Soldier Equipment: Difference between revisions
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[[File:Loadout screen.png|thumb|400px|Soldier loadout]] | |||
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid. | Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid. | ||
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space. | |||
Once the Buzzard Jetpack engineering project has been completed soldiers can be equipped with a jetpack at the cost of 5 Carry Weight. | |||
== Armor == | == Armor == | ||
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however. | Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however. If a soldier dies its armor may or may not be lost depending on campaign settings. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Armor | ! Armor | ||
Line 8: | Line 13: | ||
! Hardness | ! Hardness | ||
! Weight | ! Weight | ||
! Accuracy | |||
! Immunity to gas damage | |||
! Production cost | |||
! Requires research | |||
|- | |- | ||
| '''Tactical Suit''' | | '''Tactical Suit''' | ||
Line 13: | Line 22: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | |||
| <span style="color:red;">'''No'''</span> | |||
| Free | |||
| <span style="color:green;">'''No'''</span> | |||
|- | |- | ||
| '''Defender Armor''' | | '''Defender Armor''' | ||
Line 18: | Line 31: | ||
| 0 | | 0 | ||
| 20 | | 20 | ||
|| -5 | |||
| <span style="color:red;">'''No'''</span> | |||
| $10,000 | |||
| <span style="color:green;">'''No'''</span> | |||
|- | |||
| '''Warden Armor''' | |||
| 20 | |||
| 5 | |||
| 12 | |||
| -3 | |||
| <span style="color:red;">'''No'''</span> | |||
| $25,000<br>4 Alien Alloys | |||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |||
| '''Guardian Armor''' | |||
| 30 | |||
| 10 | |||
| 20 | |||
| -5 | |||
| <span style="color:red;">'''No'''</span> | |||
| $50,000<br>12 Alien Alloys | |||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |||
| '''Stalker Armor''' | |||
| 18 | |||
| 12 | |||
| 0 | |||
| 0 | |||
| <span style="color:green;">'''Yes'''</span> | |||
| $75,000<br>15 Alien Alloys<br>6 Alenium | |||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |||
| '''Exosuit Armor''' | |||
| 35 | |||
| 15 | |||
| 12 | |||
| -3 | |||
| <span style="color:green;">'''Yes'''</span> | |||
| $100,000<br>15 Alien Alloys<br>8 Alenium | |||
| <span style="color:red;">'''Yes'''</span> | |||
|} | |} | ||
== Weapons == | == Weapons == | ||
Weapons can be equipped in the Primary slot. | Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well. The damage of the H.E.V.Y. Launcher can be increased by researching more powerful explosives. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
! Damage | ! Damage | ||
! Penetration (armor) | ! width=1% | Penetration (armor) | ||
! Destruction (armor per hit) | ! width=1% | Destruction (armor per hit) | ||
! Range (tiles) | ! width=1% | Range (tiles) | ||
! Hit Bonus (per tile) | ! Hit Bonus (per tile) | ||
! Capacity (shots) | ! width=1% | Capacity (shots) | ||
! Weight | ! Weight | ||
! Fire Modes | ! Fire Modes | ||
! Size | ! Size | ||
! Ammo Size | ! Ammo Size | ||
! Production cost | |||
|- | |- | ||
| [[File:Melee knife.png|70px]] Combat knife | | [[File:Melee knife.png|70px]] Combat knife | ||
Line 46: | Line 100: | ||
| 6 | | 6 | ||
| N/A | | N/A | ||
| Free | |||
|- | |- | ||
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol | | [[File:Ballistic pistol.png|70px]] Ballistic Pistol | ||
Line 58: | Line 113: | ||
| 6 | | 6 | ||
| 1 | | 1 | ||
| Free | |||
|- | |- | ||
