Soldier Equipment: Difference between revisions
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[[File:Loadout screen.png|thumb|400px| | [[File:Loadout screen.png|thumb|400px|Soldier loadout]] | ||
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid. | Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid. | ||
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space. | During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space. | ||
Once the Buzzard Jetpack engineering project has been completed | Once the Buzzard Jetpack engineering project has been completed soldiers can be equipped with a jetpack at the cost of 5 Carry Weight. | ||
== Armor == | == Armor == | ||
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the | Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however. If a soldier dies its armor may or may not be lost depending on campaign settings. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Armor | ! Armor | ||
Line 14: | Line 14: | ||
! Weight | ! Weight | ||
! Accuracy | ! Accuracy | ||
! Immunity to gas damage | |||
! Production cost | ! Production cost | ||
! Requires research | |||
|- | |- | ||
| '''Tactical Suit''' | | '''Tactical Suit''' | ||
Line 21: | Line 23: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| <span style="color:red;">'''No'''</span> | |||
| Free | | Free | ||
| <span style="color:green;">'''No'''</span> | |||
|- | |- | ||
| '''Defender Armor''' | | '''Defender Armor''' | ||
Line 28: | Line 32: | ||
| 20 | | 20 | ||
|| -5 | || -5 | ||
| <span style="color:red;">'''No'''</span> | |||
| $10,000 | | $10,000 | ||
| <span style="color:green;">'''No'''</span> | |||
|- | |- | ||
| '''Warden Armor''' | | '''Warden Armor''' | ||
Line 35: | Line 41: | ||
| 12 | | 12 | ||
| -3 | | -3 | ||
| <span style="color:red;">'''No'''</span> | |||
| $25,000<br>4 Alien Alloys | | $25,000<br>4 Alien Alloys | ||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |- | ||
| '''Guardian Armor''' | | '''Guardian Armor''' | ||
Line 42: | Line 50: | ||
| 20 | | 20 | ||
| -5 | | -5 | ||
| <span style="color:red;">'''No'''</span> | |||
| $50,000<br>12 Alien Alloys | | $50,000<br>12 Alien Alloys | ||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |- | ||
| '''Stalker Armor''' | | '''Stalker Armor''' | ||
Line 49: | Line 59: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| <span style="color:green;">'''Yes'''</span> | |||
| $75,000<br>15 Alien Alloys<br>6 Alenium | | $75,000<br>15 Alien Alloys<br>6 Alenium | ||
| <span style="color:red;">'''Yes'''</span> | |||
|- | |||
| '''Exosuit Armor''' | |||
| 35 | |||
| 15 | |||
| 12 | |||
| -3 | |||
| <span style="color:green;">'''Yes'''</span> | |||
| $100,000<br>15 Alien Alloys<br>8 Alenium | |||
| <span style="color:red;">'''Yes'''</span> | |||
|} | |} | ||
== Weapons == | == Weapons == | ||
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well. | Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well. The damage of the H.E.V.Y. Launcher can be increased by researching more powerful explosives. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
Line 409: | Line 429: | ||
=== Combat platform weapons === | === Combat platform weapons === | ||
The following weapons can only be used by combat platforms. | The following weapons can only be used by combat platforms. They do not penetrate armor. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
! Damage | ! Damage | ||
! Destruction (armor per hit) | ! Destruction (armor per hit) | ||
! Range (tiles) | ! Range (tiles) | ||
Line 419: | Line 438: | ||
! Capacity (shots) | ! Capacity (shots) | ||
! Fire Modes | ! Fire Modes | ||
! | ! Type | ||
! Required research | |||
|- | |- | ||
| [[File:Vehicle cannon ballistic.png|90px]] Cannon | | [[File:Vehicle cannon ballistic.png|90px]] Cannon | ||
| 70 Kinetic | | 70 Kinetic | ||
| -10 | | -10 | ||
| 30 | | 30 | ||
Line 430: | Line 449: | ||
| Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | ||
| Primary | | Primary | ||
| | |||
|- | |- | ||
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret | | [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret | ||
| 36 Kinetic | | 36 Kinetic | ||
| -10 | | -10 | ||
| 25 | | 25 | ||
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| Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | ||
| Primary | | Primary | ||
| | |||
|- | |- | ||
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle | | [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle | ||
