Research: Difference between revisions

From Xenonauts 2 Official Wiki
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Revision as of 15:57, 30 June 2023

Research projects

If a research project is not selected then each scientist will produce $25 per hour.

Project Unlocked engineering projects Requirements
Combat Vehicles Sentry Gun vehicle
MARS Combat Platform vehicle
Alien Magnetic Weapons Accelerated weapons
Accelerated Cannon air weapon
Alien Magnetic Weapon resource
Warden Combat Armor Warden Armor Alien Alloys resource
Alenium Power Alenium Generator base upgrade Alenium resource
Laser Weaponry Laser weapons Alenium resource
X-3 Dragonfly Dropship X-3 Dragonfly Dropship aircraft Alenium Power research
X-55 Phantom Interceptor X-55 Phantom Interceptor aircraft Alenium Power research
Heavy Lasers Laser Cannon vehicle weapon
Laser Autorifle vehicle weapon
Laser Battery Upgrade base upgrade
Laser Lance air weapon
Laser Weaponry research
Xenobiology (plot) Stun Baton equipment
Stun Gun equipment
+$240000 Monthly Funding
Alien Scanner resource
Quantum Teleportation (plot) +$240000 Monthly Funding Xenobiology (plot) research
UFO Hull Plating Crashed UFO (Destroyer) mission completed

FROM OLD VERSION

Project Unlocked engineering projects Requirements
Alien Alloys Warden Combat Armor soldier armor
Alloy Plating upgrade
Alien Alloys resources
Alien Alloys resource
Alien Plasma Weapons Guardian Battle Armor soldier armor
Improved Lasers upgrade
Alien Plasma Weapon resource
Cleaner Operations Cleaner Intelligence Hub mission Cleaner Corpse resource
Cleaner Headquarters Cleaner Base mission Cleaner Data resource
Alien Electronics Buzzard Jetpack soldier equipment
Advanced Tactical Module upgrade
Alien Electronics resource
Alien Psi-Amp Morale: Mind Shield soldier armor
Mind Shield Module soldier equipment
Alien Psi-Amp resource
Alien Hyperdrive Plot advancement Alien Hyperdrive resource
Alenium Explosives Alenium Grenade Upgrade
Alenium Missile aircraft equipment
Alenium Torpedo aircraft equipment
Alenium
Advanced Stun Weapons Electroshock Pistol
Electroshock Rifle
Electroshock Grenade
Alien Electronics
Gauss Weaponry Gauss weapons Alien Electronics
Heavy Gauss Weaponry Vehicle Gauss Weapons upgrade
Gauss SMG (vehicles) upgrade
Gauss Cannon aircraft equipment
Gauss Battery base upgrade
Gauss Weaponry

Interrogations

Each alien species has an interrogation project, which is only made available after capturing the enemy during a mission. Each completed interrogation project improves Training Rate by 1 and damage against all aliens of the same species by 15%.