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle | | [[File:Ballistic rifle.png|70px]] Ballistic Rifle | ||
Line 70: | Line 126: | ||
| 12 | | 12 | ||
| 1 | | 1 | ||
| Free | |||
|- | |- | ||
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun | | [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun | ||
Line 82: | Line 139: | ||
| 12 | | 12 | ||
| 1 | | 1 | ||
| Free | |||
|- | |- | ||
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle | | [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle | ||
Line 94: | Line 152: | ||
| 12 | | 12 | ||
| 1 | | 1 | ||
| Free | |||
|- | |- | ||
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun | | [[File:Ballistic lmg.png|70px]] Ballistic Machinegun | ||
Line 106: | Line 165: | ||
| 12 | | 12 | ||
| 2 | | 2 | ||
| Free | |||
|- | |- | ||
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher | | [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher | ||
Line 118: | Line 178: | ||
| 12 | | 12 | ||
| 2 | | 2 | ||
| Free | |||
|- | |||
| [[File:Stun baton.png|70px]] Stun Baton | |||
| 20 Stun<br>30 Emp | |||
| 25 | |||
| 0 | |||
| 1 | |||
| 0% | |||
| 0 | |||
| 12 | |||
| Melee (90% Acc, 25% TU) | |||
| 6 | |||
| N/A | |||
| $10,000 | |||
|- | |||
| [[File:Stun gun.png|70px]] Stun Gun | |||
| 15 Stun<br>22 Emp | |||
| 25 | |||
| 0 | |||
| 6 | |||
| +4.5% | |||
| 3 | |||
| 8 | |||
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU) | |||
| 6 | |||
| 1 | |||
| $20,000 | |||
|- | |||
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol | |||
| 32 Kinetic | |||
| 5 | |||
| -2 | |||
| 12 | |||
| 2.25% | |||
| 15 | |||
| 10 | |||
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU) | |||
| 6 | |||
| 1 | |||
| $15,000<br>3 Alien Alloys | |||
|- | |||
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle | |||
| 38 Kinetic | |||
| 5 | |||
| -2 | |||
| 20 | |||
| 1.5% | |||
| 20 | |||
| 25 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | |||
| 12 | |||
| 1 | |||
| $25,000<br>5 Alien Alloys | |||
|- | |||
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun | |||
| 3x32 Kinetic | |||
| 3 | |||
| -2 | |||
| 10 | |||
| 6.25% | |||
| 8 | |||
| 25 | |||
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU) | |||
| 12 | |||
| 1 | |||
| $25,000<br>5 Alien Alloys | |||
|- | |||
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle | |||
| 44 Kinetic | |||
| 12 | |||
| -2 | |||
| 30 | |||
| 0% | |||
| 5 | |||
| 25 | |||
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU) | |||
| 12 | |||
| 1 | |||
| $25,000<br>5 Alien Alloys | |||
|- | |||
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun | |||
| 38 Kinetic | |||
| 5 | |||
| -2 | |||
| 20 | |||
| 1.5% | |||
| 50 | |||
| 32 | |||
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU) | |||
| 12 | |||
| 2 | |||
| $25,000<br>5 Alien Alloys | |||
|- | |||
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol | |||
| 48 Stun<br>35 Emp | |||
| 0 | |||
| -2 | |||
| 8 | |||
| 2.25% | |||
| 3 | |||
| 8 | |||
| Snap Shot (45% Acc, 20% TU)<br>Normal Shot (80% Acc, 30% TU) | |||
| 6 | |||
| 1 | |||
| $35,000<br>20 Alien Alloys | |||
|- | |||
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle | |||
| 60 Stun<br>40 Emp | |||
| 0 | |||
| -2 | |||
| 12 | |||
| 1.5% | |||
| 3 | |||
| 20 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 40% TU)<br>Aimed Shot (130% Acc, 56% TU)<br>Burst Shot X3 (45% Acc, 60% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>35 Alien Alloys | |||
|- | |||
| [[File:Laser pistol.png|70px]] Laser Pistol | |||
| 33 Thermal | |||
| 0 | |||
| -8 | |||
| 12 | |||
| 2.25% | |||
| 5 | |||
| 8 | |||
