Soldiers: Difference between revisions
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== Stats == | == Stats == | ||
Each | Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Stats | ! Stats | ||
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Each | Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded. | ||
== Rank == | == Rank == | ||
Each | Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty | ||
{| class="wikitable" | {| class="wikitable" | ||
! Rank | ! Rank | ||
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== Medals == | == Medals == | ||
Medals are automatically given to | Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 models available for each xenonaut: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Medal | ! Medal | ||
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== Combat platforms == | == Combat platforms == | ||
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular | Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts. |
Revision as of 21:05, 2 June 2023
Stats
Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
Stats | Effects | Progress Points |
---|---|---|
Time Units | Determines combat Time Units (TU) | +10 per TU spent on movement |
Health | Determines maximum Hit Points (HP) | +1 per increase in other attributes |
Accuracy | Determines weapon Accuracy | +20 per TU spent on firing weapons |
Strength | Determines Carrying Weight, grenade throw range and resistance to Recoil | +10 per TU spent on movement when using at least 80% Carry Weight |
Reflexes | Determines the frequency of Reaction Fire | +20 per TU unused at the end of the turn |
Bravery | Determines Morale effects and resistance to psionic attacks | +50 per point of Suppression received |
Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.
Rank
Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty
Rank | Bravery if Commander |
---|---|
Private | -10 |
Corporal | -5 |
Sergeant | 0 |
Sergeant Major | +4 |
Lieutenant | +8 |
Captain | +12 |
Major | +16 |
Colonel | +20 |
Medals
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 models available for each xenonaut:
Medal | Requirements |
---|---|
Award For Bravery | Completed a UFO Crashsite mission |
Award For Courage | Completed a Terror Site mission |
Award For Valor | Completed an Alien Base mission |
Crimson Heart | Suffered 30 HP damage during a mission |
Crux Solaris | Eliminated 4 hostile units during the same mission |
Distinguished Service Medal | Completed 10 missions |
Gallantry Citation | Completed a mission where 50% Xenonauts were casualties |
Golden Star | Eliminated 5 hostile units |
Combat platforms
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts.