Soldiers: Difference between revisions
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== Rank == | == Rank == | ||
Each soldier will have a Rank, determined by the amount of Experience they have. The highest-ranked soldier in combat is designated Commander and provides all other soldiers with a | Each soldier will have a Rank, determined by the amount of Experience they have. The highest-ranked soldier in combat is designated Commander and provides all other soldiers with a Bravery bonus or penalty | ||
{| class="wikitable" | {| class="wikitable" | ||
! Rank | ! Rank | ||
! | ! Bravery if Commander | ||
|- | |- | ||
| Private | | Private || <span style="color:red;">'''-10'''</span> | ||
|- | |- | ||
| Corporal | | Corporal || <span style="color:red;">'''-5'''</span> | ||
|- | |- | ||
| Sergeant | | Sergeant || '''0''' | ||
|- | |- | ||
| Sergeant Major | | Sergeant Major || <span style="color:green;">'''+4'''</span> | ||
|- | |- | ||
| Lieutenant | | Lieutenant || <span style="color:green;">'''+8'''</span> | ||
|- | |- | ||
| Captain | | Captain || <span style="color:green;">'''+12'''</span> | ||
|- | |- | ||
| Major | | Major || <span style="color:green;">'''+16'''</span> | ||
|- | |- | ||
| Colonel | | Colonel || <span style="color:green;">'''+20'''</span> | ||
|} | |} | ||
Revision as of 17:22, 2 June 2023
Stats
Each soldier has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
Stats | Effects | Progress Points |
---|---|---|
Time Units | Determines combat Time Units (TU) | +10 per TU spent on movement |
Health | Determines maximum Hit Points (HP) | +1 per increase in other attributes |
Accuracy | Determines weapon Accuracy | +20 per TU spent on firing weapons |
Strength | Determines Carrying Weight, grenade throw range and resistance to Recoil | +10 per TU spent on movement when using at least 80% Carry Weight |
Reflexes | Determines the frequency of Reaction Fire | +20 per TU unused at the end of the turn |
Bravery | Determines Morale effects and resistance to psionic attacks | +50 per point of Suppression received |
Each soldier also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.
Rank
Each soldier will have a Rank, determined by the amount of Experience they have. The highest-ranked soldier in combat is designated Commander and provides all other soldiers with a Bravery bonus or penalty
Rank | Bravery if Commander |
---|---|
Private | -10 |
Corporal | -5 |
Sergeant | 0 |
Sergeant Major | +4 |
Lieutenant | +8 |
Captain | +12 |
Major | +16 |
Colonel | +20 |
Medals
Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 9 models available for each soldier:
Medal | Requirements |
---|---|
Award For Bravery | Completed a UFO Crashsite mission |
Award For Courage | Completed a Terror Site mission |
Award For Valor | Completed an Alien Base mission |
Crimson Heart | Suffered 30 HP damage during a mission |
Crux Solaris | Eliminated 4 hostile units during the same mission |
Distinguished Service Medal | Completed 10 missions |
Gallantry Citation | Completed a mission where 50% Xenonauts were casualties |
Golden Star | Eliminated 5 hostile units |
Combat platforms
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular soldiers. Combat platforms use their own loadout separate from human soldiers.