Beginner's Guide: Difference between revisions
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| -10 Region Panic Level | | -10 Region Panic Level | ||
| Eliminate all hostile units | | Eliminate all hostile units | ||
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| '''Landed UFO''' | | '''Landed UFO''' | ||
| 14 hours | | 14 hours |
Revision as of 18:45, 30 June 2023
Strategy layer
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa & Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens. If two regions surrender the game will end.
The strategy layer can run at the following speeds:
- Slow: 5 seconds pass every real world second
- Normal: 5 minutes pass every real world second
- Fast: 20 minutes pass every real world second
- Fastest: 100 minutes pass every real world second
It is recommended to construct the first base on the border between Asia Pacific and Soviet Russia. The base coverage will be able to protect both regions and all UFOs will be downed over land.
Ground Combat
Land combat consists of turns during which each team chooses what actions its soldiers will take.
The green bar below a unit's health shows its Time Units, or TU, the starting amount depending on the soldier's Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent's turn. Time Units are replenished at the start of each turn.
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon's maximum range but its damage and hit chance will be reduced.
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.
Mission Types
Xenonauts 2 features the following mission types:
Mission type | Time | Rewards | Objective | Description |
---|---|---|---|---|
Elimination | 3 Days | -5 Global Panic Level Alien Alloys Alien Scanner |
Eliminate all hostile units | An alien research team has been sighted gathering data in the local region. This presents our organization an opportunity to eliminate them and recover their equipment for study. |
Abduction | 3 Days | -10 Global Panic Level 3 Alien Alloys per deactivated abduction tube 3 Alenium per deactivated abduction tube |
Rescue at least 5 civilians from abduction tubes within 7 turns | We have detected alien ground forces abducting civilians in this region. Rescuing the civilians will improve our relations with the local region and allow us to recover alien resources. |
Crashed UFO | 3 Days | Alien Alloys Alenium |
Eliminate all hostile units within the UFO and hold it for 3 turns | This crashed UFO is likely to contain valuable alien technology and resources. Deploying a combat team to eliminate any surviving extraterrestrials at the crash site will allow recovery to begin. |
Terror | 1 Days | -30 Region Panic Level 5 Alenium per surviving Alien Bomb |
Eliminate all hostile units | The aliens are attacking a major population center. Panic in this region will rise significantly if we are unable to stop them. |
Cleaner Intelligence Hub | Persistent | -10 Global Panic Level 10-20 Cleaner Data Cleaner Network Progress |
Return to the dropship with at least 10 Cleaner Data | The Cleaners are using this office as a secret intelligence hub. Raiding the side may allow us to capture more data about their organisation. |
Cleaner Cell | Persistent | Cleaner Data | Kill or stun the VIP | Cleaner forces in this area use improved weapons or armor, which they are also supplying to the Cleaner Headquarters. |
Cleaner Base | Persistent | $500000 Funds -10 Global Panic Level |
Eliminate all hostile units | This facility is the headquarters of the Cleaner organization. Destroying it would permanently end their operation. Each Cleaner Cell is supplying the Headquarters with a bonus, which can be removed by destroying that Cell. |
Alien Base | Persistent | -10 Region Panic Level | Eliminate all hostile units | |
Landed UFO | 14 hours | This landed UFO is likely to contain valuable alien technology and resources. We can send a combat team to eliminate the crew and capture the UFO before it takes off. This mission will be more difficult and have greater rewards than a crash site, as both the UFO and the crew are undamaged. |