Soldier Equipment: Difference between revisions

From Xenonauts 2 Official Wiki
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== Weapons ==
== Weapons ==
Weapons can be equipped in the Primary slot. Knives and pistols can be equipped in the Secondary slot as well.
Weapons can be equipped in the Primary slot. Size 6 can be equipped in the Secondary slot as well.
{| class="wikitable"
{| class="wikitable"
! Weapon
! Weapon
Line 126: Line 126:
| 2
| 2
| <span style="color:green;">'''Unlimited'''</span>
| <span style="color:green;">'''Unlimited'''</span>
|-
| Stun Gun
| 15 Stun<br>22 Emp
| 25
| 0
| 6
| +4.5%
| 3
| 8
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU)
| 6
| 1
| <span style="color:red;">'''Limited'''</span>
|}
|}



Revision as of 16:23, 2 June 2023

Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.

Armor

Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however.

Armor Armor HP Hardness Weight
Tactical Suit 0 0 0
Defender Armor 12 0 20

Weapons

Weapons can be equipped in the Primary slot. Size 6 can be equipped in the Secondary slot as well.

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Weight Fire Modes Size Ammo Size Availability
Melee knife.png Combat knife 26 Kinetic 0 -2 1 +100% 0 10 Melee (90% Acc, 25% TU) 6 N/A Unlimited
Ballistic pistol.png Ballistic Pistol 28 Kinetic 0 -2 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 Unlimited
Ballistic rifle.png Ballistic Rifle 34 Kinetic 0 -2 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
12 1 Unlimited
Ballistic shotgun.png Ballistic Shotgun 3x28 Kinetic 0 -2 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
12 1 Unlimited
Ballistic sniper.png Ballistic Sniper Rifle 40 Kinetic 10 -2 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
12 1 Unlimited
Ballistic lmg.png Ballistic Machinegun 34 Kinetic 0 -2 20 1.5% 50 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
12 2 Unlimited
Grenade launcher.png H.E.V.Y. Launcher 35 Kinetic 100 -2 16 +12% 4 40 Normal Shot (60% Acc, 24% TU)
Aimed Shot (105% Acc, 34% TU)
12 2 Unlimited
Stun Gun 15 Stun
22 Emp
25 0 6 +4.5% 3 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 Limited

Equipment

Each equipment adds a one-use ability to the soldier

Equipment Use Cost (TU) Weight Size
Charge c4.png C4 Charge 5 15 6
Medipack.png Medikit 25 15 6

Grenades

Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the soldier's Strength.

Grenade Damage Damage Type Destruction (armor) Blast Radius (tiles) Weight Size
Grenade demolition.png Demolition Charge 25 Thermal -12 1.5 6 4
Grenade frag.png Fragmentation Grenade 35 Kinetic -2 2.5 6 1
Grenade flashbang.png Flashbang Grenade 0 None 0 2.5 6 1
Grenade smoke.png Smoke Grenade 1 Stun 0 2.5 6 1

Modules

Modules add various stat bonuses to the soldier. All modules have a size of 2x2 and a weight of 12.

Module Bonus
Module insert tier1.png Steel Plates +3 Armor
Module accuracy tier1.png Tactical Module +5 Accuracy