Construction

From Norland Official Wiki
The construction menu

Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of Wood.png 5 Wood. They can also be removed but this will not refund any construction materials.

Buildings can also be upgraded, which will add space for another worker and increase productivity by 10%. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.

Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.

Buildings require Tools.png Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.

Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.

Hall

The Hall

Every city starts with a Hall, which hires 3 Builders, 2 Servants and serves the same storage and wage functions as a Warehouse. The Hall starts managed by the king but the manager can be changes as with every other building. The Hall is also the target for some rebellions.

The Hall cannot be manually destroyed.

Resources buildings

Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.

The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. Every 10 days the fields must be fertilized using Wood.png Wood equal to half of the field's construction cost.

Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.

Building Cost Produces Workers Upgrade cost Requires knowledge
Level 2 Level 3
Woodcutter.png Lumbermill Wood.png 15 Wood Wood.png Wood 1 Wood.png 20 Wood Wood.png 15 Wood
Iron.png 5 Iron
No
Hop farm.png Rutabaga Field Wood.png 40 Wood Rutabaga.png Rutabaga 3 Cannot be upgraded Cannot be upgraded No
Hop farm.png Rye Field Wood.png 80 Wood Rye.png Rye 3 Cannot be upgraded Cannot be upgraded Yes
Hop farm.png Hop Field Wood.png 40 Wood Hops.png Hops 3 Cannot be upgraded Cannot be upgraded Yes
Mine.png Mine Wood.png 30 Wood Iron.png Iron 1 Wood.png 50 Wood
Tools.png 5 Tools
Wood.png 100 Wood
Tools.png 10 Tools
Yes
Forester.png Herbalist Wood.png 25 Wood Herb.png Herb 1 Wood.png 10 Wood
Iron.png 5 Iron
Wood.png 10 Wood
Tools.png 2 Tools
Yes
Pig farm.png Pig Farm Wood.png 40 Wood Meat.png Meat 1 Wood.png 30 Wood
Iron.png 10 Iron
Wood.png 50 Wood
Iron.png 10 Iron
Yes

Production buildings

Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.

Building Cost Produces Upgrade cost Requires knowledge
Level 2 Level 3 Level 4
Brewery.png Brewery Wood.png 20 Wood Moonshine.png Moonshine
Beer.png Beer (requires knowledge)
Flavorful Ale.png Flavorful Ale (requires knowledge)
Wood.png 20 Wood
Iron.png 3 Iron
Wood.png 20 Wood
Iron.png 5 Iron
Wood.png 10 Wood
Iron.png 15 Iron
No
Mill.png Mill Wood.png 20 Wood Flour.png Flour Wood.png 20 Wood
Iron.png 3 Iron
Wood.png 25 Wood
Iron.png 5 Iron
Wood.png 10 Wood
Tools.png 5 Tools
Yes
Sawmill.png Workshop Wood.png 25 Wood Tools.png Tools
Dagger.png Dagger
Wood.png 30 Wood Wood.png 25 Wood
Iron.png 5 Iron
Wood.png 20 Wood
Iron.png 10 Iron
Yes
Alchimestry.png Alchemist Lab Wood.png 40 Wood
Iron.png 5 Iron
Medicinal Salve.png Medicinal Salve
Nectar.png Nectar (requires knowledge)
Wood.png 40 Wood
Iron.png 10 Iron
Wood.png 20 Wood
Tools.png 10 Tools
Wood.png 10 Wood
Tools.png 15 Tools
Yes
Coal furnace.png Coal Furnace Wood.png 30 Wood Coal.png Coal Wood.png 25 Wood
Iron.png 5 Iron
Wood.png 35 Wood
Iron.png 5 Iron
Wood.png 45 Wood
Iron.png 5 Iron
Yes
Paper factory.png Paper Workshop Wood.png 30 Wood
Tools.png 1 Tools
Paper.png Paper Wood.png 35 Wood
Tools.png 1 Tools
Wood.png 40 Wood
Tools.png 1 Tools
Wood.png 45 Wood
Tools.png 1 Tools
Yes
Armorsmith.png Armor Forge Wood.png 20 Wood
Iron.png 10 Iron
Shield.png Shield
Light Armor.png Light Armor
Heavy Armor.png Heavy Armor (requires knowledge)
Wood.png 15 Wood
Iron.png 15 Iron
Wood.png 10 Wood
Tools.png 5 Tools
Wood.png 15 Wood
Tools.png 5 Tools
Yes
Forge.png Weapon Forge Wood.png 20 Wood
Iron.png 10 Iron
Mace.png Mace
Spear.png Spear
Axe.png Axe (requires knowledge)
Sword.png Sword (requires knowledge)
Iron.png 10 Iron
Tools.png 3 Tools
Iron.png 5 Iron
Tools.png 7 Tools
Iron.png 5 Iron
Tools.png 10 Tools
Yes
Melting furnace.png Melting Furnace Wood.png 60 Wood Iron.png Iron Wood.png 50 Wood
Iron.png 10 Iron
Wood.png 70 Wood
Iron.png 10 Iron
Wood.png 90 Wood
Iron.png 10 Iron
Yes

