|
|
Line 439: |
Line 439: |
| ! Fire Modes | | ! Fire Modes |
| ! Type | | ! Type |
| | ! Required research |
| |- | | |- |
| | [[File:Vehicle cannon ballistic.png|90px]] Cannon | | | [[File:Vehicle cannon ballistic.png|90px]] Cannon |
Line 448: |
Line 449: |
| | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | | | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) |
| | Primary | | | Primary |
| | | |
| |- | | |- |
| | [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret | | | [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret |
Line 457: |
Line 459: |
| | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | | | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) |
| | Primary | | | Primary |
| | | |
| |- | | |- |
| | [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle | | | [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle |
Line 466: |
Line 469: |
| | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | | | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) |
| | Secondary | | | Secondary |
| | | |
| |- | | |- |
| | [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher | | | [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher |
Line 475: |
Line 479: |
| | Normal Shot (45% Acc, 20% TU)<br>Aimed Shot (80% Acc, 28% TU) | | | Normal Shot (45% Acc, 20% TU)<br>Aimed Shot (80% Acc, 28% TU) |
| | Secondary | | | Secondary |
| | | |
| |- | | |- |
| | [[File:Vehicle cannon laser.png|90px]] Laser Cannon | | | [[File:Vehicle cannon laser.png|90px]] Laser Cannon |
Line 484: |
Line 489: |
| | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | | | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) |
| | Primary | | | Primary |
| | | Heavy Lasers |
| |- | | |- |
| | [[File:Vehicle smg laser.png|90px]] Laser Autorifle | | | [[File:Vehicle smg laser.png|90px]] Laser Autorifle |
Line 493: |
Line 499: |
| | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | | | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) |
| | Secondary | | | Secondary |
| | | Heavy Lasers |
| |- | | |- |
| | [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret | | | [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret |
Line 502: |
Line 509: |
| | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | | | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) |
| | Primary | | | Primary |
| | | Alenium Explosives |
| |- | | |- |
| | [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon | | | [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon |
Line 511: |
Line 519: |
| | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | | | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) |
| | Primary | | | Primary |
| | | Heavy Gauss Weaponry |
| |- | | |- |
| | [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle | | | [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle |
Line 520: |
Line 529: |
| | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | | | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) |
| | Secondary | | | Secondary |
| | | Heavy Gauss Weaponry |
| |- | | |- |
| | [[File:Vehicle rocket plasma.png|90px]] Plasma Rocket Turret | | | [[File:Vehicle rocket plasma.png|90px]] Plasma Rocket Turret |
Line 529: |
Line 539: |
| | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | | | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) |
| | Primary | | | Primary |
| | | Fusion Rockets |
| |} | | |} |
|
| |
|
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space.
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however. If a xenonaut dies its armor may or may not be lost depending on campaign settings.
Armor
|
Armor HP
|
Hardness
|
Weight
|
Accuracy
|
Immunity to gas damage
|
Production cost
|
Required research
|
Tactical Suit
|
0
|
0
|
0
|
0
|
No
|
Free
|
No
|
Defender Armor
|
12
|
0
|
20
|
-5
|
No
|
$10,000
|
No
|
Warden Armor
|
20
|
5
|
12
|
-3
|
No
|
$25,000 4 Alien Alloys
|
Yes
|
Guardian Armor
|
30
|
10
|
20
|
-5
|
No
|
$50,000 12 Alien Alloys
|
Yes
|
Stalker Armor
|
18
|
12
|
0
|
0
|
Yes
|
$75,000 15 Alien Alloys 6 Alenium
|
Yes
|
Exosuit Armor
|
35
|
15
|
12
|
-3
|
Yes
|
$100,000 15 Alien Alloys 8 Alenium
|
Yes
|
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.
