Soldier Equipment: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
Each | Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid. | ||
== Armor == | == Armor == | ||
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the | Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Armor | ! Armor | ||
Line 212: | Line 212: | ||
== Equipment == | == Equipment == | ||
Each equipment adds a one-use ability to the | Each equipment adds a one-use ability to the xenonaut: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Equipment | ! Equipment | ||
Line 231: | Line 231: | ||
=== Grenades === | === Grenades === | ||
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the | Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grenade | ! Grenade |
Revision as of 22:02, 2 June 2023
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however.
Armor | Armor HP | Hardness | Weight | Production cost | Production duration (hours) |
---|---|---|---|---|---|
Tactical Suit | 0 | 0 | 0 | Free | Free |
Defender Armor | 12 | 0 | 20 | 10000 Funds | 12 |
Warden Armor | 25 | 0 | 12 | 25000 Funds 4 Alien Alloys |
29 |
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.
Combat platform weapons
The following weapons can only be used by combat platforms.
Equipment
Each equipment adds a one-use ability to the xenonaut:
Equipment | Use Cost (TU) | Weight | Size |
---|---|---|---|
C4 Charge | 5 | 15 | 6 |
Medikit | 25 | 15 | 6 |
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength.
Modules
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.
Module | Bonus |
---|---|
Steel Plates | +3 Armor |
Tactical Module | +5 Accuracy |