| 34 Kinetic | | 34 Kinetic | ||
| -2 | | -2 | ||
| 20 | | 20 | ||
Line 450: | Line 469: | ||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | ||
| Secondary | | Secondary | ||
| | |||
|- | |- | ||
| [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher | | [[File:Vehicle smokelauncher.png|90px]] Smoke Launcher | ||
| None | | None | ||
| 0 | | 0 | ||
| 12 | | 12 | ||
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| Normal Shot (45% Acc, 20% TU)<br>Aimed Shot (80% Acc, 28% TU) | | Normal Shot (45% Acc, 20% TU)<br>Aimed Shot (80% Acc, 28% TU) | ||
| Secondary | | Secondary | ||
| | |||
|- | |- | ||
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon | | [[File:Vehicle cannon laser.png|90px]] Laser Cannon | ||
| 95 Thermal | | 95 Thermal | ||
| -10 | | -10 | ||
| 30 | | 30 | ||
Line 470: | Line 489: | ||
| Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | ||
| Primary | | Primary | ||
| Heavy Lasers | |||
|- | |- | ||
| [[File:Vehicle smg laser.png|90px]] Laser Autorifle | | [[File:Vehicle smg laser.png|90px]] Laser Autorifle | ||
| 40 Thermal | | 40 Thermal | ||
| -8 | | -8 | ||
| 20 | | 20 | ||
Line 480: | Line 499: | ||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | ||
| Secondary | | Secondary | ||
| Heavy Lasers | |||
|- | |- | ||
| [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret | | [[File:Vehicle rocket alenium.png|90px]] Alenium Rocket Turret | ||
| 52 Thermal | | 52 Thermal | ||
| -15 | | -15 | ||
| 25 | | 25 | ||
Line 490: | Line 509: | ||
| Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | | Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | ||
| Primary | | Primary | ||
| Alenium Explosives | |||
|- | |- | ||
| [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon | | [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon | ||
| 120 Kinetic | | 120 Kinetic | ||
| -10 | | -10 | ||
| 30 | | 30 | ||
Line 500: | Line 519: | ||
| Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | | Normal Shot (100% Acc, 44% TU)<br>Aimed Shot (130% Acc, 54% TU) | ||
| Primary | | Primary | ||
| Heavy Gauss Weaponry | |||
|- | |- | ||
| [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle | | [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle | ||
| 60 kinetic | | 60 kinetic | ||
| -4 | | -4 | ||
| 20 | | 20 | ||
Line 510: | Line 529: | ||
| Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | | Snap Shot (45% Acc, 24% TU)<br>Normal Shot (80% Acc, 36% TU)<br>Aimed Shot (120% Acc, 48% TU)<br>Burst Shot X3 (40% Acc, 50% TU) | ||
| Secondary | | Secondary | ||
| Heavy Gauss Weaponry | |||
|- | |||
| [[File:Vehicle rocket plasma.png|90px]] Plasma Rocket Turret | |||
| 80 Thermal | |||
| -20 | |||
| 25 | |||
| 1% | |||
| 6 | |||
| Normal Shot (120% Acc, 50% TU)<br>Salvo Fire X3 (120% Acc, 60% TU) | |||
| Primary | |||
| Fusion Rockets | |||
|} | |} | ||
== Equipment == | == Equipment == | ||
Each equipment adds a one-use ability to the | Each equipment adds a one-use ability to the soldier: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Equipment | ! Equipment | ||
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! Weight | ! Weight | ||
! Size | ! Size | ||
! Effects | |||
|- | |- | ||
| [[File:Charge c4.png|40px]] C4 Charge | | [[File:Charge c4.png|40px]] C4 Charge | ||
Line 524: | Line 555: | ||
| 15 | | 15 | ||
| 6 | | 6 | ||
| Can be placed and detonated remotely for 10 TU | |||
|- | |- | ||
| [[File:Medipack.png|40px]] Medikit | | [[File:Medipack.png|40px]] Medikit | ||
Line 529: | Line 561: | ||
| 15 | | 15 | ||
| 6 | | 6 | ||
| Heals Bleeding Wounds | |||
|- | |||
| [[File:Ammo grenade smoke.png|40px]] Hevy Smoke Rounds | |||
| 24/34 | |||
| 8 | |||
| 2 | |||
| Alternative ammo for H.E.V.Y. Launcher weapon | |||
|} | |} | ||
=== Grenades === | === Grenades === | ||
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the | Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the soldier's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=4 | Tier 1 | |||
! colspan=4 | Tier 2 | |||
! colspan=4 | Tier 3 | |||
|- | |||
! Grenade | |||
! Damage | |||
! width=1% | Destruction (armor) | |||
! width=1% | Blast Radius (tiles) | |||
! Grenade | ! Grenade | ||
! Damage | ! Damage | ||
! Destruction (armor) | ! width=1% | Destruction (armor) | ||
! Blast Radius (tiles) | ! width=1% | Blast Radius (tiles) | ||
! | ! Grenade | ||
! | ! Damage | ||