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU) | |||
| 6 | |||
| 1 | |||
| $25,000<br>3 Alien Alloys<br>4 Alenium | |||
|- | |||
| [[File:Laser rifle.png|70px]] Laser Rifle | |||
| 40 Thermal | |||
| 0 | |||
| -8 | |||
| 20 | |||
| 1.5% | |||
| 5 | |||
| 20 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | |||
| 12 | |||
| 1 | |||
| $40,000<br>5 Alien Alloys<br>8 Alenium | |||
|- | |||
| [[File:Laser shotgun.png|70px]] Laser Shotgun | |||
| 3x33 Thermal | |||
| 0 | |||
| -8 | |||
| 10 | |||
| 6.25% | |||
| 4 | |||
| 20 | |||
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU) | |||
| 12 | |||
| 1 | |||
| $40,000<br>5 Alien Alloys<br>8 Alenium | |||
|- | |||
| [[File:Laser sniper.png|70px]] Precision Laser | |||
| 46 Thermal | |||
| 10 | |||
| -15 | |||
| 30 | |||
| 0% | |||
| 3 | |||
| 20 | |||
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>5 Alien Alloys<br>8 Alenium | |||
|- | |||
| [[File:Laser lmg.png|70px]] Laser Machinegun | |||
| 40 Thermal | |||
| 0 | |||
| -8 | |||
| 25 | |||
| 1.5% | |||
| 30 | |||
| 26 | |||
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>5 Alien Alloys<br>8 Alenium | |||
|- | |||
| [[File:Gauss pistol.png|70px]] Gauss Pistol | |||
| 50 Kinetic | |||
| 10 | |||
| -4 | |||
| 12 | |||
| 2.25% | |||
| 15 | |||
| 8 | |||
| Snap Shot (60% Acc, 20% TU)<br>Normal Shot (100% Acc, 30% TU) | |||
| 6 | |||
| 1 | |||
| $50,000<br>15 Alien Alloys<br>5 Alenium | |||
|- | |||
| [[File:Gauss rifle.png|70px]] Gauss Rifle | |||
| 60 Kinetic | |||
| 10 | |||
| -4 | |||
| 20 | |||
| 1.5% | |||
| 20 | |||
| 20 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>25 Alien Alloys<br>10 Alenium | |||
|- | |||
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun | |||
| 3x50 Kinetic | |||
| 10 | |||
| -4 | |||
| 10 | |||
| 6.25% | |||
| 8 | |||
| 20 | |||
| Snap Shot (40% Acc, 28% TU)<br>Normal Shot (74% Acc, 40% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>25 Alien Alloys<br>10 Alenium | |||
|- | |||
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle | |||
| 70 Kinetic | |||
| 20 | |||
| -4 | |||
| 30 | |||
| 0% | |||
| 5 | |||
| 20 | |||
| Aimed Shot (80% Acc, 56% TU)<br>Scoped (135% Acc, 70% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>25 Alien Alloys<br>10 Alenium | |||
|- | |||
| [[File:Gauss lmg.png|70px]] Gauss Machinegun | |||
| 60 Kinetic | |||
| 10 | |||
| -4 | |||
| 25 | |||
| 1.5% | |||
| 50 | |||
| 26 | |||
| Burst Fire X3 (40% Acc, 50% TU)<br>Burst Fire 2 X10 (40% Acc, 75% TU) | |||
| 12 | |||
| 1 | |||
| $50,000<br>25 Alien Alloys<br>10 Alenium | |||
|} | |||
=== Combat platform weapons === | |||
The following weapons can only be used by combat platforms. They do not penetrate armor. | |||
{| class="wikitable" | |||
! Weapon | |||
! Damage | |||
! Destruction (armor per hit) | |||
! Range (tiles) | |||
! Hit Bonus (per tile) | |||
! Capacity (shots) | |||
! Fire Modes | |||
! Type | |||
! Required research | |||
|- | |||
| [[File:Vehicle cannon ballistic.png|90px]] Cannon | |||
| 70 Kinetic | |||
| -10 | |||
| 30 | |||
| 1% | |||
| 20 | |||
| Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | |||
| Primary | |||
| | |||
|- | |||
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret | |||
| 36 Kinetic | |||
| -10 | |||
| 25 | |||
| 1% | |||
| 6 | |||
| Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | |||
| Primary | |||
| | |||
|- | |||
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle | |||
| 34 Kinetic | |||
| -2 | |||
| 20 | |||
| 1.25% | |||
| 100 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | |||
| Secondary | |||
