Soldiers: Difference between revisions

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[[File:Starting soldier.png|thumb|350px|A starting soldier]]
== Stats ==
== Stats ==
Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
Each soldier has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
{| class="wikitable"
{| class="wikitable"
! Stats
! Stats
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|}
|}


Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.
Each soldier also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.


== Rank ==
== Rank ==
Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty
Each soldier will have a Rank, determined by the amount of Experience they have. The highest-ranked soldier in combat is designated Commander and provides all other soldiers with a Bravery bonus or penalty
{| class="wikitable"
{| class="wikitable"
! Rank
! Rank
! Bravery if Commander
! Bravery if Commander
|-
|-
| Private || <span style="color:red;">'''-10'''</span>
| [[File:Private.png|25px]] Private || <span style="color:red;">'''-10'''</span>
|-
|-
| Corporal || <span style="color:red;">'''-5'''</span>
| [[File:Corporal.png|25px]] Corporal || <span style="color:red;">'''-5'''</span>
|-
|-
| Sergeant || '''0'''
| [[File:Sergeant.png|25px]] Sergeant || '''0'''
|-
|-
| Sergeant Major || <span style="color:green;">'''+4'''</span>
| [[File:Sergeantmajor.png|25px]] Sergeant Major || <span style="color:green;">'''+4'''</span>
|-
|-
| Lieutenant || <span style="color:green;">'''+8'''</span>
| [[File:Lieutenant.png|25px]] Lieutenant || <span style="color:green;">'''+8'''</span>
|-
|-
| Captain || <span style="color:green;">'''+12'''</span>
| [[File:Captain.png|25px]] Captain || <span style="color:green;">'''+12'''</span>
|-
|-
| Major || <span style="color:green;">'''+16'''</span>
| [[File:Major.png|25px]] Major || <span style="color:green;">'''+16'''</span>
|-
|-
| Colonel || <span style="color:green;">'''+20'''</span>
| [[File:Colonel.png|25px]] Colonel || <span style="color:green;">'''+20'''</span>
|}
|}


== Medals ==
== Medals ==
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 models available for each xenonaut:
Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 9 medals available for each soldier:
{| class="wikitable"
{| class="wikitable"
! Medal
! Medal
! Requirements
! Requirements
|-
|-
| Award For Bravery
| [[File:Medal citation bravery.png|25px]] Award For Bravery
| Completed a UFO Crashsite mission
| Completed a UFO Crashsite mission
|-
|-
| Award For Courage  
| [[File:Medal citation courage.png|25px]] Award For Courage  
| Completed a Terror Site mission
| Completed a Terror Site mission
|-
|-
| Award For Valor
| [[File:Medal citation valor.png|25px]] Award For Valor
| Completed an Alien Base mission
| Completed an Alien Base mission
|-
|-
| Crimson Heart
| [[File:Medal crimsonheart.png|25px]] Crimson Heart
| Suffered 30 HP damage during a mission
| Suffered 30 HP damage during a mission
|-
|-
| Crux Solaris
| [[File:Medal cruxsolaris.png|25px]] Crux Solaris
| Eliminated 4 hostile units during the same mission
| Eliminated 4 hostile units during the same mission
|-
|-
| Distinguished Service Medal
| [[File:Medal distinguishedservice.png|25px]] Distinguished Service Medal
| Completed 10 missions
| Completed 10 missions
|-
|-
| Gallantry Citation
| [[File:Medal gallantry citation.png|25px]] Gallantry Citation
| Completed a mission where 50% Xenonauts were casualties
| Completed a mission where 50% soldiers were casualties
|-
|-
| Golden Star
| [[File:Medal goldenstar.png|25px]] Golden Star
| Eliminated 5 hostile units
| Eliminated 5 hostile units
|}
|}


== Combat platforms ==
== MARS combat platforms ==
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts.
[[File:MARS Combat Platform.png|thumb|350px|MARS Combat Platform]]
MARS Combat Platforms can be constructed in Engineering once the required research project has been completed. They cost $250000 to produce and have an upkeep cost of $5000. Once constructed they can be used in place of regular soldiers. MARS Combat Platforms use their own loadout separate from human soldiers. Their armor is upgraded automatically. MARS Combat Platforms have the following stats:
* 80 Health
* 80 Time Units
* 45 Accuracy
* 60 Strength
* 50 Reflexes
* 50 Bravery
* Robotic unit - are immune to stun damage, gas damage and morale effects but vulnerable to EMP damage
 
MARS Combat Platforms can be outfitted with heavy plating, increasing their Armor HP by 15 at the cost of 12 Time Units.
 