! width=1% | Destruction (armor) | |||
! width=1% | Blast Radius (tiles) | |||
|- | |- | ||
| [[File:Grenade | | [[File:Grenade smoke.png|25px]] Smoke Grenade | ||
| | | 1 Stun | ||
| | | 0 | ||
| | | 2.5 | ||
| | | colspan=8 | | ||
| | |||
|- | |- | ||
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade | | [[File:Grenade flashbang.png|25px]] Flashbang Grenade | ||
Line 552: | Line 600: | ||
| 0 | | 0 | ||
| 2.5 | | 2.5 | ||
| | | [[File:Grenade electroshock.png|25px]] Electroshock Grenade | ||
| | | 70 Stun<br>50 Emp | ||
| 0 | |||
| 2.5 | |||
| colspan=4 | | |||
|- | |- | ||
| [[File:Grenade frag.png|25px]] Fragmentation Grenade | | [[File:Grenade frag.png|25px]] Fragmentation Grenade | ||
Line 559: | Line 610: | ||
| -2 | | -2 | ||
| 2.5 | | 2.5 | ||
| | | [[File:Grenade alenium.png|25px]] Alenium Grenade | ||
| | | 50 Kinetic | ||
|- | | -3 | ||
| [[File:Grenade | | 2.5 | ||
| | | [[File:Grenade plasma.png|25px]] Plasma Grenade | ||
| | | 75 Thermal | ||
| -5 | |||
| 2.5 | | 2.5 | ||
|- | |- | ||
| [[File:Grenade demolition.png|25px]] Demolition Charge | |||
| 25 Thermal | |||
| -12 | |||
| 1.5 | |||
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge | | [[File:Grenade demolition tier2.png|25px]] Alenium Charge | ||
| 32 Thermal | | 32 Thermal | ||
| -20 | | -20 | ||
| 1.5 | | 1.5 | ||
| [[File:Grenade demolition tier3.png|25px]] FusionCharge | |||
| 40 Thermal | |||
| -28 | |||
| [[File:Grenade | | 1.5 | ||
| | |||
| - | |||
| 1 | |||
|} | |} | ||
== Modules == | == Modules == | ||
Modules add various stat bonuses to the | Modules add various stat bonuses to the soldier. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A soldier can only have one of each modules. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=2 | Tier 1 | ! colspan=2 | Tier 1 | ||
! colspan=2 | Tier 2 | ! colspan=2 | Tier 2 | ||
! colspan=2 | Tier 3 | |||
|- | |- | ||
! Module | |||
! Bonus | |||
! Module | ! Module | ||
! Bonus | ! Bonus | ||
Line 606: | Line 651: | ||
| [[File:Module insert tier2.png|25px]] Alloy Plates | | [[File:Module insert tier2.png|25px]] Alloy Plates | ||
| +5 Armor | | +5 Armor | ||
| [[File:Module insert tier3.png|25px]] Reinforced Plates | |||
| +8 Armor | |||
|- | |- | ||
| [[File:Module accuracy tier1.png|25px]] Tactical Module | | [[File:Module accuracy tier1.png|25px]] Tactical Module | ||
Line 611: | Line 658: | ||
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module | | [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module | ||
| +8 Accuracy | | +8 Accuracy | ||
|- | |||
| Must be researched | |||
| Must be researched | |||
| [[File:Module medical tier1.png|25px]] Automed Module | |||
| +25 HP Regeneration | |||
|} | |} |
Latest revision as of 11:04, 1 July 2023
Each soldier can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
During missions stunned enemies may be carried in the soldier's inventory. Stunned enemies take 3x4 squares of inventory space.
Once the Buzzard Jetpack engineering project has been completed soldiers can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the soldier's HP. Certain weapons ignore Armor however. If a soldier dies its armor may or may not be lost depending on campaign settings.
Armor | Armor HP | Hardness | Weight | Accuracy | Immunity to gas damage | Production cost | Requires research |
---|---|---|---|---|---|---|---|
Tactical Suit | 0 | 0 | 0 | 0 | No | Free | No |
Defender Armor | 12 | 0 | 20 | -5 | No | $10,000 | No |
Warden Armor | 20 | 5 | 12 | -3 | No | $25,000 4 Alien Alloys |
Yes |
Guardian Armor | 30 | 10 | 20 | -5 | No | $50,000 12 Alien Alloys |
Yes |
Stalker Armor | 18 | 12 | 0 | 0 | Yes | $75,000 15 Alien Alloys 6 Alenium |
Yes |
Exosuit Armor | 35 | 15 | 12 | -3 | Yes | $100,000 15 Alien Alloys 8 Alenium |
Yes |
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well. The damage of the H.E.V.Y. Launcher can be increased by researching more powerful explosives.
Combat platform weapons
The following weapons can only be used by combat platforms. They do not penetrate armor.
Equipment
Each equipment adds a one-use ability to the soldier:
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the soldier's Strength. All grenades have a weight of 6. All grenades have a size of 1 except charges which have a size of 4.
Modules
Modules add various stat bonuses to the soldier. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A soldier can only have one of each modules.