| | |||
|- | |||
| [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher | |||
| None | |||
| 0 | |||
| 12 | |||
| 12% | |||
| 4 | |||
| Normal Shot (45% Acc, 20% TU)<br>Aimed Shot (80% Acc, 28% TU) | |||
| Secondary | |||
| | |||
|- | |||
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon | |||
| 95 Thermal | |||
| -10 | |||
| 30 | |||
| 1% | |||
| 20 | |||
| Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | |||
| Primary | |||
| Heavy Lasers | |||
|- | |||
| [[File:Vehicle smg laser.png|90px]] Laser Autorifle | |||
| 40 Thermal | |||
| -8 | |||
| 20 | |||
| 1.25% | |||
| 100 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | |||
| Secondary | |||
| Heavy Lasers | |||
|- | |||
| [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret | |||
| 52 Thermal | |||
| -15 | |||
| 25 | |||
| 1% | |||
| 6 | |||
| Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | |||
| Primary | |||
| Alenium Explosives | |||
|- | |||
| [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon | |||
| 120 Kinetic | |||
| -10 | |||
| 30 | |||
| 1% | |||
| 20 | |||
| Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | |||
| Primary | |||
| Heavy Gauss Weaponry | |||
|- | |||
| [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle | |||
| 60 kinetic | |||
| -4 | |||
| 20 | |||
| 1.25% | |||
| 100 | |||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | |||
| Secondary | |||
| Heavy Gauss Weaponry | |||
|- | |||
| [[File:Vehicle rocket plasma.png|90px]] Plasma Rocket Turret | |||
| 80 Thermal | |||
| -20 | |||
| 25 | |||
| 1% | |||
| 6 | |||
| Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | |||
| Primary | |||
| Fusion Rockets | |||
|} | |} | ||
== Equipment == | == Equipment == | ||
Each equipment adds a one-use ability to the soldier | Each equipment adds a one-use ability to the soldier: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Equipment | ! Equipment | ||
Line 127: | Line 549: | ||
! Weight | ! Weight | ||
! Size | ! Size | ||
! Effects | |||
|- | |- | ||
| [[File:Charge c4.png|40px]] C4 Charge | | [[File:Charge c4.png|40px]] C4 Charge | ||
Line 132: | Line 555: | ||
| 15 | | 15 | ||
| 6 | | 6 | ||
| Can be placed and detonated remotely for 10 TU | |||
|- | |- | ||
| [[File:Medipack.png|40px]] Medikit | | [[File:Medipack.png|40px]] Medikit | ||
Line 137: | Line 561: | ||
| 15 | | 15 | ||
| 6 | | 6 | ||
| Heals Bleeding Wounds | |||
|- | |||
| [[File:Ammo grenade smoke.png|40px]] Hevy Smoke Rounds | |||
| 24/34 | |||
| 8 | |||
| 2 | |||
| Alternative ammo for H.E.V.Y. Launcher weapon | |||
|} | |} | ||
=== Grenades === | === Grenades === | ||
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the soldier's Strength. | Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the soldier's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=4 | Tier 1 | |||
! colspan=4 | Tier 2 | |||
! colspan=4 | Tier 3 | |||
|- | |||
! Grenade | |||
! Damage | |||
! width=1% | Destruction (armor) | |||
! width=1% | Blast Radius (tiles) | |||
! Grenade | |||
! Damage | |||
! width=1% | Destruction (armor) | |||
! width=1% | Blast Radius (tiles) | |||
! Grenade | ! Grenade | ||
! Damage | ! Damage | ||
! | ! width=1% | Destruction (armor) | ||
! width=1% | Blast Radius (tiles) | |||
! Blast Radius (tiles) | |||
|- | |- | ||
| [[File:Grenade | | [[File:Grenade smoke.png|25px]] Smoke Grenade | ||
| 1 Stun | |||
| 0 | |||
| 1 | |||
| | |||
| 2.5 | | 2.5 | ||
| | | colspan=8 | | ||
| | |||
|- | |- | ||
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade | | [[File:Grenade flashbang.png|25px]] Flashbang Grenade | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 2.5 | | 2.5 | ||