Service buildings

Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.

Building Cost Effect Workers Requires knowledge
Tavern.png Tavern Wood.png 25 Wood Sells alcohol 1 No
Drug deg.png Drug Den Wood.png 15 Wood Sells nectar 1 No
Market.png Market Wood.png 25 Wood Sells food resources, medicinal salves and daggers
Resources can manually be disallowed from being sold
1 No
Altar.png Altar Wood.png 30 Wood Praying at an Altar replenishes 10% of Piety 0 No
Storage.png Warehouse Wood.png 15 Wood People deposit and take resources from a Warehouse (this does not require workers)
Peasants receive their wage at a Warehouse (this does not require workers)
Workers construct buildings
3 No
Gallows.png Scaffold Wood.png 20 Wood
Iron.png 5 Iron
Enables Punish actions (this does not require workers)
Workers search for criminals and sentence them with the selected punishment
Each worker can intimidate one vagabond, preventing them from committing crimes next day
People who are around the building when a punishment is carried out will gain the "Execution spectacle" thought, which gives a Mood bonus that scales with the punishment
Has a Terror option which can be set for a certain culture or everyone, and has the following effects:
  • Workers will punish everyone in the following order: vagabonds, unemployed, peasants
  • Average happiness and migration will decrease
  • Unhappy peasants will not become vagabonds and vagabonds will not become cutthroats
3 No
Library.png Library Wood.png 40 Wood Required to learn and rewrite books
Only one building can be constructed
0 No
Church.png Temple Wood.png 100 Wood
Iron.png 10 Iron
Praying at the Temple restores 30% Piety
Praying at the Temple gives the "Morning service" thought (+8 Mood) for 8 hours
Each building can support 40 people
Priests perform weddings and funerals and visit the sick
Homeless people will sleep in the temple
Lords can deliver sermons whose effectiveness scales with the lord's Persuasion
  • Fanatic.png Sermon of Faith can turn agonistic characters into believer and believer characters into fanatic
  • Agonistic.png Sermon of Doubt can turn fanatic characters into believer and believer characters into agonistic
1 Yes
Chancellery.png Chancellery Wood.png 50 Wood
Tools.png 5 Tools
Workers can be assigned as managers to other buildings
Requires 3 Paper every 3 days to function
5 Yes

Army buildings

Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.

Building Cost Effect
Barracks.png Barracks Wood.png 30 Wood
Iron.png 5 Iron
Provides sleeping space for 10 warriors
Training ground.png Training Ground Wood.png 10 Wood
Iron.png 10 Iron
Allows training warriors
Requires a manager
Patrol sign.png Night Patrol Free Marks a circle area around it for patrolling during evening
Constructed and moved instantly
Best placed near warehouses and housing buildings
Patrol sign.png Day Patrol Free Marks a circle area around it for patrolling during daytime
Constructed and moved instantly
Best placed near lumberjacks, herbalists and buildings that use prisoners

Housing buildings

Housing buildings provide living space to a certain category of people.

Building Cost Living space Houses Notes
House.png Peasant's House Wood.png 15 Wood 2 Peasants Gives the "Separate housing" thought (+10 Mood)
Hostel.png Dormitory Wood.png 30 Wood 10 Peasants
Noble house.png Lord's House Wood.png 20 Wood
Iron.png 5 Iron
1 Lords Can be upgraded for 5 Iron once the required knowledge is obtained
Slaves barrack.png Prisoner Ward Wood.png 25 Wood 21 Prisoners Contains an Altar inside
Requires a worker
Required to give resources to prisoners

Roads

A city making use of roads

All roads cost 4 Gold.png Gold per square and increase the movement speed of all characters on it by 30%. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.

Decor buildings

Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Intimidation and Other. Floors can be constructed repeatedly by holding down the mouse button.