Resources

From Norland Official Wiki
Market saturation for Flour

Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high.

Each resource has a local demand and market saturation value. Market saturation increases each time a resource is sold and goes down over time. If market saturation becomes greater than local demand then prices for the resource will drop. Resources that are easier to produce have a higher Market Saturation that those that are more difficult to produce.

Currencies

There are two kinds of currencies. Both of them are primarily obtained by trading.

Gold.png Gold is the more common currency, used for wage to peasants and trading.

Holy Rings.png Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.

Construction

Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood.png Wood Woodcutter.png Lumbermill Natural resource
Iron.png Iron Mine.png Mine Natural resource
Tools.png Tools Sawmill.png Workshop Wood.png Wood
Coal.png Coal

Food

Food resources are used to fulfill the Food.png Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat.png Meat Pig farm.png Pig Farm Increased (especially for peasants and prisoners) Bought and eaten first
Flour.png Flour Mill.png Mill Unaffected Bought and eaten second
Rutabaga.png Rutabaga Hop farm.png Rutabaga Field Decreased (especially for lords and warriors) Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest.png Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale.png Flavorful Ale Hops.png Hops
Herb.png Herb
Increased (especially for peasants and prisoners) Bought and drank first Yes
Beer.png Beer Hops.png Hops
Rye.png Rye
Unaffected Bought and drank second Yes
Moonshine.png Moonshine Rutabaga.png Rutabaga Decreased (especially for lords and warriors) Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from Requires relations with Matriatch
Rye.png Rye Hop farm.png Rye Field Natural resource 0
Hops.png Hops Hop farm.png Hop Field Natural resource 0
Herb.png Herb Forester.png Herbalist Natural resource 25
Coal.png Coal Coal furnace.png Coal Furnace Wood.png Wood 0
Steel.png Steel Melting furnace.png Melting Furnace Iron.png Iron
Coal.png Coal
50

Weapons

Weapon resources can be given to warriors when creating an army.

Resource Effects Source Refined from Requires knowledge
Dagger.png Dagger
  • Can always be carried
  • Can be used as a backup weapon if the primary weapon is broken
  • Can be sold to peasants at a Market
Sawmill.png Workshop Wood.png Wood
Tools.png Wood
No
Bow.png Bow
  • Ranged attack
  • Effective against unarmored enemies
Sawmill.png Workshop Wood.png Wood No
Mace.png Mace
  • Can cause loss of consciousness regardless of pain threshold
Forge.png Weapon Forge Coal.png Coal
Iron.png Iron
No
Spear.png Spear
  • Less durable
  • Less effective against armored opponents
Forge.png Weapon Forge Coal.png Coal
Iron.png Iron
No
Sword.png Sword
  • Increases defense
  • Very resilient
Forge.png Weapon Forge Coal.png Coal
Steel.png Iron
Yes
Axe.png Axe
  • Destroys armor
  • Does twice less damage than Sword if both opponents aren't protected
  • Does twice more damage than Sword if both opponents are fully protected
Forge.png Weapon Forge Coal.png Coal
Steel.png Steel
Yes

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

Resource Survival increase Refined from Requires knowledge Required relationship with Matriarch
Shield.png Shield 35% Tools.png Tools
Iron.png Iron
No 15
Light Armor.png Light Armor 30% Tools.png Tools
Iron.png Iron
No 25
Heavy Armor.png Heavy Armor 50% Tools.png Tools
Steel.png Steel
Yes 50

Other

Resource Effects Source Refined from Requires knowledge
Medicinal Salve.png Medicinal Salve
  • Heals wounds and diseases
  • Lords take it for free from a Warehouse or Hall
  • Peasants must purchase it from a Market
Alchimestry.png Alchemist Lab Herb.png Herb No
Nectar.png Nectar
  • Sold in Drug Den
  • Fully fulfills the Rest need
  • Gives a positive thought
  • Can cause addiction
  • For 36 hours after consumption the character will gain
    • +30% Productivity
    • +30% Speed
    • +30% Skills
Alchimestry.png Alchemist Lab Herb.png Herb Yes
Paper.png Paper
  • Used for sending messages
  • Used for writing books
  • Used for the operation of the Chancellery
Paper factory.png Paper Workshop Wood.png Wood
Coal.png Coal
No