| | | [[File:Grenade electroshock.png|25px]] Electroshock Grenade | ||
| | | 70 Stun<br>50 Emp | ||
| 0 | |||
| 2.5 | |||
| colspan=4 | | |||
|- | |- | ||
| [[File:Grenade | | [[File:Grenade frag.png|25px]] Fragmentation Grenade | ||
| | | 35 Kinetic | ||
| | | -2 | ||
| | | 2.5 | ||
| [[File:Grenade alenium.png|25px]] Alenium Grenade | |||
| 50 Kinetic | |||
| -3 | |||
| 2.5 | |||
| [[File:Grenade plasma.png|25px]] Plasma Grenade | |||
| 75 Thermal | |||
| -5 | |||
| 2.5 | | 2.5 | ||
| | |- | ||
| 1 | | [[File:Grenade demolition.png|25px]] Demolition Charge | ||
| 25 Thermal | |||
| -12 | |||
| 1.5 | |||
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge | |||
| 32 Thermal | |||
| -20 | |||
| 1.5 | |||
| [[File:Grenade demolition tier3.png|25px]] FusionCharge | |||
| 40 Thermal | |||
| -28 | |||
| 1.5 | |||
|} | |} | ||
== Modules == | == Modules == | ||
Modules add various stat bonuses to the soldier. All modules have a size of 2x2 and a weight of 12. | Modules add various stat bonuses to the soldier. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A soldier can only have one of each modules. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=2 | Tier 1 | |||
! colspan=2 | Tier 2 | |||
! colspan=2 | Tier 3 | |||
|- | |||
! Module | |||
! Bonus | |||
! Module | |||
! Bonus | |||
! Module | ! Module | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| Steel Plates | | [[File:Module insert tier1.png|25px]] Steel Plates | ||
| +3 Armor | | +3 Armor | ||
| [[File:Module insert tier2.png|25px]] Alloy Plates | |||
| +5 Armor | |||
| [[File:Module insert tier3.png|25px]] Reinforced Plates | |||
| +8 Armor | |||
|- | |||
| [[File:Module accuracy tier1.png|25px]] Tactical Module | |||
| +4 Accuracy | |||
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module | |||
| +8 Accuracy | |||
|- | |- | ||
| | | Must be researched | ||
| + | | Must be researched | ||
| [[File:Module medical tier1.png|25px]] Automed Module | |||
| +25 HP Regeneration | |||
|} | |} |
Latest revision as of 11:04, 1 July 2023
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space.
Once the Buzzard Jetpack engineering project has been completed soldiers can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however. If a soldier dies its armor may or may not be lost depending on campaign settings.
Armor | Armor HP | Hardness | Weight | Accuracy | Immunity to gas damage | Production cost | Requires research |
---|---|---|---|---|---|---|---|
Tactical Suit | 0 | 0 | 0 | 0 | No | Free | No |
Defender Armor | 12 | 0 | 20 | -5 | No | $10,000 | No |
Warden Armor | 20 | 5 | 12 | -3 | No | $25,000 4 Alien Alloys |
Yes |
Guardian Armor | 30 | 10 | 20 | -5 | No | $50,000 12 Alien Alloys |
Yes |
Stalker Armor | 18 | 12 | 0 | 0 | Yes | $75,000 15 Alien Alloys 6 Alenium |
Yes |
Exosuit Armor | 35 | 15 | 12 | -3 | Yes | $100,000 15 Alien Alloys 8 Alenium |
Yes |
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well. The damage of the H.E.V.Y. Launcher can be increased by researching more powerful explosives.
Combat platform weapons
The following weapons can only be used by combat platforms. They do not penetrate armor.
Equipment
Each equipment adds a one-use ability to the soldier:
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the soldier's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4.
Modules
Modules add various stat bonuses to the soldier. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A soldier can only have one of each modules.