Soldier Equipment: Difference between revisions
(→Armor) |
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Line 16: | Line 16: | ||
! Immunity to gas damage | ! Immunity to gas damage | ||
! Production cost | ! Production cost | ||
! Required research | |||
|- | |- | ||
| '''Tactical Suit''' | | '''Tactical Suit''' | ||
Line 24: | Line 25: | ||
| <span style="color:red;">'''No'''</span> | | <span style="color:red;">'''No'''</span> | ||
| Free | | Free | ||
| <span style="color:green;">'''No'''</span> | |||
|- | |- | ||
| '''Defender Armor''' | | '''Defender Armor''' | ||
Line 32: | Line 34: | ||
| <span style="color:red;">'''No'''</span> | | <span style="color:red;">'''No'''</span> | ||
| $10,000 | | $10,000 | ||
| <span style="color:green;">'''No'''</span> | |||
|- | |- | ||
| '''Warden Armor''' | | '''Warden Armor''' | ||
Line 40: | Line 43: | ||
| <span style="color:red;">'''No'''</span> | | <span style="color:red;">'''No'''</span> | ||
| $25,000<br>4 Alien Alloys | | $25,000<br>4 Alien Alloys | ||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |- | ||
| '''Guardian Armor''' | | '''Guardian Armor''' | ||
Line 48: | Line 52: | ||
| <span style="color:red;">'''No'''</span> | | <span style="color:red;">'''No'''</span> | ||
| $50,000<br>12 Alien Alloys | | $50,000<br>12 Alien Alloys | ||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |- | ||
| '''Stalker Armor''' | | '''Stalker Armor''' | ||
Line 56: | Line 61: | ||
| <span style="color:green;">'''Yes'''</span> | | <span style="color:green;">'''Yes'''</span> | ||
| $75,000<br>15 Alien Alloys<br>6 Alenium | | $75,000<br>15 Alien Alloys<br>6 Alenium | ||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |- | ||
| '''Exosuit Armor''' | | '''Exosuit Armor''' | ||
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| <span style="color:green;">'''Yes'''</span> | | <span style="color:green;">'''Yes'''</span> | ||
| $100,000<br>15 Alien Alloys<br>8 Alenium | | $100,000<br>15 Alien Alloys<br>8 Alenium | ||
| <span style="color:red;">'''Yes'''</span> | |||
|} | |} | ||
Revision as of 08:18, 1 July 2023
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space.
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however. If a xenonaut dies its armor may or may not be lost depending on campaign settings.
Armor | Armor HP | Hardness | Weight | Accuracy | Immunity to gas damage | Production cost | Required research |
---|---|---|---|---|---|---|---|
Tactical Suit | 0 | 0 | 0 | 0 | No | Free | No |
Defender Armor | 12 | 0 | 20 | -5 | No | $10,000 | No |
Warden Armor | 20 | 5 | 12 | -3 | No | $25,000 4 Alien Alloys |
Yes |
Guardian Armor | 30 | 10 | 20 | -5 | No | $50,000 12 Alien Alloys |
Yes |
Stalker Armor | 18 | 12 | 0 | 0 | Yes | $75,000 15 Alien Alloys 6 Alenium |
Yes |
Exosuit Armor | 35 | 15 | 12 | -3 | Yes | $100,000 15 Alien Alloys 8 Alenium |
Yes |
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.
Combat platform weapons
The following weapons can only be used by combat platforms.
Equipment
Each equipment adds a one-use ability to the xenonaut:
Equipment | Use Cost (TU) | Weight | Size |
---|---|---|---|
C4 Charge | 5 | 15 | 6 |
Medikit | 25 | 15 | 6 |
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4.
Modules
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.