Weapon
|
Damage
|
Penetration (armor)
|
Destruction (armor per hit)
|
Range (tiles)
|
Hit Bonus (per tile)
|
Capacity (shots)
|
Weight
|
Fire Modes
|
Size
|
Ammo Size
|
Production cost
|
Combat knife
|
26 Kinetic
|
0
|
-2
|
1
|
+100%
|
0
|
10
|
Melee (90% Acc, 25% TU)
|
6
|
N/A
|
Free
|
Ballistic Pistol
|
28 Kinetic
|
0
|
-2
|
12
|
2.25%
|
15
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
Free
|
Ballistic Rifle
|
34 Kinetic
|
0
|
-2
|
20
|
1.5%
|
20
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
Free
|
Ballistic Shotgun
|
3x28 Kinetic
|
0
|
-2
|
10
|
6.25%
|
8
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
Free
|
Ballistic Sniper Rifle
|
40 Kinetic
|
10
|
-2
|
30
|
0%
|
5
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
Free
|
Ballistic Machinegun
|
34 Kinetic
|
0
|
-2
|
20
|
1.5%
|
50
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
2
|
Free
|
H.E.V.Y. Launcher
|
35 Kinetic
|
100
|
-2
|
16
|
+12%
|
4
|
40
|
Normal Shot (60% Acc, 24% TU) Aimed Shot (105% Acc, 34% TU)
|
12
|
2
|
Free
|
Stun Baton
|
20 Stun 30 Emp
|
25
|
0
|
1
|
0%
|
0
|
12
|
Melee (90% Acc, 25% TU)
|
6
|
N/A
|
$10,000
|
Stun Gun
|
15 Stun 22 Emp
|
25
|
0
|
6
|
+4.5%
|
3
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$20,000
|
Accelerated Pistol
|
32 Kinetic
|
5
|
-2
|
12
|
2.25%
|
15
|
10
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$15,000 3 Alien Alloys
|
Accelerated Rifle
|
38 Kinetic
|
5
|
-2
|
20
|
1.5%
|
20
|
25
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
$25,000 5 Alien Alloys
|
Accelerated Shotgun
|
3x32 Kinetic
|
3
|
-2
|
10
|
6.25%
|
8
|
25
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
$25,000 5 Alien Alloys
|
Accelerated Sniper Rifle
|
44 Kinetic
|
12
|
-2
|
30
|
0%
|
5
|
25
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
$25,000 5 Alien Alloys
|
Accelerated Machinegun
|
38 Kinetic
|
5
|
-2
|
20
|
1.5%
|
50
|
32
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
2
|
$25,000 5 Alien Alloys
|
Electroshock Pistol
|
48 Stun 35 Emp
|
0
|
-2
|
8
|
2.25%
|
3
|
8
|
Snap Shot (45% Acc, 20% TU) Normal Shot (80% Acc, 30% TU)
|
6
|
1
|
$35,000 20 Alien Alloys
|
Electroshock Rifle
|
60 Stun 40 Emp
|
0
|
-2
|
12
|
1.5%
|
3
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 40% TU) Aimed Shot (130% Acc, 56% TU) Burst Shot X3 (45% Acc, 60% TU)
|
12
|
1
|
$50,000 35 Alien Alloys
|
Laser Pistol
|
33 Thermal
|
0
|
-8
|
12
|
2.25%
|
5
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$25,000 3 Alien Alloys 4 Alenium
|
Laser Rifle
|
40 Thermal
|
0
|
-8
|
20
|
1.5%
|
5
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
$40,000 5 Alien Alloys 8 Alenium
|
Laser Shotgun
|
3x33 Thermal
|
0
|
-8
|
10
|
6.25%
|
4
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
$40,000 5 Alien Alloys 8 Alenium
|
Precision Laser
|
46 Thermal
|
10
|
-15
|
30
|
0%
|
3
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
$50,000 5 Alien Alloys 8 Alenium
|
Laser Machinegun
|
40 Thermal
|
0
|
-8
|
25
|
1.5%
|
30
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
1
|
$50,000 5 Alien Alloys 8 Alenium
|
Gauss Pistol
|
50 Kinetic
|
10
|
-4
|
12
|
2.25%
|
15
|
8
|
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
|
6
|
1
|
$50,000 15 Alien Alloys 5 Alenium
|
Gauss Rifle
|
60 Kinetic
|
10
|
-4
|
20
|
1.5%
|
20
|
20
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Gauss Shotgun
|
3x50 Kinetic
|
10
|
-4
|
10
|
6.25%
|
8
|
20
|
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Gauss Sniper Rifle
|
70 Kinetic
|
20
|
-4
|
30
|
0%
|
5
|
20
|
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Gauss Machinegun
|
60 Kinetic
|
10
|
-4
|
25
|
1.5%
|
50
|
26
|
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
|
12
|
1
|
$50,000 25 Alien Alloys 10 Alenium
|
Combat platform weapons
The following weapons can only be used by combat platforms. They do not penetrate armor.
