ensure shooting down the UFO will always enable a UFO Crash Site tactical mission.