UFO health is slightly reduced if there is 1 interceptor in battle and slightly increased if there are 3 interceptors in battle. This setting can be disabled in campaign options.
The following enemies may be encountered on air missions:
UFO
|
Size
|
Health
|
Armor
|
Speed (KM/H)
|
Turn Rate (deg/sec)
|
Weapons
|
Reward if shot over land
|
Fighter |
Very Small |
105 |
0 |
2850 |
120 |
Light Blaster (5 damage, -0.5 destruction) Plasma Missiles (25 damage, -3 destruction) |
Salvage
|
Scout |
Small |
150 |
5 |
1800 |
20 |
Cutter Beam (9 damage, -1 destruction, 2 penetration) |
Crashed UFO mission
|
Observer |
Small |
375 |
0 |
3300 |
15 |
Light Lance (8 damage, -2 destruction, 8 penetration) |
Crashed UFO mission
|
Destroyer |
Medium |
175 |
20 |
2400 |
20 |
Light Cannon (10 damage, -5 destruction) Light Beam (3 damage, -2 destruction) |
Crashed UFO mission
|
Abductor |
Medium |
280 |
36 |
3600 |
20 |
Light Cannon (10 damage, -5 destruction) Medium Beam (8 damage, -2 destruction, 5 penetration) |
Crashed UFO mission
|
Bomber |
Large |
550 |
0 |
3150 |
20 |
Medium Beam (8 damage, -2 destruction, 5 penetration) Fusion Artillery (15 damage, -3 destruction) |
Salvage
|