Beginner's Guide: Difference between revisions
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* '''Fastest''': 100 minutes pass every real world second. | * '''Fastest''': 100 minutes pass every real world second. | ||
The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and | The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using squadrons. Each squadron can have up to 3 interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and if shot down over land it will enable a UFO Crash Site tactical mission that allows recovering valuable alien technology. Once a squadron reaches an UFO it will bring the following options: | ||
* '''Commence Attack''': Starts an air battle between the squadron and the UFO. | |||
* '''Autoresolve Attack''': Automatically resolves the air battle between the squadron and the UFO. | |||
* '''Tail Target''': Squadron will follow the UFO until they run out of fuel and can attack at any point. | |||
* '''Tail Until Over Land''': Squadron will follow the UFO until it travels over land and then re-engage the UFO. This will ensure shooting down the UFO will always enable a UFO Crash Site tactical mission. |
Revision as of 11:38, 2 June 2023
Strategy layer
The strategy layer can run at the following speeds:
- Slow: 5 seconds pass every real world second.
- Normal: 5 minutes pass every real world second.
- Fast: 20 minutes pass every real world second.
- Fastest: 100 minutes pass every real world second.
The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using squadrons. Each squadron can have up to 3 interceptors. Shooting down a UFO will prevent it from causing Panic in the local region and if shot down over land it will enable a UFO Crash Site tactical mission that allows recovering valuable alien technology. Once a squadron reaches an UFO it will bring the following options:
- Commence Attack: Starts an air battle between the squadron and the UFO.
- Autoresolve Attack: Automatically resolves the air battle between the squadron and the UFO.
- Tail Target: Squadron will follow the UFO until they run out of fuel and can attack at any point.
- Tail Until Over Land: Squadron will follow the UFO until it travels over land and then re-engage the UFO. This will ensure shooting down the UFO will always enable a UFO Crash Site tactical mission.