Weapon
|
Damage
|
Destruction (armor per hit)
|
Range (tiles)
|
Hit Bonus (per tile)
|
Capacity (shots)
|
Fire Modes
|
Type
|
Required research
|
Cannon
|
70 Kinetic
|
-10
|
30
|
1%
|
20
|
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
|
Primary
|
|
Rocket Launcher Turret
|
36 Kinetic
|
-10
|
25
|
1%
|
6
|
Normal Shot (120% Acc, 50% TU) Salvo Fire X3 (120% Acc, 60% TU)
|
Primary
|
|
Ballistic Autorifle
|
34 Kinetic
|
-2
|
20
|
1.25%
|
100
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
Secondary
|
|
Smoke Launcher
|
None
|
0
|
12
|
12%
|
4
|
Normal Shot (45% Acc, 20% TU) Aimed Shot (80% Acc, 28% TU)
|
Secondary
|
|
Laser Cannon
|
95 Thermal
|
-10
|
30
|
1%
|
20
|
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
|
Primary
|
Heavy Lasers
|
Laser Autorifle
|
40 Thermal
|
-8
|
20
|
1.25%
|
100
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
Secondary
|
Heavy Lasers
|
Alenium Rocket Turret
|
52 Thermal
|
-15
|
25
|
1%
|
6
|
Normal Shot (120% Acc, 50% TU) Salvo Fire X3 (120% Acc, 60% TU)
|
Primary
|
Alenium Explosives
|
Gauss Cannon
|
120 Kinetic
|
-10
|
30
|
1%
|
20
|
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
|
Primary
|
Heavy Gauss Weaponry
|
Gauss Autorifle
|
60 kinetic
|
-4
|
20
|
1.25%
|
100
|
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
|
Secondary
|
Heavy Gauss Weaponry
|
Plasma Rocket Turret
|
80 Thermal
|
-20
|
25
|
1%
|
6
|
Normal Shot (120% Acc, 50% TU) Salvo Fire X3 (120% Acc, 60% TU)
|
Primary
|
Fusion Rockets
|
Equipment
Each equipment adds a one-use ability to the xenonaut:
Equipment
|
Use Cost (TU)
|
Weight
|
Size
|
C4 Charge
|
5
|
15
|
6
|
Medikit
|
25
|
15
|
6
|
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4.
Tier 1
|
Tier 2
|
Tier 3
|
Grenade
|
Damage
|
Destruction (armor)
|
Blast Radius (tiles)
|
Grenade
|
Damage
|
Destruction (armor)
|
Blast Radius (tiles)
|
Grenade
|
Damage
|
Destruction (armor)
|
Blast Radius (tiles)
|
Smoke Grenade
|
1 Stun
|
0
|
2.5
|
|
Flashbang Grenade
|
0
|
0
|
2.5
|
Electroshock Grenade
|
70 Stun 50 Emp
|
0
|
2.5
|
|
Fragmentation Grenade
|
35 Kinetic
|
-2
|
2.5
|
Alenium Grenade
|
50 Kinetic
|
-3
|
2.5
|
Plasma Grenade
|
75 Thermal
|
-5
|
2.5
|
Demolition Charge
|
25 Thermal
|
-12
|
1.5
|
Alenium Charge
|
32 Thermal
|
-20
|
1.5
|
FusionCharge
|
40 Thermal
|
-28
|
1.5
|
Modules
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.
Tier 1
|
Tier 2
|
Tier 3
|
Module
|
Bonus
|
Module
|
Bonus
|
Module
|
Bonus
|
Steel Plates
|
+3 Armor
|
Alloy Plates
|
+5 Armor
|
Reinforced Plates
|
+8 Armor
|
Tactical Module
|
+4 Accuracy
|
Advanced Tactical Module
|
+8 Accuracy
|
Must be researched
|
Must be researched
|
Automed Module
|
+25 HP Regeneration
|