== Sentry guns ==
Sentry Guns can be constructed in Engineering once the Combat Vehicles research project has been completed and can only be used during base defense. Each one costs $40000 and has an upkeep cost of $2000. If a sentry gun is destroyed it can be rebuilt at half of the cost. Sentry guns have the following stats:
* 80 Health
* 40 Time Units
* 50 Accuracy
* 100 Strength
* 75 Reflexes
* 100 Bravery
* Automatically equipped with the latest machinegun weapon

Latest revision as of 11:04, 1 July 2023

A starting soldier

Stats

Each soldier has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.

Stats Effects Progress Points
Time Units Determines combat Time Units (TU) +10 per TU spent on movement
Health Determines maximum Hit Points (HP) +1 per increase in other attributes
Accuracy Determines weapon Accuracy +20 per TU spent on firing weapons
Strength Determines Carrying Weight, grenade throw range and resistance to Recoil +10 per TU spent on movement when using at least 80% Carry Weight
Reflexes Determines the frequency of Reaction Fire +20 per TU unused at the end of the turn
Bravery Determines Morale effects and resistance to psionic attacks +50 per point of Suppression received

Each soldier also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.

Rank

Each soldier will have a Rank, determined by the amount of Experience they have. The highest-ranked soldier in combat is designated Commander and provides all other soldiers with a Bravery bonus or penalty

Rank Bravery if Commander
Private.png Private -10
Corporal.png Corporal -5
Sergeant.png Sergeant 0
Sergeantmajor.png Sergeant Major +4
Lieutenant.png Lieutenant +8
Captain.png Captain +12
Major.png Major +16
Colonel.png Colonel +20

Medals

Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 9 medals available for each soldier:

Medal Requirements
Medal citation bravery.png Award For Bravery Completed a UFO Crashsite mission
Medal citation courage.png Award For Courage Completed a Terror Site mission
Medal citation valor.png Award For Valor Completed an Alien Base mission
Medal crimsonheart.png Crimson Heart Suffered 30 HP damage during a mission
Medal cruxsolaris.png Crux Solaris Eliminated 4 hostile units during the same mission
Medal distinguishedservice.png Distinguished Service Medal Completed 10 missions
Medal gallantry citation.png Gallantry Citation Completed a mission where 50% soldiers were casualties
Medal goldenstar.png Golden Star Eliminated 5 hostile units

MARS combat platforms

MARS Combat Platform

MARS Combat Platforms can be constructed in Engineering once the required research project has been completed. They cost $250000 to produce and have an upkeep cost of $5000. Once constructed they can be used in place of regular soldiers. MARS Combat Platforms use their own loadout separate from human soldiers. Their armor is upgraded automatically. MARS Combat Platforms have the following stats:

  • 80 Health
  • 80 Time Units
  • 45 Accuracy
  • 60 Strength
  • 50 Reflexes
  • 50 Bravery
  • Robotic unit - are immune to stun damage, gas damage and morale effects but vulnerable to EMP damage

MARS Combat Platforms can be outfitted with heavy plating, increasing their Armor HP by 15 at the cost of 12 Time Units.

Sentry guns

Sentry Guns can be constructed in Engineering once the Combat Vehicles research project has been completed and can only be used during base defense. Each one costs $40000 and has an upkeep cost of $2000. If a sentry gun is destroyed it can be rebuilt at half of the cost. Sentry guns have the following stats:

  • 80 Health
  • 40 Time Units
  • 50 Accuracy
  • 100 Strength
  • 75 Reflexes
  • 100 Bravery
  • Automatically equipped with the latest machinegun weapon