Soldier Equipment: Difference between revisions
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=== Combat platform weapons === | === Combat platform weapons === | ||
The following weapons can only be used by combat platforms. | The following weapons can only be used by combat platforms. They do not penetrate armor. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
! Damage | ! Damage | ||
! Destruction (armor per hit) | ! Destruction (armor per hit) | ||
! Range (tiles) | ! Range (tiles) | ||
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| [[File:Vehicle cannon ballistic.png|90px]] Cannon | | [[File:Vehicle cannon ballistic.png|90px]] Cannon | ||
| 70 Kinetic | | 70 Kinetic | ||
| -10 | | -10 | ||
| 30 | | 30 | ||
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| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret | | [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret | ||
| 36 Kinetic | | 36 Kinetic | ||
| -10 | | -10 | ||
| 25 | | 25 | ||
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| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle | | [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle | ||
| 34 Kinetic | | 34 Kinetic | ||
| -2 | | -2 | ||
| 20 | | 20 | ||
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| [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher | | [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher | ||
| None | | None | ||
| 0 | | 0 | ||
| 12 | | 12 | ||
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| [[File:Vehicle cannon laser.png|90px]] Laser Cannon | | [[File:Vehicle cannon laser.png|90px]] Laser Cannon | ||
| 95 Thermal | | 95 Thermal | ||
| -10 | | -10 | ||
| 30 | | 30 | ||
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| [[File:Vehicle smg laser.png|90px]] Laser Autorifle | | [[File:Vehicle smg laser.png|90px]] Laser Autorifle | ||
| 40 Thermal | | 40 Thermal | ||
| -8 | | -8 | ||
| 20 | | 20 | ||
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| [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret | | [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret | ||
| 52 Thermal | | 52 Thermal | ||
| -15 | | -15 | ||
| 25 | | 25 | ||
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| [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon | | [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon | ||
| 120 Kinetic | | 120 Kinetic | ||
| -10 | | -10 | ||
| 30 | | 30 | ||
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| [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle | | [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle | ||
| 60 kinetic | | 60 kinetic | ||
| -4 | | -4 | ||
| 20 | | 20 | ||
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| [[File:Vehicle rocket plasma.png|90px]] Plasma Rocket Turret | | [[File:Vehicle rocket plasma.png|90px]] Plasma Rocket Turret | ||
| 80 Thermal | | 80 Thermal | ||
| -20 | | -20 | ||
| 25 | | 25 |
Revision as of 08:27, 1 July 2023
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space.
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however. If a xenonaut dies its armor may or may not be lost depending on campaign settings.
Armor | Armor HP | Hardness | Weight | Accuracy | Immunity to gas damage | Production cost | Required research |
---|---|---|---|---|---|---|---|
Tactical Suit | 0 | 0 | 0 | 0 | No | Free | No |
Defender Armor | 12 | 0 | 20 | -5 | No | $10,000 | No |
Warden Armor | 20 | 5 | 12 | -3 | No | $25,000 4 Alien Alloys |
Yes |
Guardian Armor | 30 | 10 | 20 | -5 | No | $50,000 12 Alien Alloys |
Yes |
Stalker Armor | 18 | 12 | 0 | 0 | Yes | $75,000 15 Alien Alloys 6 Alenium |
Yes |
Exosuit Armor | 35 | 15 | 12 | -3 | Yes | $100,000 15 Alien Alloys 8 Alenium |
Yes |
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.
Combat platform weapons
The following weapons can only be used by combat platforms. They do not penetrate armor.
Equipment
Each equipment adds a one-use ability to the xenonaut:
Equipment | Use Cost (TU) | Weight | Size |
---|---|---|---|
C4 Charge | 5 | 15 | 6 |
Medikit | 25 | 15 | 6 |
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4.
Modules
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.