Resources

From Norland Official Wiki
  • Gold.png Gold: used for wage to peasants and trading. Can be obtained by trading.
  • Holy Rings.png Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.

Basic resources

Basic resources are obtained from resources buildings and do not require anything to produce beyond workers and instructions.

  • Wood.png Wood: used in construction, agriculture and the production of other resources. Obtained from Lumbermills.
  • Iron.png Iron: used in construction, and the production of other resources. Obtained from Mines.
  • Rye.png Rye: used in production of agricultural resources. Obtained from Rye Fields.
  • Hops.png Hops: used in production of alcohol resources. Obtained from Hop Fields.
  • Herb.png Herb: used in the production of other resources. Obtained from Herbalists.

Refined resources

Refined resources are produced from various other resources in certain buildings.

  • Steel.png Steel: used in the production of other resources. Refined from Coal and Iron in Melting Furnace.
  • Medicinal Salve.png Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords use it for free while peasants must purchase it from a Market.
  • Nectar.png Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.
  • Tools.png Tools: Used for upgrading or repairing buildings and producing other resources. Refined from Coal and Wood in Workshop.
  • Paper.png Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.
  • Coal.png Coal: Used in the production of other resources. Refined from Wood in Coal Furnace.

Food

Food resources are used to fulfill the Food need. Lords use it for free while peasants must purchase it from a Market or the Holy Caravan.

  • Flour.png Flour is refined from Rye in Mills
  • Meat.png Meat is obtained from Pig Farms and gives Mood bonus that slowly decreases
  • Rutabaga.png Rutabaga is obtained from Rutabaga Fields and gives Mood penalty that slowly decreases

Alcohol

Alcohol resources are used to fulfill the Rest need. They are produced in a Brewery. Lords use it for free while peasants must purchase it from a Tavern. There are three alcohol resources:

  • Moonshine.png Moonshine is refined from Rutabaga and gives Mood penalty that slowly decreases
  • Beer.png Beer is refined from Hops and Rye, requires knowledge before it can be produced
  • Flavorful Ale.png Flavorful Ale is refined from Hops and Herb, requires knowledge before it can be produced and gives Mood bonus that slowly decreases

Weapons

Weapon resources can be given to warriors when creating an army.

  • Dagger.png Daggers can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
  • Mace.png Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
  • Spear.png Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
  • Sword.png Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
  • Axe.png Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

  • Shield.png Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
  • Light Armor.png Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
  • Heavy Armor.png Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.